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necron raider list analysis and discussion

 Post subject: Re: necron raider list analysis and discussion
PostPosted: Tue Nov 22, 2011 1:41 pm 
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Ulrik wrote:

So the ideas are these?

- Pylons, 1 for 200, 2 for 350
- Destroyers as a core (Phalanx) formation
- Wraith formation.
- Nightbringer with something (Infiltrate being the hot candidate)


yup, we can test this changes and see if they are worth it. for what i´ve tested the later 3 seem interesting in giving the list more tactical options, the pylons havent tried them yet in formation of 2, so still no comment about it


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Tue Nov 22, 2011 2:21 pm 
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Feel free to test those changes, but I don't expect them all to go into the list.

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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Tue Nov 22, 2011 2:25 pm 
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neither do I, but many thing have to be tested before at least 1 goes into the list... its just a starting point


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Tue Nov 22, 2011 10:50 pm 
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i'm not sure if this has come up before but maybe it might be worth testing to see if flayed ones could have an extra attack each? i found most times i have used them they are just an annoyance for the opponant and don't really do much besides being an extra activation


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Tue Nov 22, 2011 10:56 pm 
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Flayed ones are underused, but I don't believe they're underpowered. The ability to re-enter play without using a portal makes them a major danger.

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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Tue Nov 22, 2011 11:28 pm 
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being able to teleport near artillery or similar small activations has no price, and well, being an annoyance is their job, cheap annoying activation. i dont think they need a second attack


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Nov 23, 2011 1:42 pm 
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Mayby i'm just not using them right then ;D


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Nov 23, 2011 2:33 pm 
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their main use is to force your oponent to waste their first or second activations,just dont expect them to do anything else than annoy your opponent and force him to take difficult decissions


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Nov 23, 2011 2:39 pm 
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IMO the only reason you don't see Flayed Ones used more is because they are difficult to model. Necron players don't want to play proxies after working so hard to collect the rest of their army models. The result is the Flayed One gets shoved off the option table.

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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Nov 23, 2011 2:45 pm 
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That, and they're a casualty of the standard list construction the army list steers you towards (C'tan + 1-2 Pylons + 2-3 infantry phalanxes + 3-4 monolith formations + a few leftover points)

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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Nov 23, 2011 2:55 pm 
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Pylons in formations of 2 and Destroyers as a core formation would both help alleviate that.


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Nov 23, 2011 2:59 pm 
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yup, and thats why i think the list needs some tweak, so there are more ways to construct your list ;D


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Dec 14, 2011 1:15 pm 
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already played a couple more games just to test what has been discussed, here is what i´ve found

- nightbringer with infiltrator seems to work well depending of the enemy, still not as good as deceiver or warbarque though
- pylon as the only AA still seems insufficient, heavy aircraft armies are a real pain... this should be one of the armies weakneses though
- destroyers as core unit allow more diverse armies to be done, i havent find a way to exploit this so it doesnt seem overpowering the list
- wraith as independent unit arent spectacular, but work well and give a bit more of variety to the list, also are interesting adition to a list based on destroyers as they are also very maneuverable
-MOST WORRYING issue i´ve found is that necron playstyle has no tactical variation, playing always the same way is very VERY easy to play against them, they are predictable and easy to counter. necron may work well in tournamentes as people are not exclusively prepared against them, but in loose games with friends or campaigns it´s quite easy to prepare an army tha is just too good against necrons as they cannot make major changes in their armies... just packing a couple of aircrafts and mass on strong firefight units seems the way to go against them. Necrons are a mainly FF army, but there are armies that can beat them easily in FF, not having the capability to do anything else seems to be a big issue.


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 Post subject: Re: necron raider list analysis and discussion
PostPosted: Wed Dec 14, 2011 2:43 pm 
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asdepicas wrote:
yup, and thats why i think the list needs some tweak, so there are more ways to construct your list ;D


You can put Flayed Ones in, but the idea of the standard template isn't a mandate - it's a choice. I think there is plenty of room for them and one of these days I am going to get back to modeling up some new ones (or just suck it up and play proxies).

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