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Anti-Necron Tactics

 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:39 pm 
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Quote: (Evil and Chaos @ 29 May 2009, 14:23 )

If you're just bringing Necrons onto the board and not cycling them back into portals, no wonder you can't 'peel the onion'.

interesting.

So, out of curiosity, how do you accomplish this without teleporting the Monoliths to within 15-20cm of the enemy?

Consolidation move is only 5cm.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:39 pm 
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Single monoliths doesn't neccesarily mean popcorn, I just use them to bump my activation count till it's enough for me to draw out all my opponent's activation without bringing the squishy infantry onto the board. Because of single monoliths even an average necron army will have a very high activation count.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:43 pm 
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Quote: (corey3750 @ 28 May 2009, 20:39 )

Quote: (Evil and Chaos @ 29 May 2009, 14:23 )

If you're just bringing Necrons onto the board and not cycling them back into portals, no wonder you can't 'peel the onion'.

interesting.

So, out of curiosity, how do you accomplish this without teleporting the Monoliths to within 15-20cm of the enemy?

Several of your formations are of two monoliths, these are your Engagement/Retreat enablers.

Move Monoliths forwards (lay a BM on enemy)
Engage out of 1 Monolith, kill the target, retreat back into the second Monolith.

Repeat as needed.




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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:43 pm 
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Quote: (Chroma @ 29 May 2009, 15:16 )

Any chance of getting in a game in the near future against someone who has played against Necrons before, Corey, and posting a battle report?

I don't know of many people near me who can play anymore.

The guy I used to play with (who learned all the tricks of the Necron from me) moved off.  

My chances to play are rare anymore.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:44 pm 
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Quote: (Evil and Chaos @ 29 May 2009, 15:43 )

Several of your formations are of two monoliths, these are your Engagement/Retreat enablers.

so, you do, in fact, bring your monoliths right into the face of the enemy.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:45 pm 
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Quote: (corey3750 @ 28 May 2009, 20:39 )

So, out of curiosity, how do you accomplish this without teleporting the Monoliths to within 15-20cm of the enemy?

Consolidation move is only 5cm.

But the Portal "pickup" range is 15cm... the two Monoliths position 30cm away, the Phalanx moves out 15cm, clips, then moves 5cm towards the other Monolith, is now less than 15cm away and gets picked up.

Additionally, Necron technology allows them to synchronize portals.
This allows any Necron formation completely within 15 cm of a portalbearing
unit to be taken off the table, and then returned to play via any
other portal as above. This counts as the use of both portals for the turn.


You can move to an even further portal if you happen to get broken... and pop off the board so the enemy can't shoot you up.




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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:46 pm 
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Quote: (corey3750 @ 28 May 2009, 20:44 )

Quote: (Evil and Chaos @ 29 May 2009, 15:43 )

Several of your formations are of two monoliths, these are your Engagement/Retreat enablers.

so, you do, in fact, bring your monoliths right into the face of the enemy.

Not initially, only when the time is right do you move them forwards.


And yes as Chroma says post Engagement consolidation back into portals is 15cm(20c) not 5cm.
Clearly you haven't played in a while.  :sad:

Have you thought of using VASSAL to play?




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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:53 pm 
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Yep, you don't have to reach the second portal, just get everyone within 15cm of it, which is easy with a formation of 2 monoliths (or 2 singles). Engage out 15cm, clip, consolidate back 5cm and jump offboard.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:53 pm 
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Quote: (Chroma @ 29 May 2009, 15:45 )

Quote: (corey3750 @ 28 May 2009, 20:39 )

So, out of curiosity, how do you accomplish this without teleporting the Monoliths to within 15-20cm of the enemy?

Consolidation move is only 5cm.

But the Portal "pickup" range is 15cm... the two Monoliths position 30cm away, the Phalanx moves out 15cm, clips, then moves 5cm towards the other Monolith, is now less than 15cm away and gets picked up.

Additionally, Necron technology allows them to synchronize portals.
This allows any Necron formation completely within 15 cm of a portalbearing
unit to be taken off the table, and then returned to play via any
other portal as above. This counts as the use of both portals for the turn.


You can move to an even further portal if you happen to get broken... and pop off the board so the enemy can't shoot you up.

You burn 3 monoliths for 1 formation, and don't even actually get it off the table?

And there's a small typo in there.

It should read:

[i]Additionally, Necron technology allows them to synchronize portals.
This allows any Necron formation that starts it's activation completely within 15 cm of a portalbearing


The intention was to allow you to move from one part of the board to another via Monoliths at the start of your turn.

So you could have formations on the table that can move from one part to the other without having to expend their move to get to the portal.

You can always MOVE into a portal that hasn't been used, to retreat, but every unit in the formation would have to be within movement range, or you'd lose those that weren't as they would be out of formation.

So you could teleport a Monolith within 10-15 cm of an enemy, and a second one 30cm away, then move up a formation from the second Monolith up around the first Monolith to do a firefight, and then have them consolidate back through the first Monolith.  This would leave them back in the reserves.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:56 pm 
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Quote: (Evil and Chaos @ 29 May 2009, 15:46 )

And yes as Chroma says post Engagement consolidation back into portals is 5cm not 15cm.
Clearly you haven't played in a while.  :sad:

Actually, I was the one who said it was 5cm, not 15cm :p

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:57 pm 
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Corey: That not what the rules say, or what they've ever said. Are you certain that was what was originally intended and not you just forgetting what the rules were? It wouldn't be the first time (marshalling from offboard, fearless wraiths and pariahs...)

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 8:58 pm 
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Quote: (corey3750 @ 28 May 2009, 20:53 )

You burn 3 monoliths for 1 formation, and don't even actually get it off the table?

With popcorn Monoliths you've got Portals to spare... I've initiated a clip from one portal, won, jumped into another portal, and then had the formation exit to guard the Tomb Complex.

And there's a small typo in there.

It should read:

[i]Additionally, Necron technology allows them to synchronize portals.
This allows any Necron formation that starts it's activation completely within 15 cm of a portalbearing


Uh... that's a pretty big typo.  I quoted that text from the last issued version of Raiders.




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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 9:00 pm 
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Quote: (zombocom @ 28 May 2009, 20:57 )

not you just forgetting what the rules were? It wouldn't be the first time (marshalling from offboard, fearless wraiths and pariahs...)

Zombo, I gotta say, comments like this do not help in any way.

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 9:03 pm 
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Quote: (zombocom @ 29 May 2009, 15:57 )

Corey: That not what the rules say, or what they've ever said. Are you certain that was what was originally intended and not you just forgetting what the rules were? It wouldn't be the first time (marshalling from offboard, fearless wraiths and pariahs...)

you seem to forget something.

I KNOW what I intend with something.  But that doesn't mean that when I write it, I always convey it perfectly.

The Sychonized portals was ALWAYS intended to be a way to move a formation from one part of the board to another at the start of it's activation.

That way you didn't HAVE to have your entire army off the board.  You could actually set it up like normal, and then only teleport a few of your monoliths into assault range.  

That way, you didn't have to worry about people blowing up all your monoliths, and leaving you without ever having had a chance to put your army on the table.

An assualt/retreat, was always meant to involve moving 2 Monoliths into postition, and having one of those Monoliths placed forward so the assault force could cluster around it to withdraw.  That way, they could hit and run, or if they lost the assault, they could retreat offboard to avoid annihilation.

This exposes your Monoliths to greater danger, but that's the other reason the Tomb Complex is in the list. :p

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 Post subject: Anti-Necron Tactics
PostPosted: Thu May 28, 2009 9:04 pm 
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Quote: (Chroma @ 28 May 2009, 21:00 )

Quote: (zombocom @ 28 May 2009, 20:57 )

not you just forgetting what the rules were? It wouldn't be the first time (marshalling from offboard, fearless wraiths and pariahs...)

Zombo, I gotta say, comments like this do not help in any way.

It wasn't intended as an insult or anything, just genuine interest. As you said, if it's a typo it's a huge one! Is it not possible Corey had forgotten what the rules say, since as he said he hasn't played for a while. I'm just checking to make sure.

EDIT: It seems that was the intention. Fine, I just wanted to be sure since it's a massive change from what the rules currently say.

Ok, so why is it intended that way? Why can formations jump from one portal to another at the start of their activation, but not during it? I can't really see a reason for that.




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