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New style Necron special rules and unit stats

 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 11:42 am 
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Onyx wrote:
The Monolith doesn't need a buff of any sort at all (even one that would almost never be used). It is a tough, powerful and extremely useful unit as is and doesn't need to keep up with gw's latest ideas. It can easily represent the close ranged nature of the flux arc too.


I think CC4+ would be a reasonable compromise. It'll hardly ever be used, yet will help to gel the two lists together. It'd need to be a very specific occasion to be worth using it (in an already winning situation vs FF specialists).

Onyx wrote:
I see no need to rename the Necron rule at all. Just seems change for changes sake.


Shrug. If it'll provide integration without costing us anything in the way the list works, why not?

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 11:58 am 
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Quote:
Scarab Swarm
INF 15cm 6+ 5+ -
Swarm Attack (contact) (Assault Weapons), EA(+1)
NOTES: Expendable (Non-Scarab Swarm units), Ignore Cover, Infiltrate, Necron


I think these fit better:
Scarab Swarm
Light Vehicle 15cm 5+ 5+ -
Entropic Attack (base contact) (Assault Weapons), Lance
NOTES: Expendable, Infiltrate, Reanimation Protocols

With Light Vehicle they can be used as "meat" shields but are easily destroyed too.

As for Necron Lords is guess i have to create a Sautekh Lord and Sautekh Overlord for the Sautekh list then...

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 12:12 pm 
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I'm not sure Lance is a good fit for Entropic Attack, for two reasons. Firstly, it's an Eldar special rule that would need to be repeated in the Necron list. Secondly, Entropic Attacks have no effect at all on one-wound infantry like terminators, but Lance makes them Termy killers, whereas against things like Ogryns where they should be effective they wouldn't be.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 12:23 pm 
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Hmmm.....Sniper without the target selection then?
After all they ARE effective against vehicles as they strip down their armour.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 12:27 pm 
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Sort of; again, they have no effect on their first attack, only subsequent attacks get easier, and they get easier for everyone, not just the scarabs attacking them.

Honestly I'd just factor it into a higher CC value or a lower CC value but MW. So either CC4+ or CC6+ MW.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 12:46 pm 
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An Assault is a full game of Wh40k. So their first Epic attack is several attacks in Epic.

Scarab Swarm
Light Vehicle 15cm 5+ 4+ -
Entropic Attack (base contact) (Assault Weapons), Extra Attack (+1)
NOTES: Expendable, Infiltrators, Reanimation Protocols

As for Living Metal: I just replace it with an Invulnerable Save.
And every Necron vehicle (apart from Monolith) gets 5+RA for their 11/11/11 armour and Quantum Fields.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 1:47 pm 
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I'd prefer to keep living metal as it is for now, since it won't be changing in the core list.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 2:18 pm 
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BL, I don't understand the desire to change a list that is well balanced, not to mention published. Surely you can understand why the lists should maintain the same stats from one list to the next. A warrior is a warrior. A monolith is a monolith. Instead of trying to copy 40K, you should be picking through it and trying to find ideas that best fit into what we know already works.

CC attacks on monolith... Uhh, it's a skimmer, so when is this going to ever come into effect? Once again, is the change going to make the game better?

Fearless on wraiths... Before asking how you can make the unit better, ask people first why they don't take them. Is it because they aren't good or because they are damn difficult to model? I would almost guarantee the latter.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 2:20 pm 
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Well Living Metal is in now. Armour saves from 5+RA changed to simple 4+ with LM if applicable.

@Moscovian: I don't change the Raiders list. I publish a new one.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 2:25 pm 
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Mosc: considering you put a number of changes into Raiders 2.0 I do not understand your objection to making changes, especially ones in the name of balance (wraith models are completely available btw and have been for a long time).

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 2:27 pm 
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Lord Aaron wrote:
wraiths: their fearless and not necron any more, and they have twice as many wounds. Those are some big changes in my opinion.

zombocom wrote:

Yes, they're big changes, and I'm willing to meet halfway by making them fearless.

Honestly them being fearless is the one thier least improvements in the codex and dosnt seem like half way

Lord Aaron wrote:
lord : new name, easy fix, its no different then there being gold silver and bronze lords

zombocom wrote:

For such a minor issue I'd much rather retain the existing stats rather than create a new unit for what is supposed to be the same thing.

I gota say again, what was a "lord" in the old codex is basicly a sargent in the new codex, so not quite the same. Making 2-3 different lords with a different name or some thing else to seperate them is worth it in my opinion.

Lord Aaron wrote:
warriors : 5+ for a save is what Im using for the Nihilakh list.

zombocom wrote:

You're going to need to change to 4+ if you want official recognition for the list.

I can do that!, and I already came up with a rule and a reason to bring it back down to 5+ , - "Legion" In the past the necrons have been but a raiding force in the galaxy but in recent times they have started to engage in full war against the lesser speices of the galaxy. Row apon rows of warriors now make up the Necrons war front , instead of loose formations spread over a larger area. Warriors in the Nihilakh army are reduced to a 5+ armor save.

-call it eaiser to hit or weaker materials to make all the new warrior legions or what ever, 5+ . done, fix. no need to change warrior entry in any list.

Lord Aaron wrote:
Monolith : hmmm I WOULD like to see the door incorporated in to some effect.... but other then how the monoliths are in the Nihilakh list I dont see any need to change beyond that.

zombocom wrote:

I'm willing to consider upping the CC value to represent it, but nothing more than that.

meh, might as well leave it as is then :(


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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 9:31 pm 
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Evil and Chaos wrote:
Mosc: considering you put a number of changes into Raiders 2.0 I do not understand your objection to making changes, especially ones in the name of balance (wraith models are completely available btw and have been for a long time).


I made changes to the existing list for the sake of balance, yes. Not for the sake of vamping an existing list to match what you like to call a "kid's game". They were also playtested and based on opinions from multiple players, not yanked out of GW's 40K magic hat. They made these choices to sell more models; our goals for NetEA are different.

The changes to the Wraith might be the only thing brought up that could result in better balance, although Zombocom's intentions are clearly to bring it in line with the newer codex. He might want to solicit information from the rest of the community on changing the Wraiths before assuming they are unused or underpowered, then move from there.

BL, I understand what you are wanting to do. I just don't see why you can't make a list based on the current Epic rules and stats. It will keep things consistent from list to list which is most helpful and the simplest method.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 9:54 pm 
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The Raiders lists don't has Ghost Arks for instance.

And as you can see with the Sautekh list i adopted every unit and special rule where it was applicable.
"Chared" units which now different battlefield roles (Lord and Spyder) i renamed.

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 10:05 pm 
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That's great. But Warriors? You can't tell me your whole list is going to fall apart by pegging the armor to 4+ and balancing from there. Why not just start with 4+?

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 Post subject: Re: New style Necron special rules and unit stats
PostPosted: Sun Jan 08, 2012 10:07 pm 
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Sautekh Warriors are the same as Raiders Warriors.
Only Lord Aaron insists of a 5+ save.

You should actually downloaded and READ the Sautekh Dynasty list :P :)

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