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Nailing it down

 Post subject: Nailing it down
PostPosted: Thu Dec 24, 2009 7:00 pm 
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i didn't realize that. does this mean that all other changes are going to be in the update?


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 Post subject: Nailing it down
PostPosted: Thu Dec 24, 2009 7:24 pm 
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Quote: (mnb @ Dec. 25 2009, 13:00 )

i didn't realize that. does this mean that all other changes are going to be in the update?

what you guys agreed on before is fine for the update for now.

I'm just looking towards the future here :)  That's all.

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 Post subject: Nailing it down
PostPosted: Thu Dec 24, 2009 9:36 pm 
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Quote: (mnb @ Dec. 24 2009, 17:04 )

what's your opinion on the pylon?

right now:

-too easy to break because of the low DC. That encourages hiding the machine, which seems not very fluffy to me.

Possible solutions would be more DC (which could be balanced out by downgrading the armour to 5+ LM) or bigger formations of more than one Pylon (as suggested).

-AA very specialised, which I dislike becuase it is your only AA choice in the list. Against a air transport its a killer, a big fighta-bomba formation doesn't even care about your flak umbrella.


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 Post subject: Nailing it down
PostPosted: Thu Dec 24, 2009 11:06 pm 
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Quote: (corey3750 @ Dec. 24 2009, 17:51 )

keep in mind:  The Pylon adjustments we are discussing right now are for the future... not the imeadiate changes for the update.

Seriously?

The community have been playing the list as-is for more than a year, are telling you as one there is a problem, and you don't want to fix it now?

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 Post subject: Nailing it down
PostPosted: Fri Dec 25, 2009 12:33 am 
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Hasn`t the Pylons weapon the same stats as a Shadowsword Volcano Cannon in Wh40k? (120", St D, Ap2, 5"Blast)?

This would make it 90cm MW2+ TK(D3) in Epic. But because it has an AA attack the range would be -30cm (-15cm as a ground unit and a further -15cm because of the 360° fire arc):
60cm MW2+/AA2+ TK(D3)

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 Post subject: Nailing it down
PostPosted: Fri Dec 25, 2009 12:51 am 
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i for one was hoping that all the changes it the first post by zombo would be in the update. does this mean all of them except the pylon will be accepted?


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 Post subject: Nailing it down
PostPosted: Fri Dec 25, 2009 6:19 am 
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Quote: (Evil and Chaos @ Dec. 25 2009, 17:06 )

Seriously?

The community have been playing the list as-is for more than a year, are telling you as one there is a problem, and you don't want to fix it now?

you mis-understand me:

When I said "the changes we are discussing right now", I meant this change to the stats and formation, not the ones that were already agreed on.

The ones that were already agreed on are for the current update. This FURTHER change is for later, to allow more time for trial.

We don't want to make things any harder on Moscovian, so we can go with what's been agreed on for this update, and work on the thoughts currently in discussion for the next go around.

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 Post subject: Nailing it down
PostPosted: Fri Dec 25, 2009 2:39 pm 
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Corey, we only want one update, not two or three or four updates.

We want one update, the community as a whole is pretty damn united in saying what they want to test now (not in the future), and you're the only one saying we should have multiple updates.

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 Post subject: Nailing it down
PostPosted: Sat Dec 26, 2009 12:35 am 
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sorry but could you just spell it out for us.. which changes are you talking about? the several months old minor changes w/ c'tan, fixed SR, etc. or are we also incorporating the wraiths, monolith formations, etc?
i certainly hope we get all these changes in. they have been discussed for ever and we pretty much have a universal agreement on them. sure they might have to be tweeked a year from now. but that's much better then another year of debating over the same things.


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 Post subject: Nailing it down
PostPosted: Sat Dec 26, 2009 2:18 am 
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Quote: (corey3750 @ Dec. 22 2009, 18:39 )

Keeping blast markers will make Spyders much more useful.

In fact, you'd be crazy not to take them.  After all, any formation with them would become the next best thing to indestructible.

Maybe I'm misunderstanding, but I just can't see how this is true at all. The necron special rule allows formations to marshall and bring back models whether or not they have BMs. Having BMs on the formations has zero effect on the number of models that can be brought back to life.

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 Post subject: Nailing it down
PostPosted: Sat Dec 26, 2009 2:24 am 
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Corey: I'm glad you've weighed into this debate, but I just can't see where you're coming from in some cases. The Pylon stats have been widely agreed by the community as:

120cm MW4+ (TK3)
and
90cm MWAA4+ (TK1)

Yet now you are proposing radical changes at a later date? Are you accepting those stats for now but wanting to change them later? I really don't quite understand your position.

If a more radical change is wanted, I'd allow multiple pylon formations with those stats, as E&C has proposed. Such a formation could definitely be made 0-1 for balance and background reasons.

We as the community are looking at making a single set of changes to the list now, then locking it down for an indefinite period, probably of multiple years. Your fears about "slowly chipping away at the list" as time goes by are not going to happen; there'll be lockdown for a very significant period.

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 Post subject: Nailing it down
PostPosted: Sat Dec 26, 2009 3:18 am 
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Just pretend I never said anything.

Obviously I can't make myself understood.

Just go along with what you had before I spoke up

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 Post subject: Nailing it down
PostPosted: Sat Dec 26, 2009 1:35 pm 
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Quote: (zombocom @ Dec. 25 2009, 20:18 )

Quote: (corey3750 @ Dec. 22 2009, 18:39 )

Keeping blast markers will make Spyders much more useful.

In fact, you'd be crazy not to take them.  After all, any formation with them would become the next best thing to indestructible.

Maybe I'm misunderstanding, but I just can't see how this is true at all. The necron special rule allows formations to marshall and bring back models whether or not they have BMs. Having BMs on the formations has zero effect on the number of models that can be brought back to life.

Z, see this thread
http://www.tacticalwargames.net/forums/ ... 70;t=17479
on the rule.  Short version again: the intention behind the rule was to not allow formations without BMs to regenerate via the Necron rule.  The RAW failed in that attempt, but Corey's statement is based on the idea that the rule is being played the way it is intended, not written.

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 Post subject: Nailing it down
PostPosted: Sun Dec 27, 2009 2:44 am 
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corey, as AC i think maybe you should be understood. we're just looking for a straight answer, what changes can we expect in the update?


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 Post subject: Nailing it down
PostPosted: Sun Dec 27, 2009 5:52 am 
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Quote: (mnb @ Dec. 27 2009, 20:44 )

corey, as AC i think maybe you should be understood. we're just looking for a straight answer, what changes can we expect in the update?

I appreciate the sentiment. :)

What I mean is:  What you guys have worked out is fine for now, but I don't think the list would be finished with just that.

I'd like to Tweak the Monoliths to make them a useful... Not more poweful, just more useful.

And the Necron rule, I think at this point altering the wording so it works exactly like the Void Shield rule would simplify things for everyone and eliminate confusion.

But, at the same time, I don't want to make things too difficult for Moscovian, and all the work he's put into things.  That's why I'm saying to go ahead and go with what you guys have all worked out.  :laugh:

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