Necron List for Epic: Raiders |
Chroma
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Post subject: Necron List for Epic: Raiders Posted: Fri Apr 18, 2008 1:12 pm |
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Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Could I suggest that the colouration of the actual army list be less dark? The white text on dark background is a bit tough to read and will use gallons of ink if printed at home.
Black text on lighter grey should give you the contrast you want and the "metal" feel of the Necrons.
Other than that, fantastico!
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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Moscovian
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Post subject: Necron List for Epic: Raiders Posted: Fri Apr 18, 2008 1:55 pm |
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Brood Brother |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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hiddenevil
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Post subject: Necron List for Epic: Raiders Posted: Tue Apr 22, 2008 12:49 pm |
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Brood Brother |
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Joined: Mon Jan 23, 2006 7:59 am Posts: 67 Location: Sydney, Australia
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btw, when will the re-edited version of this be uploaded, would be nice to have a list to present to my opponent without pen scribles to point out minor things 
_________________ HiddenEvil - The Evil within -EA Necron contributor
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Moscovian
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Post subject: Necron List for Epic: Raiders Posted: Tue Apr 22, 2008 4:38 pm |
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Brood Brother |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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Well, I am this close ---> <---- to putting out the entire Epic Raiders document and I was hoping to do it all at once rather than deal with changing each document. ?As for Raiders, I am not-so-patiently waiting on a single part from one of our creative team. ?I won't say who but his name begins with 'Evi & Chao'. ?If I had that part, the whole thing would be on Tactical Command by the weekend (maybe sooner since I have some time off). ?Unfortunately I can't work around it anymore since I need to do page numbers, last minute layout changes, etc.
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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Moscovian
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Post subject: Necron List for Epic: Raiders Posted: Tue Apr 22, 2008 4:54 pm |
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Brood Brother |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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I will most definitely be taking a break. With that said, I have offered my assistance to Chroma on the supplement he wanted to head, slowly collecting permission from artists for their artwork, and I even bought publishing software so the layouts won't be nearly as laborious to put together as they currently are with Word and Open Office.
Once I put Raiders out though, I will be concentrating on Epic playing for the summer, finishing up my Raider Mk II molds, etc.
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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Shadowsword
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Post subject: Necron List for Epic: Raiders Posted: Tue Apr 22, 2008 10:18 pm |
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Joined: Tue May 29, 2007 10:51 am Posts: 61
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I will most definitely be taking a break. With that said, I have offered my assistance to Chroma on the supplement he wanted to head, slowly collecting permission from artists for their artwork, and I even bought publishing software so the layouts won't be nearly as laborious to put together as they currently are with Word and Open Office.
I thought Word is long off date and the people are using LaTeX now. But that's probably only for scientific issues.
Good hand on the final polishing!
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zombocom
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Post subject: Necron List for Epic: Raiders Posted: Wed Apr 23, 2008 11:11 am |
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Brood Brother |
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Joined: Fri Apr 20, 2007 1:49 am Posts: 5569
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Couple more things...
The list needs a note that you can't upgrade a warbarque to a supreme commander if a c'tan is present, or if another barque has already been upgraded.
Isn't the tomb complex meant to be 75 points not 50?
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Moscovian
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Post subject: Necron List for Epic: Raiders Posted: Wed Apr 23, 2008 12:32 pm |
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Brood Brother |
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Joined: Thu Oct 20, 2005 6:32 pm Posts: 6414 Location: Allentown, Pennsylvania USA
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I was initially going to say that it is obvious that you can only have one Supreme Commander, but I went and reviewed the Core rules and 2.1.15 Supreme Commanders Supreme Commanders represent high-level command units. They count as commanders and leaders (see 2.1.2 and 2.1.8 respectively). In addition, each supreme commander unit in the army allows a player to re-roll one failed initiative test (of any type) once per turn.
So it turns out I need to change the list to correct that after all... And I've changed the cost of the Tomb Complex. Good catches, thanks!
_________________ author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.
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zombocom
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Post subject: Necron List for Epic: Raiders Posted: Wed Apr 23, 2008 2:29 pm |
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Joined: Fri Apr 20, 2007 1:49 am Posts: 5569
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Yeah, somewhere in the old FAQ Jervis talks about how he wrote the main rules to allow multiple supreme commanders, but didn't give the option to any of the army lists. It's intended for specialist lists and scenarios, and it a classic example of the forward thinking and decent planning that went into the rules writing for Epic, unlike many other GW games.
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