Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 14 posts ] 

Deceiver Change proposal

 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 4:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I emailed this to Corey and he suggested I throw it out to the community for some feedback.
I had a weird idea that might capture the Deceiver a little better. ?I was looking for some old threads and notes and you made mention you didn't know what to do with him so you went with the 6BP disrupt thing. ?What do think about giving him a 9BP or 12BP or even 18BP but hits ONLY cause Blast Markers. ?No casualties are involved ever. ?He would be awesome at breaking formations rendering them useless (akin to making men cower in fear at the vision of their worst nightmares) but no loss of actual troops. ?A single line note in the stat box would be explain it quite easily too. ?I got the idea when I was looking over the Codex last night.

What do you think?


After some thought 18BP would not be a good idea, but perhaps something like 12BPs. ?Corey brought up an excellent point that the Deceiver would brutalize broken formations. ?My thinking is that with 6BP disrupt it will be awful to broken formations no matter what. ?

Any of you who know me know that I think special rules should be kept to a minimum. ?With this said it would be for only the Deceiver and the special rule would be a single line in the unit box.

Thoughts?





_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 5:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I like this idea... simple and intuitive.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 5:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Aren't the "kills" from The Deceiver's "Despair" just assumed to be throwing down their weapons or fleeing instead of "dead"?

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 5:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
I think so.  So under this proposed Epic rule a formation that is attacked by this would be surpressed or broken, representing the 'giving up' of those troops. Once they rallied they would snap out of it in a sense.

If they were broken to begin with perhaps it would a stronger exercion of the C'tan's power or the formation became too disorganized to get those troops back (they ran too far away or were too shaken up) or whatever.

It isn't a must-do for the Necrons.  Just a very simple change that would make it a little more accurate while actually being less deadly but still being a good tactical choice.  It never sat well with me that he Army champ never liked his own unit and when I proposed this it came as little surprise that Corey had considered this in the past.

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 5:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Nov 08, 2005 5:02 pm
Posts: 525
Location: Baltimore MD
I knew how violently people react to special rules... I tried to cut down on them as much as possible :)

_________________
Necron Army Champion
"Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 7:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I see little wrong with the current version, and certainly no reason to add another special rule to the list.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 8:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Nov 08, 2005 5:02 pm
Posts: 525
Location: Baltimore MD

(zombocom @ Nov. 10 2007,13:57)
QUOTE
I see little wrong with the current version, and certainly no reason to add another special rule to the list.

bing

_________________
Necron Army Champion
"Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 8:20 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 20, 2005 6:32 pm
Posts: 6414
Location: Allentown, Pennsylvania USA
Zombo, it wasn't meant to correct a mistake in the list.  According to Corey's design notes and postings the C'tan never met his expectations as to a good cross over from 40K.  This would help the list more accurately reflect the Deceiver that's all.
Unlike the core lists the Necrons are still out of balance and very much experimental.  The timeclock is ticking for when it goes into Epic: Raiders and it would be wonderful to have all the big things out of the way (including the army champ happy with his own list) and the list being as Necron-ish as possible.
In your opinion do you think this change would unduly effect the balance of the unit or the list in general?  In other words, would you freak out if it was changed?  If so, why?

_________________
author of Syncing Forward and other stories...

It's a dog-eat-dog world, and I've got my Milkbone underwear on.


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 9:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
No, it wouldn't freak me out, and I wouldn't be all that bothered if the deciever was changed to something else, but I am on principle against the idea of introducing new special rules into the list where they aren't really necessary.

The deciever is not overpowered, and not a major source of concern, so introducing another new special rule is really not needed. Even if Corey decides to change the deciever rules, I sincerely hope he doesn't introduce another special rule. He's absolutely right on that front.

There are far more important parts of the list to focus on.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 9:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quiet foolish Zombiecom!

He is a star god, and can have a special rule if he wants to!

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 9:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
One of the attractions of epic is that unlike many other games most units don't have unique special rules.

In this case the rules function perfectly well, and the unit is balanced. A special rule is entirely unneccesary.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Fri Nov 09, 2007 9:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
It is a very flavourful suggestion though...

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Sat Nov 10, 2007 1:30 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
I think this is a very "flavourful" idea.

It is only for a single unit that won't get used every game and does add something special to what should be a special unit (a star god).

I like it!

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Deceiver Change proposal
PostPosted: Sat Nov 10, 2007 1:42 am 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 10:50 am
Posts: 1189
I dunno. I think it's somewhat more flavorful to consider his ability at trickery to be -so- great he can convince his opponents they're supposed to die, so they do! Causing Space Marines to have heart attacks (Two at once, even!) in the middle of a fight. Now -that- sounds like a manipulative ultra-powerful star-god to me. Not just making them run away, but scaring them to DEATH!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net