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[Batrep] 2000 points Marines vs Necrons

 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 12:46 pm 
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(zombocom @ Feb. 02 2008,10:49)
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You seem to not be using the phase out rules correctly. The broken monoliths should have phased out in the end phase BEFORE attempting to rally, so the ones that didn't rally couldn't stay on the table and have their portals used. That would have left the necrons with one portal on the table in turn two, and a completely different result.

This playtest is of little use for determining the balance of the list.

The mono in the middle of the marines did rally and could've tellyported right where it is changing nothing on that side. There would've been one more turn as both the bigger phalanxes would've doubled forward. I couldn't have gone through two portals and assault the tacs yes, but the mono next to the scouts could've still doubled ahead and use the non-upgraded phalanx that was still in reserves to cause blasts to the tacs just by shooting. The side pylon could've caused one or two more blasts to them, and or if the tacs came out of the corner the blitz pylon could've shot them. On turn three there would've been tacs with some blasts on them and 13 and 14 unit phalanxes with 30cm speed wraiths to catch them where ever they are. Not to mention one with 6 necrons standing ~10cms away from them. The thing is that I didn't have to use the other half of the necron army on the turn two so you will have hard time convincing me they're balanced.

Why do I bother..

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 1:56 pm 
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(Crabowl @ Feb. 02 2008,11:46)
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Why do I bother..

Because you want to prove you are right.

Now, try a game against Orks if you can.

In regard to the the Marines in your battle. ?You seem to have a *very* dispersed deployment, with few formations able to support/help other formations; this lets the Necrons pick them off quite easily.

When facing Necrons, it's better to set up a "layered" defence. ?The Scouts and the Land Speeders can be garrisoned off the Blitz to form a "shell" of Zones of Control that the Necrons can't teleport in to. ?Then, keeping out of intermingling, the Devastators could also be garrisoned off the Blitz and put on Overwatch; basically forcing the Necrons to assault a fortress.

I'd say try it again with a more defensive initial posture for the Marines... and even have them go on Overwatch to hit the Phalanxes coming out of the portals instead of sniping Monoliths.

One last question: did you roll a dangerous terrain test for the Monolith that teleported into the ruins? ?I've lost a lot of teleporters that way... *sigh*

And thanks for the battle report!

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 2:01 pm 
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Crabowl, this comment is not directed at you only but everyone who says this:
blame whoever came up with the idea of non-x25 point formations..

If you can't do math in divisions of '5' then you have no business playing wargames.  Go play checkers.  The idea that every army should have its units in a proper point breakdown in divisions of '25' is just ludicrous.  There are some units that are overpriced at 75 and underpriced at 50.  Just deal with it.  You could have easily dropped an Immortal and been 35 under your point allotment which is what a tourney list would have needed.

Everything Zombo said I agree with.

And the Thunderhawk... Come on, now.

If you are going to do a playtest try to actually learn something from it, not paint the situation as you wish to see it.  Any average SM player would have done the following at a minimum.

*Thunderhawk empty and used for attacking the Pylons in this low point game.  Even if you disagree they would have moved their T-Hawk in at the end of turn 1 when they realized their position was dire, not turn 2 when the game is over.
*SM formation should have deployed closer together for mutual support on the assaults you KNOW are going to happen.  

I like your initiative in playtesting this out, but using the proper game mechanics, NOT breaking the list's 2000 point ceiling, and playing the SM player with some intelligence would be better qualities for the next time.

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 9:29 pm 
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Cool, thanks for the battlereport Crabowl. I have a feeling I might have to proxy some Necrons and try them out too :)

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 11:18 pm 
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(Moscovian @ Feb. 02 2008,13:01)
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Crabowl, this comment is not directed at you only but everyone who says this:
blame whoever came up with the idea of non-x25 point formations..

If you can't do math in divisions of '5' then you have no business playing wargames. ?Go play checkers. ?The idea that every army should have its units in a proper point breakdown in divisions of '25' is just ludicrous. ?There are some units that are overpriced at 75 and underpriced at 50. ?Just deal with it. ?You could have easily dropped an Immortal and been 35 under your point allotment which is what a tourney list would have needed.

So the list is balanced so well that the extra 5 points makes the difference? Who gives a f..k about 5 points if the idea is to find the same continent in balance?


(Moscovian @ Feb. 02 2008,13:01)
QUOTE
Everything Zombo said I agree with.

Care lol?


(Moscovian @ Feb. 02 2008,13:01)
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And the Thunderhawk... Come on, now.

[quote="Moscovian,Feb. 02 2008,13:01"]If you are going to do a playtest try to actually learn something from it, not paint the situation as you wish to see it. ?Any average SM player would have done the following at a minimum.

[quote="Moscovian,Feb. 02 2008,13:01"]*Thunderhawk empty and used for attacking the Pylons in this low point game. ?Even if you disagree they would have moved their T-Hawk in at the end of turn 1 when they realized their position was dire, not turn 2 when the game is over.

Why would they enter the play on turn one when both phalanxes were in too good condition to be assaulted and using 550 points to take out some 200 points pylon is just so cost effective? As I said earlier the difference would've been maybe 3 points in one of the phalanxes' which is somewhat easy to do by clipping the target formation, killing 2 or 3 units in it with ~13 4+ and 3+ attacks, having 2 to 1 outnumber and an extra cheap inspiring pariah. It's nice to see that you'd use the single AT4+ to 'harass' the pylons since it has a whopping 0.125 chance to break one assuming the bird isn't shot down (coin flip situation with 2 pylons causing a total of 2 TK hits in an average). I'm just wondering why people can't see that Pylons close the air from transports and instead argue that other armies should learn to play. Kinda reminds me of a countries where women shoudn't wear revealing clothes or they might get raped.


(Moscovian @ Feb. 02 2008,13:01)
QUOTE
*SM formation should have deployed closer together for mutual support on the assaults you KNOW are going to happen.

Closer how exactly? By having all of the formations in one place and then it would've been oh so hard to firefight clip the end formations with Phalanxes? It's really hard to win an assault with 7 x 4+ and 8 x 3+ attacks when all you have to do is cause 2 or 3 kills to get 90+% chance to win the roll. The added bonus with this wouldn't be that the bigger phalanxes could have moved 5cms towards the next marine unit and then even the smallest phalanx that never arrived on turn one would've been strong enough to wipe anything, right? Even better would be to have support from the neighboring formations and then winning the assault, makes the later assaults just those 2 points easier.


(Moscovian @ Feb. 02 2008,13:01)
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I like your initiative in playtesting this out, but using the proper game mechanics, NOT breaking the list's 2000 point ceiling, and playing the SM player with some intelligence would be better qualities for the next time.

Since you have so much intelligence marinewise, please tell me exactly what part of the marine army could've done anything to those main phalanxes. Chroma seemed to suggest putting the marines in overwatch instead of breaking the monoliths, thus allowing the monoliths to support in assaults. I think I can live with having one or two necrons dead, some blast markers and -2 from blasts when entering assault if I can potentially get 7 x FF5+ support attacks.

And yes Chroma, I rolled dangeous terrain for the one in the building and the one in the forest..

And no Hena I didn't notice pariahs aren't necrons but only wraiths ever died in the phalanxes. The pariahs should've been lords in that sentence because they help with the blast markers allowing more necrons to be regened - still kinda figuring out all these units (don't have them rules printed and had to run to the computer and back during the game).

As for what I've learned, 2 pylons, at least 10 monoliths, 4 or 5 phalanxes (2 big ones, one medium and two small ones), and tomb complex in 3k will do the job. Now I just have to find the place where I can play with paint bottle monoliths and empty bases. Oh and it seems pointless to either theorize or playtest unless the results end up being in consensus with the other people so I'll just stop doing either of them.

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 11:30 pm 
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And more to the point it your answer illustrates the reason why Pylons are so broken. It effectively disables all transport aircrafts! As it seems to be: "Opponent plays Necron, don't use transport aircrafts..."


Hena, this is like saying my Close Combat infantry died in the assault against skimmers, therefore the skimmers are broken.  If the opponent has skimmers, don't bring close combat troops.  There are going to be units in Epic that excel at defeating other types of units.  

I agree that the Pylon is extremely potent against air transports (and WEs with RA in general).  But it is also an overkill on regular aircraft and armored vehicles and infantry.  It is also susceptible to light fire from any type of formation, can't be upgraded in any way, can't relocate once placed (and therefore units can hide from it behind terrain).  That is the beauty of the unit IMO.

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sat Feb 02, 2008 11:43 pm 
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Crabowl, you are failing to understand that there is a cumulative effect to the half dozen errors that you made combined with self stated good rolls that led to a slaughter.  Why would you expect people to accept it?  Wow!  One 2000 point game played by one person who didn't follow basic game mechanics, rudimentary tactics, or his own point limitations showed the Necrons winning.  CHANGE THE LIST!!

The reason why 5 points matters is because it would have eliminated an entire unit.  No, that didn't win the game for you but once again your errors are cumulative.  An extra unit, units regenerating when they shouldn't, units rallying incorrectly.  How are we being unreasonable in pointing these things out?

Playtest something properly and people will listen (including me).  I have a vested interest in getting the Necrons balanced.  If you can show something needs to be fixed I will support you.

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sun Feb 03, 2008 12:59 am 
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(Moscovian @ Feb. 02 2008,13:01)
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If you can't do math in divisions of '5' then you have no business playing wargames.  Go play checkers.

Alf. Everywhere you look at you see statements that everything should be dividable by 25pts.


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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sun Feb 03, 2008 2:05 am 
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(Moscovian @ Feb. 02 2008,22:30)
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I agree that the Pylon is extremely potent against air transports (and WEs with RA in general).  But it is also an overkill on regular aircraft and armored vehicles and infantry.  It is also susceptible to light fire from any type of formation, can't be upgraded in any way, can't relocate once placed (and therefore units can hide from it behind terrain).  That is the beauty of the unit IMO.

How hard is it to see that if you introduce your army to your opponent before game you can also plan how to deployment your overkill pylon for maximum effect?

Even you agree that it is _very_ strong unit against air transports and even if it will shut down significant part of the game, but it is still OK? Who actually gives a **** about regular aircraft as its only 50-133pts(space hippie bomber-fighter) per model when compared to transport compalling aircraft transport of 500+pts when loaded up? All of em will drop as easily.

Reasoning that you can still hide from it behind terrain is lame. IT will still shut down your 'transported air assaults' part of the game, leaving your army under tellyported necron monoliths and safely assaulting phalanxes. Pylon actually interferes with general game tactics. Shutting part of them down. You think that it is reasonable?


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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sun Feb 03, 2008 2:22 am 
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(Moscovian @ Feb. 02 2008,22:43)
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Crabowl, you are failing to understand that there is a cumulative effect to the half dozen errors that you made combined with self stated good rolls that led to a slaughter.  Why would you expect people to accept it?  Wow!  One 2000 point game played by one person who didn't follow basic game mechanics, rudimentary tactics, or his own point limitations showed the Necrons winning.  CHANGE THE LIST!!

The reason why 5 points matters is because it would have eliminated an entire unit.  No, that didn't win the game for you but once again your errors are cumulative.  An extra unit, units regenerating when they shouldn't, units rallying incorrectly.  How are we being unreasonable in pointing these things out?

That is really ridiculous reasoning. IF 5pts difference in 2000pts(that is 0.25% difference) is so important that it will change outcome or value of the battlereport, then LoL.

He made some errors during playing but nothing thats going to change overall outcome of the battle. You still keep stating that report isnt worth anything because of minor errors? You state that dice rolling has affected outcome and then its not worth it? Its SM lists fault that they lost or Necrons lists 5pts overtakings reason that they won? 5pts wont eliminate a unit. You can allways shrink that from somewhere that it wont eliminate the most important part of the army, that is phalanxes and teleporting monoliths. Phalanx wont turn to useless when one single element is dropped off. One element is single frigging 4+ roll in engage, nothing more.


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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sun Feb 03, 2008 4:12 am 
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Well it's good to see people getting so passionate about Necrons anyway... :)

I can only imagine how hot things would be if there was actually a figure range available...

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 Post subject: [Batrep] 2000 points Marines vs Necrons
PostPosted: Sun Feb 03, 2008 4:13 am 
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I looked at the Marine's initial set up and knew they were doomed. :)

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