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Necrons v4.4 thoughts

 Post subject: Necrons v4.4 thoughts
PostPosted: Thu Jan 31, 2008 10:57 pm 
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(BlackLegion @ Feb. 01 2008,16:33)
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Yes. Imperial Armour Apocalypse say 2-5 Pylons per Gauss Pylon Network on the datasheet :D

But it will cost 1400pts if you take all 5 Pylons ;)

you'd have to play a 4,200 point game, and take nothing else.  LOL

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 Post subject: Necrons v4.4 thoughts
PostPosted: Thu Jan 31, 2008 11:20 pm 
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:laugh: FIVE!?!

That would be hilarious!  I think I'm going to try that someday.  In fact I wonder if I can field an entire Necron army that doesn't move at all.

It would be a strange dynamic for the list for sure because even at 400 points for two Pylons you are committing a lot of your WE points to these things.  At 500 points it would be a BIG decision for the Necrons and I don't know if I would take them unless I knew a lot of air was coming or a lot of titans (or both).  I certainly wouldn't bring that formation to a tournament.  Eeek!

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 12:08 am 
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(Hena @ Feb. 01 2008,01:20)
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[quote="corey3750,Jan. 31 2008,17:47"]

The thing with Eldar AA is that it doesn't cover the entire board like Pylons. My biggest gripe is that they can be within their own deployment zone and still prevent anyone ?entering the board! With any other race I can atleast drop the units somewhere safe, not so here.

CAP can cover the entire board...
Something that every race EXCEPT the Necrons can have.

This MUST be kept in mind when discussing Pylons.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 12:48 am 
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(corey3750 @ Jan. 31 2008,21:10)
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??? 5!!!!!!!!!!!!!!!!

I was thinking about doing a 5 Pylon army for some "A Plethora of Pylons" batreps... but that would mean a SR1 army, with no supreme commander... doesn't seem like such a great force...

P.S. I got the army lists you sent me Hena, I'll see what I can do!

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 8:18 am 
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Here's my impression of the Necron list:

I wish the points costs for immortals, wraiths, etc were in multiples of 25.

I'd change the unit upgrades to 2 wraiths for 75 and 2 immortals for 75.

Flayed ones feel slightly too cheap, mostly because they are teleporting scouts.

The current monolith system could probably use some work, maybe change to a formation of 3 monoliths for 200 points?  Currently breaking a single monolith lets it cozy up to your formation, force FF because it's a skimmer, and support assaults for any necron unitls that show up.

Supposed to have a battle vs Necron this weekend, will see how it goes.


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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 9:20 am 
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(Onyx @ Jan. 31 2008,23:08)
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[quote="Hena,Feb. 01 2008,01:20"]
CAP can cover the entire board...
Something that every race EXCEPT the Necrons can have.

This MUST be kept in mind when discussing Pylons.

Tyras can?t

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 11:18 am 
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[quote="Crusher Bob,Feb. 01 2008,07:18"][/quote]
Here's my impression of the Necron list:

I wish the points costs for immortals, wraiths, etc were in multiples of 25.

I'd change the unit upgrades to 2 wraiths for 75 and 2 immortals for 75.


Agreed, I prefer lists to be in multiples of 25s, though I don't consider it urgent.


Flayed ones feel slightly too cheap, mostly because they are teleporting scouts.


Due to lack of decent looking proxys I've never really tried them out.


The current monolith system could probably use some work, maybe change to a formation of 3 monoliths for 200 points? ?Currently breaking a single monolith lets it cozy up to your formation, force FF because it's a skimmer, and support assaults for any necron unitls that show up.


The new fearless rule changes should eliminate that issue. You're right, that situation is silly currently, but the main rules change will fix it rather than a list change.

I too would like to playtest multi-monolith formations.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 2:54 pm 
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(zombocom @ Feb. 01 2008,10:18)
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I too would like to playtest multi-monolith formations.

If you'd like to try multi-Monolith formations, try giving this variant list a spin:

Necron Raiders!

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 3:08 pm 
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(Soren @ Feb. 01 2008,15:20)
QUOTE

(Onyx @ Jan. 31 2008,23:08)
QUOTE
[quote="Hena,Feb. 01 2008,01:20"]
CAP can cover the entire board...
Something that every race EXCEPT the Necrons can have.

This MUST be kept in mind when discussing Pylons.

Tyras can?t

Well done Soren. Your post doesn't really help this discussion but you did manage to show me up ?:glare: ?:) .

Hena - Are you really saying you would rather face up to 6 x AA5+ shots (with up to half of them being Lance weapons), than face a pylon...

Both would worry me (as they should). At least you can do something about the Pylon before you bring on your T/Hawk. There's nothing you can do to prevent CAP coming onto the board and having a crack at your air unit (please note,I accept that the CAP could be shot down).

Pylons are fine and necessary. Lets move on.

Wouldn't multiple Monolith formations be a beast in assaults (all those FF attacks)?

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 3:23 pm 
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I personally think that the multi-Monolith formation would be brutal in assaults.  It has some potential for experimentation but I think everyone should consider some things:

This list does not have to be the ONLY Necron list.  There are variant lists for other races and it would not be beyond contemplation that another Necron list with multiple Monoliths or new war machines could make it on the scene.

So far every suggestion for the Pylon has been IMO making them worse.  By giving a Pylon the opportunity to appear in a formation you are giving them MORE staying power, not less.  The same goes for making it bigger.  Taking it away and you are actually removing a unit that is PERFECT for Epic (big war engine that has a 40K equivalent and looks cool to boot).  And tactically I am far more afraid of the Hydra flak blanket than any two Pylons.

400 points buys you two Pylons that are independent formations that can be shut down with 2 BMs each.  400 points buys you 8 Hydras that can be buried in large IG formations and have a remote chance of getting suppressed if you have half a brain cell to manipulate its position within the formation.  They also create overalpped areas of AA that do far more damage to your airpower than just shooting it down.  Laying BMs on air formations is crucial to winning against them and you stand more of a chance of doing that with a Hydra blanket than with a Pylon.  

I'm just not seeing the big threat, guys.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 3:30 pm 
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I personally think that the multi-Monolith formation would be brutal in assaults


No more brutal than the current standard Necron assault tactic, which is to teleport three or more monoliths around a single formation, then Engage out of one of the portals.

You end up with a Phalanx backed up by 4 monoliths all firefighting....


Actually, I think multi-monolith formations will become more vulnerable than they are now, because they'll become vulnerable to clipping Engagements. (Engage one mono in the formation, win and break all the monoliths, as opposed to killing/breaking just one).

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 3:41 pm 
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It's a good theory to test... on a later version or a variant list.  :)

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 4:21 pm 
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(Moscovian @ Feb. 01 2008,14:41)
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It's a good theory to test... on a later version or a variant list. ?:)

Does the link above to my Necron variant list have a cloaking field on it or something?

Phase... in!   :D

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 Post subject: Necrons v4.4 thoughts
PostPosted: Fri Feb 01, 2008 4:33 pm 
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Well, I am a trained observer... :)  I know it was OUT THERE somewhere but my brain is mushy today.  But it was your variant list that got me thinking about this in the first place.  I have a few ideas for a Necron variant myself but they are backburnered until Raiders is settled.

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