(corey3750 @ Jan. 30 2008,18:28)
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(Moscovian @ Jan. 31 2008,13:25)
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375 points. Destroyers 2 x AP4+/AT6+, 25cm movement. Swap 1 for 1 Heavy Destroyers AT3+, 25cm movement.
I have never playtested them that way but I could see that having a reasonable effect - certainly enough to try out for the next year or so.
I have no problem with that set up.
Out of curiosity, what is the benefit of the Heavy Destroyer in that setup? How would it be used?
It looks like it would only be better if you anticipated a fair amount of double moves, where the high to-hit number wouldn't be severely downgraded by the -1 for moving. The Heavy would definitely be good in a shoot-and-scoot role against enemy armor, but that's a pretty narrow role.
Obviously, orders make a difference, but another way to think about it for the purposes of comparing average damage would be trading 2x AP4+/AT6+ for 2x AT5+. Put like that, it looks like it's even on firepower at best (though I'd probably consider that a downgrade).
Going back to the actual proposed stats, on advance the Heavy is better at AT. On sustain, they are practically the same at AT.
In return for that AT boost, it loses all AP, some speed, and a point of FF (which the regular destroyers can use to get AVs if need be).
Basically, it looks like the basic Destroyers are still better in every single role except hunting AVs while on the move. Given that the Necrons are often very "in your face" (fewer double moves) and don't seem to be particularly lacking in tools to deal with AVs, that doesn't seem very useful.