(Moscovian @ Feb. 02 2008,13:01)
QUOTE Crabowl, this comment is not directed at you only but everyone who says this: blame whoever came up with the idea of non-x25 point formations.. If you can't do math in divisions of '5' then you have no business playing wargames. ?Go play checkers. ?The idea that every army should have its units in a proper point breakdown in divisions of '25' is just ludicrous. ?There are some units that are overpriced at 75 and underpriced at 50. ?Just deal with it. ?You could have easily dropped an Immortal and been 35 under your point allotment which is what a tourney list would have needed. So the list is balanced so well that the extra 5 points makes the difference? Who gives a f..k about 5 points if the idea is to find the same continent in balance?
(Moscovian @ Feb. 02 2008,13:01)
QUOTE Everything Zombo said I agree with. Care lol?
(Moscovian @ Feb. 02 2008,13:01)
QUOTE And the Thunderhawk... Come on, now.
[quote="Moscovian,Feb. 02 2008,13:01"]If you are going to do a playtest try to actually learn something from it, not paint the situation as you wish to see it. ?Any average SM player would have done the following at a minimum.
[quote="Moscovian,Feb. 02 2008,13:01"]*Thunderhawk empty and used for attacking the Pylons in this low point game. ?Even if you disagree they would have moved their T-Hawk in at the end of turn 1 when they realized their position was dire, not turn 2 when the game is over. Why would they enter the play on turn one when both phalanxes were in too good condition to be assaulted and using 550 points to take out some 200 points pylon is just so cost effective? As I said earlier the difference would've been maybe 3 points in one of the phalanxes' which is somewhat easy to do by clipping the target formation, killing 2 or 3 units in it with ~13 4+ and 3+ attacks, having 2 to 1 outnumber and an extra cheap inspiring pariah. It's nice to see that you'd use the single AT4+ to 'harass' the pylons since it has a whopping 0.125 chance to break one assuming the bird isn't shot down (coin flip situation with 2 pylons causing a total of 2 TK hits in an average). I'm just wondering why people can't see that Pylons close the air from transports and instead argue that other armies should learn to play. Kinda reminds me of a countries where women shoudn't wear revealing clothes or they might get raped.
(Moscovian @ Feb. 02 2008,13:01)
QUOTE *SM formation should have deployed closer together for mutual support on the assaults you KNOW are going to happen. Closer how exactly? By having all of the formations in one place and then it would've been oh so hard to firefight clip the end formations with Phalanxes? It's really hard to win an assault with 7 x 4+ and 8 x 3+ attacks when all you have to do is cause 2 or 3 kills to get 90+% chance to win the roll. The added bonus with this wouldn't be that the bigger phalanxes could have moved 5cms towards the next marine unit and then even the smallest phalanx that never arrived on turn one would've been strong enough to wipe anything, right? Even better would be to have support from the neighboring formations and then winning the assault, makes the later assaults just those 2 points easier.
(Moscovian @ Feb. 02 2008,13:01)
QUOTE I like your initiative in playtesting this out, but using the proper game mechanics, NOT breaking the list's 2000 point ceiling, and playing the SM player with some intelligence would be better qualities for the next time. Since you have so much intelligence marinewise, please tell me exactly what part of the marine army could've done anything to those main phalanxes. Chroma seemed to suggest putting the marines in overwatch instead of breaking the monoliths, thus allowing the monoliths to support in assaults. I think I can live with having one or two necrons dead, some blast markers and -2 from blasts when entering assault if I can potentially get 7 x FF5+ support attacks.
And yes Chroma, I rolled dangeous terrain for the one in the building and the one in the forest..
And no Hena I didn't notice pariahs aren't necrons but only wraiths ever died in the phalanxes. The pariahs should've been lords in that sentence because they help with the blast markers allowing more necrons to be regened - still kinda figuring out all these units (don't have them rules printed and had to run to the computer and back during the game).
As for what I've learned, 2 pylons, at least 10 monoliths, 4 or 5 phalanxes (2 big ones, one medium and two small ones), and tomb complex in 3k will do the job. Now I just have to find the place where I can play with paint bottle monoliths and empty bases. Oh and it seems pointless to either theorize or playtest unless the results end up being in consensus with the other people so I'll just stop doing either of them.
_________________ Gief more guns for less points!
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