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The Nightbringer |
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Hojyn |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France |
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Lord Inquisitor |
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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA |
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Ilushia |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
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Lord Inquisitor |
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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA |
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Ilushia |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
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Hojyn |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France |
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corey3750 |
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Joined: Tue Nov 08, 2005 5:02 pm Posts: 525 Location: Baltimore MD |
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Ilushia |
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ragnarok |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England |
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Ilushia |
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Ilushia |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189 |
That'd work quite well I think. I never really understood why Deceiver got first strike to begin with. But the idea that Nightbringer is FS while Deceiver is better at range sits quite nicely with me. It MIGHT make Nightbringer too good (As he could potentially wipe out 6 stands before they got to swing on him) but I doubt it. Considering he's got a 300 point price-tag he better be able to do something fairly amazing. That'd work well, Deceiver would become a support-unit mostly good for laying lots of blast markers before the Necrons attack and Nightbringer would become a slayer-unit, existing to kill enemy heavy units, like titans, in melee. |
corey3750 |
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Joined: Tue Nov 08, 2005 5:02 pm Posts: 525 Location: Baltimore MD |
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Lord Inquisitor |
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Joined: Wed Jul 06, 2005 7:20 pm Posts: 1216 Location: Norfolk VA USA |
I honestly do understand the rationale behind the disrupt "weapon", but my points are as follows: 1. The Deceiver is able to spin illusions. If we are to translate these tricks literally into Epic, then a weapon that PURELY adds BM to units would be far preferable. Rather than killing units (including praetorians, noise marines, titans, etc), it would follow all the normal morale rules. So non-fearless units could be destroyed by excessive BM (running away, etc), but Fearless units can simply be broken. Suggestion: Weapon ? ?Range ? Firepower ? Notes Dispair ? ? ? 45cm ? ?Special ? ? ? Any formation targetted by Dispair suffers D6 BM (+1 if sustained fire, -1 if part of a double action.) Not exactly too complicated, is it? Yet it gives immediately the impression of the special nature of the Deceiver's "attack". 2. Actually, I don't agree that spinning enormous illusions or filling the foes with dread is Deceiver's style, even if he is capable of it (also note that his abilities in 40K are vastly less powerful). If anything, that's Nightbringer's style - inflicting fear and dread in all before him. Deceiver is the creature that initiated the Gothic war for its own purposes, a master of manipulation capable of twisting and using even other Star Gods. So when it takes a personal interest in the Necron battles, he does what, run around and go 'woo' in an oh so scary way? Or has he laid devious plans to compromise the enemy command structure, disrupt their supplies, influence their communication abilities? For starters? Suggestion: add the following to the Deceiver's "Notes" section: The Deceiver is an ancient master of manipulation. As long as it is on the table, once per turn the Necron player may force his opponent to re-roll a successful Initiative test OR cancel out a re-roll from a Supreme Commander. That's about the same amount of added text as the Grotz or IG infantry rules, and much simpler than - say - the battery of special rules belonging to the Avatar. I understand the rationale behind the Dispair power, I just think that the FEEL of the unit could be so much improved with a special rule - like in the case of the Grotz, Avatar, basic Imperial Guard or drop pods. None of these are strictly necessary for the game, but add bucketloads to the feel of the army. And the same is with Deceiver - he should be disrupting the enemy with his cunning manipulations, not blasting them away from afar. I.e. he shouldn't be considered "Shooty," rather "subtle". Lastly, regarding Nightbringer, I think gaze of death could be made FF as well as CC... it isn't much of a streach, and as mentioned above Deceiver isn't exactly a perfect translation from 40K! Lord =I= |
Hojyn |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France |
Oops, indeed. And I also just noticed I didn't answer your questions in that thread. ![]() As for your suggestions concerning the Deceiver, while I do think that they very good and "fluffy" ideas, I'm just not convinced special rules are needed here, for several reasons: - there are already many special rules in the Necron army list (portals, WBB, Living Metal) as well as completely new units; - all of these special rules are "generic" special rules (they apply to the whole army or at least to several units), not "specific" special (like yours are) and I think that "generic" rules are preferable in Epic Armageddon, for simplicity's sake. NetEpic, on the other hand, encourages unit-specific rules; - is "Any formation targetted by Dispair suffers D6 BM" that different from "6BP Disrupt"? Most of the time, the results will be the same, except the barrage weapon may end up destoying a couple of units; - "As long as it is on the table, once per turn the Necron player may force his opponent to re-roll a successful Initiative test OR cancel out a re-roll from a Supreme Commander": I like this one, but again I don't feel like it's really needed. I'm fine with "Supreme Commander". In summary, I like your ideas, but I also like my EpicA simple (and yet surprisingly difficult to master ![]() ![]() |
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