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Necron The Red Harvest

 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 10:38 am 
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Choosing stuff in the points allowed is not as easy as it may seem at first. My first list got to 5K and I still didn't have all the stuff I wanted in the list. As normal all helpful comments and advice are welcome. Hopefully it's not just the rabid dribbling of a crazed gamer... my list!.. not the advice... :whistle:  :tongue:

NECRON ARMY 3000 Points
Obviously plans never survive beyond the first shot but I have put my reasons for unit choices hoping they make some sense.

Infantry Phalanx - 285 points
6x Necron Warriors, 1x Lord and 1x Pariah upgrade
(Bog standard no thrills but solid troops. Hope to deploy from Monoliths if given the chance)

Venator Maniple - 225 points
6x Flayed Ones and 1x Lord
(For that all important teleport harassment/assault.)

Venator Maniple - 225 points
6x Flayed Ones and 1x Lord
(A second one should the other fail or to worry opponent should the first succeed.)

Monolith Maniple - 255 points
3x Monoliths
(Hope to Teleport behind cover near to an Objective so as to disgorge Infantry Phalanx, Support Phalanx and hopefully provide a portal or two for reserves.)

Infantry Phalanx - 285 points
6x Necron Warriors, 1x Lord and 1x Pariah upgrade
(Same as the first Phalanx but can use Warbarque portal or Tomb as needed.)

Eques Maniple - 400 points
4x Destroyers, 2x Heavy Destroyers and 1x Destroyer Lord
(For fast attacking Harassment to provide firepower where needed in support of other Necron formations and to upset enemies deployment and movement. I also suspect these to be better in many ways than Obelisks)

Eques Maniple - 400 points
4x Destroyers, 2x Heavy Destroyers and 1x Destroyer Lord
(Same reasons as above and like the Flayed Ones I have included two to capitalise on success or reinforce against failure of the first Eques.)

Pylon - 200 points
1x Pylon
(For initial deployment near to Tomb with hopefully good lines of sight. Or if I'm feeling daring to be teleported somewhere disruptive in order to upset my opponent.)

Necron Tomb - 75 points
Replaces Necron Blitz Objective
(To provide another Portal point to hopefully allow Faded Out reserves to re-enter play.)

Warbarque - 300 points
1x Warbarque
(Same reason as the Tomb but also to allow the second Infantry Phalanx a choice of portal to deploy from and as a War Engine to provide heavy support.)

350 points to play with
Could buy another Warbarque with Supreme Commander upgrade or a C'Tan or another Phalanx etc. Points to be experimented with or added to the points of units dropped in later games.


And a wee night time night scope photo to soften the blow.

Thoughts?..

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 11:12 am 
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I only actually realised it was your when i saw that aeonic orb!

tactically? no idea I'm afraid.

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 11:19 am 
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Hi Mad, yes it's me and as always I brought my Orb too.

No worries. I'm still hard core NetEpic but if I want to play more games I need to expand or die... well expand anyway.

EDIT: Spelling again. To my own defence I have a cold and I am wizzing out of my face on Tixylicks cough medicine.  :p  Weee-Yummy!




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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 1:35 pm 
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Hey Warhead, welcome to the Metal Menace!

Looks like a good army, but, to an old Necron Lord, some obvious issues.

First off, you don't really ever want two formations with the same "highest" cost, as thay gives your opponent *two* chances to get the "Break Their Spirit" goal be destroying either one.

Which brings me to my second point:  I've never found it good to mix the two types of Destroyers in one formation; it dilutes their strengths.  Have one with Heavies to hunt tanks, and one with regulars to hunt infantry/fire fight, if possible.

Third, I wouldn't put 3 Monoliths in a single formation, even though it seems tough and it's cool to have all those Portals in one place, if it gets broken and "phased out", there's a chance you'll have lost three Portals for the next turn, which can be crippling!  I'd recommend a max of 2 Monoliths in a formation, but it's even more versatile to have single Monoliths with Obelisk bodyguards.  I hope you realize that the Warriors, Venators, and Eques formations can *all* come out of Portals if you so desire.

Last, for now, I'd recommend more than one Pylon for air cover.  A single Pylon is remarkably easy for the enemy to shut down, and then their air power has free reign over the battlefield.

Other than that, it's a nasty looking army, and I look forward to seeing some battle reports from you!   :laugh:




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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 2:00 pm 
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Ah, so apart from everything it's ok *laugh*  :laugh: Only joking, thanks for the input Chroma.

More of a "Off Mauve" than a "Red" Harvest then.

Ok, the Obelisk upgrades are cheaper than Phalanx but they are I think weaker than Heavy Destroyers. Soo no Obelisks. But I'm geared for my own wrongness on this.

I know the Monolith thing stinks of weakness but I'm going to nurture it and keep it safe as best I can plus the three in a Maniple means one may survive long enough to dump the toasters. Again the two upgrades are cheaper than buying three separate. These formations are sooo easy to break whither it's Obelisks or Monoliths anyway so why not go for cheap?

The Eques thing is disappointing and wreaks of E40K problems with maxing out the best of one thing for each formation but point taken on board. I had hoped that splitting the Eques would allow them to cope with more than one situation and so if one goes Kaboom! the other can continue.

The issue with the "Break their Spirit" I'll have to go over again before I do anything else. I've obviously missed something important there.

The Pylon thing depends. I have noticed many EA players seem to have a standing air armada to call on but Air Support is little used in our games of NetEpic for some reason (Don't like the rules) but perhaps I had better show airpower more respect here. But come on 200 points each for one thing. Jeeze!

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 2:15 pm 
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Quote: (Warhead @ 22 Nov. 2008, 13:00 )

I know the Monolith thing stinks of weakness but I'm going to nurture it and keep it safe as best I can plus the three in a Maniple means one may survive long enough to dump the toasters. Again the two upgrades are cheaper than buying three separate. These formations are sooo easy to break whither it's Obelisks or Monoliths anyway so why not go for cheap?

Currently, you have no Supreme Commander (I'd recommend upgrading your single Warbarque to one, and using the remaining points for other formations/upgrades), so that means if your single Monolith Maniple is broken, it phases out, and there's a 1-in-3 chance it won't rally and, therefore, will be unusable the next turn... you've just lost 3 Portals.

With three "weaker" formations of Monoliths, supported by an Obelisk or two to absorb Blast markers, even if all three are broken, you're able to hedge your bets and get Monoliths back in play.  Additionally, your opponent will have three Portal-bearing formations they'll have to deal with, instead of just having one to focus on.

If, as an opponent, I saw that three Monolith formation on the board in the early stages of a game, I'd do my utmost to destroy it immediately, especially if you hadn't used the Portals yet, as you'd now, probably, have four formations waiting to use Portals (2 Warrior Phalanxes and 2 Eques Maniples) and only two Portals left!

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 2:26 pm 
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Ah, yes I do see that point BUT what if I placed the Eques conventionally along with the Tomb, Pylon and Warbarque/s (I probably would pick two Warbarques one of which would be a supreme commander right enough) then the Flayed Ones can Teleport independently and the infantry Phalanx are all that's left to deploy by Portal. While he is going after what is/looks a good target (and with this mix Pylon/Monoliths etc he has a few to chose from) I will need to hit him hard while his attention is occupied or hit him to prevent him going for these targets.

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 2:36 pm 
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Quote: (Warhead @ 22 Nov. 2008, 13:26 )

Ah, yes I do see that point BUT what if I placed the Eques conventionally along with the Tomb, Pylon and Warbarque/s (I probably would pick two Warbarques one of which would be a supreme commander right enough) then the Flayed Ones can Teleport independently and the infantry Phalanx are all that's left to deploy by Portal. While he is going after what is/looks a good target (and with this mix Pylon/Monoliths etc he has a few to chose from) I will need to hit him hard while his attention is occupied or hit him to prevent him going for these targets.

Necrons don't have to place *anything* "conventionally" and can start with everything off the board, so the opponent has no idea where the attack is coming from initially.

When any non-War Engine Necron formation is broken, instead of rallying in the End Phase, it "phases out" and is removed from the board (C'Tan might phase out as well, can't recall at the moment).  It then needs either the teleport ability to deliver itself back to the battlefield, or it needs to re-enter play via a Portal in subsequent turns.

Having the Eques start on the board, unless you plan on doing some "Portal shifting" (Using two seperate Portals to pick up and then drop off a formation) means they probably won't be doing much first turn, unless the enemy comes to them, but it could work.

Oh, to solve you BTS problem with the two Eques formations... don't put a Lord in one... now they've got different values.  *laugh*

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 2:48 pm 
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Oh, to solve you BTS problem with the two Eques formations... don't put a Lord in one... now they've got different values.  *laugh*


Ha... ha... ha... sod!  :glare:

means they probably won't be doing much first turn, unless the enemy comes to them, but it could work.

First turn should be about positioning and manoeuvre but I forgot EA is full on from the start.

I know about the portal and teleport thingy and see your point. It could work my way but never twice. I was just trying to think of something other than the norm. You know by not using logic or common sense. Hey, I suppose I could replace my Monoliths with another Warbarque!

Hmmm, more (sane) thought required I see. Still, it would be good to have a game under the belt first though.

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 2:52 pm 
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Quote: (Warhead @ 22 Nov. 2008, 13:48 )

First turn should be about positioning and manoeuvre but I forgot EA is full on from the start.

Actually, against any army other than Necrons (and Drop Pod Marines), the first turn usually is about positioning and manoeuvre... it's just that either of the two above types of armies can be right on the enemy's doorstep at the start of the first turn; it's quite different from playing against any other army.

In my recent batrep, it *was* Necrons vs Drop Marines, and in the first two turns of the game, essentially nothing happened!  *laugh*

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 3:00 pm 
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Yeah, speaking of SM's those Drop Pods are a bit... powerful don't yah think? *Checks sky for immanent SM assault*  :sulk:

Perhaps since my Necrons would have the option of placing conventionally (or from portal usage) and still perform would unbalance my opponent from the start. Eh, eh? There may just be more to the ol' Warhead than you see, eh?.. Ok, not much more but more none the less.

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 3:02 pm 
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Wow !!  :oh:  Really Great looking stuff !!  All these night shots are giving me flashbacks !!! :sus:   8v)

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 3:07 pm 
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Quote: (Warhead @ 22 Nov. 2008, 14:00 )

Perhaps since my Necrons would have the option of placing conventionally (or from portal usage) and still perform would unbalance my opponent from the start. Eh, eh? There may just be more to the ol' Warhead than you see, eh?.. Ok, not much more but more none the less.

Well, you *can* deploy regularly... and, with a Tomb Complex, you can even garrison two Warrior Phalanxes if you desire, on overwatch!

Might confuse the heck out of the opposition... *laugh*  I'd even consider deploying another Warrior Phalanx, perhaps with more upgrades, as a "hammer" formation.

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 3:10 pm 
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Ahh!.. Hit the dirt everyone! L4's gone postal  again!
Quick, someone break the glass for Nurse Amanda's speed-dial hot line!.. ( :p Yowza!) tell her it's happening again... she'll know what to do.

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 Post subject: Necron The Red Harvest
PostPosted: Sat Nov 22, 2008 3:15 pm 
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Well, you *can* deploy regularly... and, with a Tomb Complex, you can even garrison two Warrior Phalanxes if you desire, on overwatch!

Might confuse the heck out of the opposition... *laugh*  I'd even consider deploying another Warrior Phalanx, perhaps with more upgrades, as a "hammer" formation.


Hi! I'm Warhead! Nobody knows what's going on! Unbalanced is my middle name.  :oo: But I only use my powers for good.

The third Phalanx is a consideration I kept the 300-350 points aside for that and possibilities depending on enemy faced. Wouldn't it be better for three Immortals as upgrades instead of Pariah?

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