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How do Necrons perform at Turneys?

 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 7:09 am 
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I have to agree, unless you're a steel legion player spamming reinforced infantry companies, there is just no way you're going to be struggling to avoid intermingling on a 6x4 table.....

saying necrons are somehow uniquely placed to exploit intermingled formations is completely false, Eldar and marines are just as mobile and in many cases, hit even harder in an assault, eldar even have their own mobile portals, as well as the ability to triple retain

can I ask how many tournament games you've played against them?

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 8:29 am 
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kyussinchains wrote:
I have to agree, unless you're a steel legion player spamming reinforced infantry companies, there is just no way you're going to be struggling to avoid intermingling on a 6x4 table.....

saying necrons are somehow uniquely placed to exploit intermingled formations is completely false, Eldar and marines are just as mobile and in many cases, hit even harder in an assault, eldar even have their own mobile portals, as well as the ability to triple retain

can I ask how many tournament games you've played against them?


Saying that Necrons are suited better than others for it doesn't mean that no other army is well suited for it.
I agree on Eldar, with SM it depends. If you play a list with Thunderhawks I agree, otherwise I disagree (except in the turn you teleport).
The infantry is usually limited for assaults to ground movement. So if there opens up a good chance to intermingle you might not be fast enough to get there. If you have teleportable troops, they will be well suited, but after the teleport they are stranded. Troops in Thunderhawks are different - but at least you can (potentially) shoot them down, when they approach.

This was my first tournament game against Necrons - so what ?
You can have 5 games against an army and have never encounter a player exploiting (as in make realy good use of) it . You can play a hundred games against SM and never play against a Drop/Thunderhawk list.

And if you always win against Necrons, it might just be that you haven't encountered a good and experienced Nexron player or that you are a very good or a very lucky player.

@bug
About the space thing. My SM army has 15 activations, if I don't put out scouts, I'm hard pressed to not place them intermingled or food for barrages.
Orcs also suffer from space constraints and others as well. We usually play 4k don't use big Titans and only a few if any flyers. So nearly all the stuff has to be put on the table.

If there are considerations by terrain, mutual support or just general battleplan, you will not even have all of the deployment zone available making it not impossible, but forcing a decision to be intermingled, blocked by terrain, being a good target for barrages.
And no matter what I do orbital barrages will always hit something, because I need all the space.

About the orb
I'm sorry I phrased that badly - the mind was faster than the finger. I wanted to say at least an orb and probably an spacecraft. Because we usually play 4k and usually no big Titans and only a few aircraft, your bound to hit something with an orbital barrage.

When I look at the Necron list I have the feeling that somebody had a field day when writing the list. He sunk his hands deep in the cornucopia and took whatever seems fit to make them strong and fill gaps.
I do not like this - which is a personal quirk and that's probably at the heart of my "whining".

I rest my case now and see how things evolve with Necorn players and their opponents getting more used to the situation. It will be interesting to see whether they keep to be in the top.

Have a nice week.


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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 9:02 am 
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I agree, you could play ten thousand games and never come up against certain tactics/builds, but that is somewhat flawed reasoning, you can't make a sweeping judgement on a list without playing it a bunch of times, against different opponents and with different builds, surely?

my personal take is that necrons rely on doing damage early in the game, all you need to do is break a formation for it to phase out and be useless for objective grabbing......

if the army were truly a case of the designer removing all weaknesses, then surely a complete beginner would be winning game after game with it?

from your own experience this seems to be false.....

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 11:08 am 
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In a previous thread brumbaer said he views anybody who uses drop pods or air assaults as WAAC players who can't play well so I'm guessing its mud marines.

Even so intermingling at 4k is not a problem for anybody (except maybe speed freeks, ferals+latd). Even less so against necrons as you don't need to worry about air assaults, high SR, barrages or pods

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 11:20 am 
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Quote:
I've not played against Necrons yet using Marines but am told (and can believe) that it's not a good matchup for the Emperors finest!

I recall during playtesting years ago the inverse was the generally held opinion, once you'd dealt with the Pylons.
I'm getting old, though, and my brain ain't what it used to be.

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 11:33 am 
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EUK pylons got one upgrade (only 1 dice when teleporting) and a downgrade (armour downgrade makes them terminator fodder). Interested to see how it shakes out.

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 11:55 am 
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My EUK Necrons have about a 50% success rate against EUK Space Marines in playtesting. We'll see how they get on at this weekend's tournament.


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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 11:57 am 
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brumbaer, I think it's hasty to call the Necrons broken after 1 game and having read the list, when several other players who have played multiple games against them dispute the claim. They have probably faced the engage on board, consolidate off board tactic as well.

Other than that I saw little use of Scout to block Necron assaults in Germany, that might be a thing to try.


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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 6:55 pm 
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NetEA Necrons are horrible. More customisation with the upgrades and the horrendous LM, as well as 120cm AA (EUK Pylons only have 90cm AA).


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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Wed Oct 10, 2012 7:20 pm 
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NetEA Pylons have 90cm AA.

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Thu Oct 11, 2012 10:54 am 
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Necrons didn't do well at the last two tourneys I attended. MattB placed in 3rd? or 4th? last time in Allentown and in the bottom half up at the NEAT tourney IIRC.

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 Post subject: Re: How do Necrons perform at Turneys?
PostPosted: Thu Oct 11, 2012 1:10 pm 
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Last year (NetEA) Necrons finished in last place in our 10 player tournament.
This year they they finished 10th out of 12.

Our local have seen a lot of Necron armies with 3 of us using them regularly. Now, they are not as daunting as some here have found them. Playing with them and against them on MANY (dozens) occasions has ceratinly helped there.

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Last edited by Onyx on Fri Oct 12, 2012 12:10 am, edited 1 time in total.

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