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[Batrep] 2000 points Marines vs Necrons http://www.tacticalwargames.net/taccmd/viewtopic.php?f=70&t=11623 |
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Author: | Crabowl [ Sat Feb 02, 2008 3:52 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
(Moscovian @ Feb. 01 2008,21:43) QUOTE Crabowl, definitely playtest it. ?Even against yourself I think you would be hardpressed to make it work. ?But by all means prove us wrong! ?The paper counters are still over at Specialist-Games so it will cost you very little to make a 2-D Necron army. And once we get Raiders out you'll have notes on how to build a 3-D one. ![]() All righty then if battle report is the only way to go then so be it. Necrons Phalanx (225) - BTS ?Pariah (+60) ?2 x Wraith (+80) ?3 x Immortal (+120) Cost: 485 Phalanx (225) - BTS ?Pariah (+60) ?2 x Wraith (+80) ?2 x Immortal (+80) Cost: 445 EDIT: Phalanx (225) - forgot to list this here Pylon (200) Pylon (200) Monolith (75) Monolith (75) Monolith (75) Monolith (75) Monolith (75) Tomb Complex (75) Total 2005 points - OMG cheat!!! ----- Marines Tac (300) Razor (+25) Hunter (+75) Chaplain (+50) Cost: 450 - BTS Dev (250) 2 x Dread (+100) Cost: 350 Thunderhawk (200) Land Speeders (200) Typhoon (+25) Cost: 225 Warhound (250) Scouts (150) Razor (+25) Cost: 175 Dev (250) Razor (+25) Hunter (+75) Cost: 350 Total 2000 points ----- Marines won the side selection Marines put scouts in garrison and the rest of the formation as can be seen in the photo. Necrons deploy one Pylon in the woods roughly 15cms from their blitz. Marines won the strategy roll (5 vs 1, go figure). Marines are wysiwyg, necrons are using bases, warlord titan legs are objectives (1+1 on both sides), paint bottles are monoliths and tomb complex. Here's the table after deployment: |
Author: | Crabowl [ Sat Feb 02, 2008 3:53 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Necrons tellyport stuff as seen in the photo, one monolith breaks from blasts. |
Author: | Crabowl [ Sat Feb 02, 2008 3:53 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Marines go first with Devs assaulting one mono and leaving one unit within 15 cms of another mono. Devs hit three times and mono fails one save. Mono hits twice and one rhino explodes, other mono breaks and the Devs have one blast marker. |
Author: | Crabowl [ Sat Feb 02, 2008 3:54 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Scouts attempt to retain but I used a black dice that I reserved for the necrons and 1 rolls up (see the photo). I was planning to spread the scouts to the two remaining unbroken monos and break them at once but no luck there. Anyway, Scouts hold and remove the blast. |
Author: | Crabowl [ Sat Feb 02, 2008 3:54 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Smaller Phalanx assaults the Devs with one blast marker. Lord rolls 6 and 6, causes one MW and one regular hit. Wraiths hit 3 times, Pariah misses both attacks, warriors hit 3 times and immortals hit twice. One dev, rhino, razor and hunter explode. Devs suck at CC and only one hits and that is saved, tanks miss all FF attacks. Necros win by 9 (4 cas, 2 from blasts, 2 from outnumber and 1 from pariah), Devs wipe out and necros consolidate next to the mono. |
Author: | Crabowl [ Sat Feb 02, 2008 3:55 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
BTS Phalanx rolls 3, retains and assaults the scouts. Scouts counter-charge to bring 3 more scouts into CC. Lord rolls 5 and 6 and causes one MW hit and one regular. Pariah rolls 4 and 4 and does the same. Wraiths hit twice, necrons hit 3 times and immortals hit 3 times. Even though I rolled above average saves (see photo), the entire formation wiped out. Scouts hit 3 times and one rhino parks its hull over a necron, 2 wraiths die. |
Author: | Crabowl [ Sat Feb 02, 2008 3:55 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Tacs assault a mono sitting in the woods and all vehicles miss, 3 marines hit and mono fails one save. Mono shoots back and hits 3 times killing one marine. Warhound retains and tries to sustain the broken mono into oblivion. Hits twice with plasma and once with gatling. Mono saves all. Pylon sitting at the other side sustains and shoots the hound dropping one shield. Speeders advance and try to drop the broken mono, they hit once and mono saves. Pylon sitting at the necron blitz snipe one speeder with sustain. Marines won't bring Thunderhawk to the pylons. End of turn 1: Mono manages to regroup in the middle of the marine horde. Tacs lose their blast, speeder loses one blast out of two, warhound fails and remains at 1 blast and 1 shield. BTS necro regens one wraith and removes both blast markers. Lone mono on the other side fails to regroup and remains broken. |
Author: | Crabowl [ Sat Feb 02, 2008 3:56 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
The only unbroken monolith doubles towards the full strength Tacs and the smaller phalanx near the other mono retains and assaults the tacs by surfing through both monos. Out of 6 marines and 4 vehicles, 2 marines and one rhino hit. One Wraith dies. Wraiths hit twice, Lord hits once, pariah hits once, necros hit twice, immos miss. One Rhino and 2 marines kick the bucket. Necros win by 3 before and after the roll. One more rhino turns to scrap and marines fall back 60cms to the other side of the table (next to a broken mono since there was no safe place on the table left). Warhound marshalls and shoots 2 hits and one of the wraiths die. Smaller phalanx is at 3 blasts and 2 dead wraiths. Last Phalanx comes out of the broken mono and assault the Tacs hitting 6 times out of 7 attacks. One marine and 3 vehicles die. Two marines hit back and all vehicles miss, both hits are saved. Marines lose by 5 before the roll and by 6 after it and wipe. Game is over already so marines bring the Thunderhawk and attempt to assault the Pylon sitting near the necron blitz. Pylons can reach everywhere on the table so it doesn't matter where they go. Anyway, both Pylons roll 5's to hit and there's no need to roll D3's to see if the bird breaks. |
Author: | Crabowl [ Sat Feb 02, 2008 3:56 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
End of turn 2: Both Phalanxes regroup and they regen back to full health and lose all the remaining blasts (lol Pariahs and 'Void Shield' regen). Speeders fail to regroup and broken mono fails to regroup. Marines give up at the end of turn 2 with only Warhound and one broken land speeder remaining. Necrons lost 3 monoliths and one is broken. All other units were repaired. GG At least now I know that the Necron special rule is broken as well. Phalanxes can be made way too big and I'm starting to wonder if the basic stats on the necrons are too good (wraiths and pariahs are really really good and they're cheap). There's like million attacks in firefight. Living Metal is ridiculous and killing even a single wound monolith can take 3 activations. One might say the marine army was crap and that it was but it was supposed to be 'average' tournament army that can fight against different kind of armies. Anyway here's one more picture at the end of the game.. |
Author: | rpr [ Sat Feb 02, 2008 8:50 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Thanks for the report! You might consider posting it to "Battle Reports" next time, tho' :] As suggested in the main thread, I guess the Marines should have garrisoned the Devastators directly to the board and leave Thunderhawk empty. Then only 10% of their army would have been made useless. |
Author: | zombocom [ Sat Feb 02, 2008 11:49 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
You seem to not be using the phase out rules correctly. The broken monoliths should have phased out in the end phase BEFORE attempting to rally, so the ones that didn't rally couldn't stay on the table and have their portals used. That would have left the necrons with one portal on the table in turn two, and a completely different result. This playtest is of little use for determining the balance of the list. |
Author: | Evil and Chaos [ Sat Feb 02, 2008 11:53 am ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
Yep, as Zombo says, if you weren't phasing your broken monoliths off the table, the playtest is useless. |
Author: | zombocom [ Sat Feb 02, 2008 12:06 pm ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
The list was also illegal, since it had 7 support formations for 2 phalanxes. |
Author: | Crabowl [ Sat Feb 02, 2008 12:16 pm ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
(Evil and Chaos @ Feb. 02 2008,10:53) QUOTE Yep, as Zombo says, if you weren't phasing your broken monoliths off the table, the playtest is useless. Okay then, the farside mono would've been phased out but the one in the middle of the marines could've come right back where it was. So the difference is that there would've been one more round as both phalanxes would've doubled towards the marines no? Even if the game would've lasted one more turn you think the rep is useless from say seeing how god damn tough big phalanxes are? |
Author: | Crabowl [ Sat Feb 02, 2008 12:20 pm ] |
Post subject: | [Batrep] 2000 points Marines vs Necrons |
(zombocom @ Feb. 02 2008,11:06) QUOTE The list was also illegal, since it had 7 support formations for 2 phalanxes. I forgot to list the third phalanx but it's there now. But you're right the list was 'illegal' since it had 2005 points and marines only had 2000, blame whoever came up with the idea of non-x25 point formations.. |
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