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Im not sure how you can enhance a unit at will with a rule that only works at the end of the turn and only if they lost units to begin with
The ability to get that unit back after someone destroys it is an enhancement. If you lose one tomb spider from shooting and then bring that unit back, it effectively means that your opponents shooting has no effect on the unit. Since that isn't possible right now, giving the spider the ability to come back is an enhancement to it's capability to survive.
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i think your not getting what I'm saying here, what I'm saying is true if you DO give it necron using the original style of points, and as pointed out, is minor at best as you need to use a order to maybe be able to get 1 back and even less likley to get two back unless you have a entire formation of them(multiple leaders). At that point the use of a formation that just marshals every turn is very low/weak and at best be used to sit on a objective and hope they all dont get kill in one turn - at which point they are all dead, so no come back. if you give it to mixed formations they still stand out as AV's but WITH change they can come back if targeted specificly (abit slowly) as opposed to no change where they get targeted and they dont come back even if they they only ones to die.
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other then fluff , what is a reason to NOT give necron to T.S.'s?
You can't just discount fluff. That tells us what we know about the necrons and by extension how they should play.
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again, see above, good fluff dosnt always = good rules.
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-points? they cost the same as immortals and immortals can do it.
Your setting up a false comparison here. Just because X unit can do Y and costs the same asn Z unit isn't justification for Z unit to have the same ability as X.
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its just a quick compairison to counter some thing that would have you would have eventualy brought up. And if points arnt used to balance units...... what are they there for? 50 points is a fair amount with the given changes and at the same time 50 points for... say... a immortal is in my view a fair ammount for what there effect on the over all game. visa ve - (or what ever the guy from the matrix TV room says) - these two units should preform in the game at the 50 points efficiant level. right now, 1 or 1, in your list I would take immortals over spiders 70% of the time, with my change it would be closer to 50%-55% (for immortals) of the time. This is just me right now, but I think given the option to test the changes it would be every one.
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-make units too effective? they dont help when they all dead
well, to be fair, giving them necron won't help either if the whole unit is dead.
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again I think you read this wrong, I should have been more specific but any way..., - "when they all dead" = spiders