kyussinchains wrote:
I have to agree, unless you're a steel legion player spamming reinforced infantry companies, there is just no way you're going to be struggling to avoid intermingling on a 6x4 table.....
saying necrons are somehow uniquely placed to exploit intermingled formations is completely false, Eldar and marines are just as mobile and in many cases, hit even harder in an assault, eldar even have their own mobile portals, as well as the ability to triple retain
can I ask how many tournament games you've played against them?
Saying that Necrons are suited better than others for it doesn't mean that no other army is well suited for it.
I agree on Eldar, with SM it depends. If you play a list with Thunderhawks I agree, otherwise I disagree (except in the turn you teleport).
The infantry is usually limited for assaults to ground movement. So if there opens up a good chance to intermingle you might not be fast enough to get there. If you have teleportable troops, they will be well suited, but after the teleport they are stranded. Troops in Thunderhawks are different - but at least you can (potentially) shoot them down, when they approach.
This was my first tournament game against Necrons - so what ?
You can have 5 games against an army and have never encounter a player exploiting (as in make realy good use of) it . You can play a hundred games against SM and never play against a Drop/Thunderhawk list.
And if you always win against Necrons, it might just be that you haven't encountered a good and experienced Nexron player or that you are a very good or a very lucky player.
@bug
About the space thing. My SM army has 15 activations, if I don't put out scouts, I'm hard pressed to not place them intermingled or food for barrages.
Orcs also suffer from space constraints and others as well. We usually play 4k don't use big Titans and only a few if any flyers. So nearly all the stuff has to be put on the table.
If there are considerations by terrain, mutual support or just general battleplan, you will not even have all of the deployment zone available making it not impossible, but forcing a decision to be intermingled, blocked by terrain, being a good target for barrages.
And no matter what I do orbital barrages will always hit something, because I need all the space.
About the orb
I'm sorry I phrased that badly - the mind was faster than the finger. I wanted to say at least an orb and probably an spacecraft. Because we usually play 4k and usually no big Titans and only a few aircraft, your bound to hit something with an orbital barrage.
When I look at the Necron list I have the feeling that somebody had a field day when writing the list. He sunk his hands deep in the cornucopia and took whatever seems fit to make them strong and fill gaps.
I do not like this - which is a personal quirk and that's probably at the heart of my "whining".
I rest my case now and see how things evolve with Necorn players and their opponents getting more used to the situation. It will be interesting to see whether they keep to be in the top.
Have a nice week.