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Necrons v4.4 thoughts

 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:25 pm 
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So am I seeing a possible balancing of the Destroyers on the horizon?  

375 points. Destroyers 2 x AP4+/AT6+, 25cm movement.  Swap 1 for 1 Heavy Destroyers AT3+, 25cm movement.

I have never playtested them that way but I could see that having a reasonable effect - certainly enough to try out for the next year or so.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:28 pm 
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(Moscovian @ Jan. 31 2008,13:25)
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So am I seeing a possible balancing of the Destroyers on the horizon? ?

375 points. Destroyers 2 x AP4+/AT6+, 25cm movement. ?Swap 1 for 1 Heavy Destroyers AT3+, 25cm movement.

I have never playtested them that way but I could see that having a reasonable effect - certainly enough to try out for the next year or so.

I have no problem with that set up.

if no one sees any potential difficulty with that why don't we try them out that way then.

By the way Nicodemus:  Love the avatar there :)

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:30 pm 
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@corey3750: Yes it would :D I'm only toying with ideas here.

On the Heavy Gauss Cannon: I know most of you don't give a crap for Wh40k rules. But i want to state out that ther Heavy Gauss Cannons stats are the same as a Lascannon only with less range. The Gauss specialrules give sit the ability to score at least a glancing hit on vehicles if the to hit roll comes up with a 6.
If you want to improve the to-hit roll but decrease the number of shots i would call it Twinlinked Heavy Gauss Cannon. This would represent two units of Heavy Destroyers focussing on a single target to destroy.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:33 pm 
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(BlackLegion @ Jan. 31 2008,13:30)
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@corey3750: Yes it would :D I'm only toying with ideas here.

On the Heavy Gauss Cannon: I know most of you don't give a crap for Wh40k rules. But i want to state out that ther Heavy Gauss Cannons stats are the same as a Lascannon only with less range. The Gauss specialrules give sit the ability to score at least a glancing hit on vehicles if the to hit roll comes up with a 6.
If you want to improve the to-hit roll but decrease the number of shots i would call it Twinlinked Heavy Gauss Cannon. This would represent two units of Heavy Destroyers focussing on a single target to destroy.

actually, since they are mounted Infantry, you have 3 of them concentrating their shot at one vehicle.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:39 pm 
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So they are based 2-3 per unit which fits :).

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:40 pm 
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There's plenty of justification for changing the relative power of weapons (For example, the Lascannon, which is frankly awesome in 40k, yet is very underwhelming in Epic).

I say leave the weapon name as-is.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:42 pm 
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(Nicodemus @ Jan. 30 2008,16:10)
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(corey3750 @ Jan. 30 2008,15:39)
QUOTE
You could start with some of the novels that involve the Necron.

While they phase out when defeated on the small scale, they continue to return.

Such books as, Black Apostle, the Caves of Ice, Dawn of War Ascension show such things.

Ok, cool! So there IS justification in fluff to that kind of action.

Then that leaves just Pylon and living metal.

Just to reitterate the point.

Caves of ice had small formations of necrons (squad sized and below) phasing out when they started losing the battle or they had completed what they had come to do.

however when they started attacking in force everyone either bugged out or died, the necrons just kept on coming (with entire phalanxes of monoliths)

As for justification of pylons and living metal, it is in the necron codex, codex aocalypse and imperial armour apocylpse (which also gives formations of 2 to 5 pylons) :D .

I am, however, confused by some of your arguments.

One:  You wat to keep to the fluff, yet you want to get rid of pylons and create a new unit (the AA obilisk)

Two: The desire to exactly copy 40K rules into epic.  If we did this then the volcano cannon would be down graded to TK(1) since it is only a stength D weapon.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:48 pm 
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But with Strength D a weapon gains +1 on the vehicle/war engine damage table increasing the chance to infilct an additional DC of damage.
For Strength D weapon on a roll of 4+ the war engines looses 1DC on a 5+ you roll again on the damage table.





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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:52 pm 
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(BlackLegion @ Jan. 30 2008,18:48)
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But with Strength D a weapon gains +1 on the vehicle/war engine damage table increasing the chance to infilct an additional DC of damage.
For Strength D weapon on a roll of 4+ the war engines looses 1DC on a 5+ you roll again on the damage table.

But that is all strength D weapons.

In Apocolypse a fdeathstrike hit removes the same amount of DC as a volcano cannon or a TK(1) weapon.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:53 pm 
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I couldn't give a fig about Strength D(umb) weapons.

Apocalypse - Whoever can pack their army away the quickest wins.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 8:02 pm 
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@Ragnarok: There is no Deathstrike missile in Apocalypse (yet). The only thing which comes close to it is the Warlord Titans Vortex Missile which causes a 10" vortex template. And this causes 1D3 DC auto-damage on war engines, gargantuan creatures looses 1D6 wounds and everything else is auto-killed/destroyed.




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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 8:08 pm 
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Well that is a vortex missle.  We have one of them as well in epic.

My argument is that in apocylpse some weapons are underpowered.  The shadow sword should cause D3 strength D hits.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 8:17 pm 
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(Evil and Chaos @ Jan. 30 2008,13:40)
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There's plenty of justification for changing the relative power of weapons (For example, the Lascannon, which is frankly awesome in 40k, yet is very underwhelming in Epic).

I say leave the weapon name as-is.

Even though the new Warbarque also has a Heavy Gauss Cannon at AT4?  

We'll know the Heavy Destroyers are supposed to be AT3, but someone else may think the Warbarque or the Heavy Destroyer's Heavy Gauss Cannon AT value is a typo.

Maybe make it Destroyer Heavy Gauss Cannon or Personal Heavy Gauss Cannon or something?


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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 8:18 pm 
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Combined/Focused Heavy Gauss Cannons perhabs? :)




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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 8:20 pm 
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I'd be more inclined to rename the Warbarque's weapon than the heavy destroyer one, since the warbarque doesn't have a 40k equivilent to match up to. It's a good point though.

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