Pariahs, does anyone *not* take them? |
Chroma
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Post subject: Pariahs, does anyone *not* take them? Posted: Wed May 31, 2006 3:52 pm |
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Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (nealhunt @ 31 May 2006 (15:49)) | Characters that come with a "core" formation have to be placed in a unit from that core formation, eg, the Phalanxes., or so I believe. |
Not necessarily. ?PG added that to the BL lists because some people had concerns over adding the character to other, tougher models, like Obliterators. ?Personally, I don't think that was necessary but in any case it only applies to the BL list because it specifically states it as such. | How can it be read any other way?
If you buy a "Formation with Character" doesn't that mean the character is in that formation already, in essence, already assigned to a stand of the starting formation?
Are there any other armies that have "characters" as a standard part of a formation other than Black Legion and Necrons, instead of an upgrade?
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nealhunt
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Post subject: Pariahs, does anyone *not* take them? Posted: Wed May 31, 2006 6:20 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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Not that I can think of.
I can see your point that it implies the upgrade would be part of the core formation.
OTOH, I would argue that the formation isn't fixed in stone until you've laid it all out. In other words, you get "x units + character" as pieces. If you add other upgrades, you're adding more pieces. Once you've bought them all you can combine the pieces. however you want.
_________________ Neal
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Hojyn
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Post subject: Pariahs, does anyone *not* take them? Posted: Wed May 31, 2006 10:23 pm |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France
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Quote (corey3750 @ 31 May 2006 (13:53)) | I've never seen Pariahs as no brainers.
Their nice to have around if you are going to hit heavily armored opponents, but they aren't No-Brainers.
Spyders are No-Brainers. ?  |
Are they really?
Granted, their Leader ability is very nice for the Necrons, but as Chroma pointed out, their AV status makes them very vulnerable to AT fire.
And they are quite expensive too. Not overpriced, but there are many other units I'd rather take for 75 points (like, another Monolith).
The trouble is, I don't really know what's needed to make them more attractive (if it is indeed needed) without making them too powerful.
That said, all Necron troops are no-brainers since, well, they have no brains. ?
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Ilushia
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Post subject: Pariahs, does anyone *not* take them? Posted: Wed May 31, 2006 10:32 pm |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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The only other group with a required leader is the Space Wolves list I wrote. They have one in every formation, well nearly every anyway. As for the 'Lord in Pariahs' I don't see why you couldn't do this. It's a little odd, but it's perfectly possible to do. Though it'll remove the ability to regenerate your Lord as well which sucks! I'd much rather put him in with Immortals (Same FF, slightly worse melee, and they're Necrons so I can bring them back).
Likewise there's no reason a Space Marine company couldn't take an Assault formation, a Vindicator and put a Librarian in the Vindicator (It'd be rather silly, but legal!)
As far as the Tomb Spiders... I'm really not sure why these are AV anyway... I like them because they're Fearless, so even if I wind up losing an assault they can't be killed by hack-down hits. They're definitely weaker then they should be, especially with the lack of things to hide them behind. Would they be too good as Infantry? What about giving them RA to represent that they have a swarm of Scarabs around them to absorb hits before they go down?
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corey3750
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Post subject: Pariahs, does anyone *not* take them? Posted: Thu Jun 01, 2006 12:08 am |
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Joined: Tue Nov 08, 2005 5:02 pm Posts: 525 Location: Baltimore MD
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You could add the Lord to the Pariahs, but why would you want to?
Loose the Pariahs, you loose the Lord forever. Not a good risk.
Spyders are no brainers for several reasons:
1) Gives the formation a ranged attack at twice the distance the rest of the formation.
2.) Drastic increase in assault potential. Not only do they have a MW attack, they have extra FF and CC attacks that Ignore Cover (now at least).
3.) Significantly increases the resiliency of the formation.
4.) With their tough armor, they are hard to kill, and since they are AV, they provide mobile cover for the formation.
As to getting picked off with AT fire: Sure, that can happen. But if you are deploying them straight into combat from a Monolith, you've probably earned their value back. (such as the time I ran a phalanx into the rear of a Leman Russ Company and ate it).
Furthermore, with the Spyders, the Phalanx is a wonderful support element for Venator formations.
Taking them makes a formation expensive... VERY expensive. But every time I've maxed them out it's taken a ridiculous amount of firepower to destroy the formation.
I guess what I'm trying to say is that with this list, more than any other, you CANNOT consider a unit or formation in isolation. Everything in the list is set up to support and enhance each other. 
_________________ Necron Army Champion "Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus
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