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[BatRep] Necrons End-of-May Battle 5

 Post subject: [BatRep] Necrons End-of-May Battle 5
PostPosted: Tue May 30, 2006 4:46 pm 
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Quote (corey3750 @ 29 May 2006 (16:32))
the army should concentrate on a target, or pair of targets close to each other. ?That way they are always in a position to support each other. ?:D

Well, the Necron player did "double Monolith" and Monolith + Phalanx" a couple of the Terminator detachments, I just don't think he expected the Termies to be *so* resiliant. ?*laugh*

Neither did the rest of us... ?:D

Ganging up is a good idea, though, if your Monoliths *don't* get broken, they're kind of stuck slowly moving across the battlefield to any other action.





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 Post subject: [BatRep] Necrons End-of-May Battle 5
PostPosted: Tue May 30, 2006 4:58 pm 
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Quote (Chroma @ 30 May 2006 (16:46))
Ganging up is a good idea, though, if your Monoliths *don't* get broken, they're kind of stuck slowly moving across the battlefield to any other action.

Yes, Necrons are frustratingly slow when they have to actually walk.

That's why I never teleport all my Monoliths in one go and keep at least one in reserve in case I  have to redeploy my troops.


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 Post subject: [BatRep] Necrons End-of-May Battle 5
PostPosted: Tue May 30, 2006 5:01 pm 
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Quote (Hojyn @ 30 May 2006 (16:58))
Yes, Necrons are frustratingly slow when they have to actually walk.

I try not to call it a "walk"... more a "menacing approach"...  :D

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 Post subject: [BatRep] Necrons End-of-May Battle 5
PostPosted: Tue May 30, 2006 5:06 pm 
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Quote (Chroma @ 30 May 2006 (17:01))
Quote (Hojyn @ 30 May 2006 (16:58))
Yes, Necrons are frustratingly slow when they have to actually walk.

I try not to call it a "walk"... more a "menacing approach"... ?:D

Or perhaps they do some kind of shuffle like Michael Jackson's zombies in the "Thriller" videoclip?

Well, perhaps not...  :(8:


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