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[Playtest] A Plethora of Pylons

 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 20, 2008 3:31 pm 
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Quote: (Mephiston @ 20 Nov. 2008, 14:06 )

If I can kick some of my more experienced gamers into action it would be better.

That would be fantastic!

Perferably against "book" lists, not other experimentals, if possible.

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Mon Nov 24, 2008 6:31 pm 
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Game is penciled in for this thursday. I'll use your list Chroma and should be facing Imperial Guard. It should be interesting as neither of us have used/seen necrons before!


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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Mon Nov 24, 2008 9:25 pm 
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Quote: (Mephiston @ 24 Nov. 2008, 17:31 )

Game is penciled in for this thursday. I'll use your list Chroma and should be facing Imperial Guard. It should be interesting as neither of us have used/seen necrons before!

Sounds good!  I might have a game come together tonight as well.

Don't forget to use my handy Battle Report sheets, pinned at the top of the battle reports forum!   :agree:

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Mon Nov 24, 2008 9:28 pm 
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Certainly will use your form, probably won't take pictures cos a) my army will be entirely proxied and b) I've only got a naff camera phone!


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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Mon Nov 24, 2008 9:51 pm 
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Quote: (Mephiston @ 24 Nov. 2008, 20:28 )

Certainly will use your form, probably won't take pictures cos a) my army will be entirely proxied and b) I've only got a naff camera phone!

Pics are always good just to give an idea of terrain levels, troop placement, and movement... think of them as guides for the readers...  and, it's a playtest, so it's *supposed* to be messy!  *laugh*

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 27, 2008 4:13 am 
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I'll have another Pylon Report up soon.

Here are the armies.

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 27, 2008 2:00 pm 
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Quote: (Hena @ 27 Nov. 2008, 06:25 )

I'm not entirely sure why you are playing with list having 150 points of airforces. IG list is the least (well discounting Ferals) air using of ready lists.

Because it's "randomized tournament army" playtesting; to see if "multiple Pylons" breaks any other types of armies.

It's patently obvious that a non-planetfalling five-Thunderhawk-loaded-with-Terminators army is going to get obliterated by a Plethora of Pylon army if they just fly in, but, so far, that seems to be the only army with problems with it, and even that type of army has different approaches it can use to respond to the threat.

In my tournament experience, at 3000 points, I don't think I've ever seen an army with more that 25% in airpower, probably less than 20% on average:  

Space Marines: *Maybe* two Thunderhawks, possibly a flight of T-bolts
Steel Legion: Two flights of T-bolts... though the point drop and BP increase for Marauders may change that mix
Eldar: Squadron of Nightwings and a Vampire
Black Legion: points usually spent on Titans
Orks: Two flights of 4-5 Fighta-Bommaz, occasional Landa
Cultists: One flight of T-bolts, occasional Tzeentch stuff
Ferals: none
Necrons: none
Tyranids: none

So, if the Necron player is spending 400-800 points to "suppress" a similar value of airpower, that seems okay to me; especially with how easily the Pylons can be taken out of the equation.

I'm not arguing that a Pylon-heavy army can really hurt an air-heavy army, but every "rock" should have its "paper".

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 27, 2008 3:12 pm 
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Quote: (Chroma @ 27 Nov. 2008, 13:00 )

In my tournament experience, at 3000 points, I don't think I've ever seen an army with more that 25% in airpower, probably less than 20% on average:  

Just to add an additional tournament perspective to this, I tend to use 400-650pts of aircraft in my Eldar and Ork armies including 2 transports in each. I rarely use aircraft with my Guard or Black Legion and am yet to use Marines in a tournament.

I must admit that I don't have a problem with pylons, they scare me, but don't break the game. Yes if I turned up to a tournament with an air assualt heavy list I would be in trouble, but if my guard or orks face a lot of artillery then I am also in trouble.

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 27, 2008 3:18 pm 
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Its quite common to see marine armies with 3 thunderhawks/1 thunderhawk 1 landing craft (in both case at least half the army is in the air). Orks regularly spend their full 1/3 allocation on transports and fighter bombers as well.

So will you be testing a deployed pylon force and not a teleporting one?

Even in your estimates above that's 900 points in the air for the orks and 1200 for the marines. Thought the marines of course could always get into their rhinos/teleport instead.

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 27, 2008 3:39 pm 
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Quote: (The_Real_Chris @ 27 Nov. 2008, 14:18 )

Its quite common to see marine armies with 3 thunderhawks/1 thunderhawk 1 landing craft (in both case at least half the army is in the air). Orks regularly spend their full 1/3 allocation on transports and fighter bombers as well.

I must admit, I've never seen a Landing Craft at a Tournament... most Marine players doing "drops", that I've seen, tend to maximize their Drop Podding formations instead of spending points on transported Tanks.

So will you be testing a deployed pylon force and not a teleporting one?


It all depends on the situation; I wouldn't plan an army around "I *will* deploy Pylons", it would depend on opposition and setup.

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 Post subject: [Playtest] A Plethora of Pylons
PostPosted: Thu Nov 27, 2008 5:18 pm 
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Quote: (Hena @ 27 Nov. 2008, 06:25 )

I'm not entirely sure why you are playing with list having 150 points of airforces. IG list is the least (well discounting Ferals) air using of ready lists.

Hena, could you put together a list of the kind of "air heavy" force you'd like tested?

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