Brood Brother |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France
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Hi,
inspired by my own comments in THIS THREAD (hmm... do I sound a bit narcissic here or what? ? ), here's another "suggestions" thread, relative to Necrons points costs this time.
What I'd like to see, based on my personal experience and feelings and other players comments.
--- Phalanx >>> 250 points (+25)
The basic Necron formation, the Phalanx has tons of advantages that assault formations from other armies don't have (almost never starts and assault with BM, can strike anywhere, can repair dead units, has access to cheap Charismatic units, etc.). 225 feels really cheap IMO. 250 points isn't much more, but you can't go too high or the army will be unplayable.
--- Tomb Spyder >>> 75 points (=)
OK, I've come to terms with it. I don't like it much, I will probably hardly ever use it in a 3000 points game, but I have to admit it has a very strong ability and that maxed out Phalanxes with 3 TS are undoubtedly nasty formations.
--- Pariah >>> 50 points (+10)
They are obviously too cheap at 40 points. Army building should be about choices, and Pariahs are an absolute must-have in any Phalanx. Players should have to choose between Immortal and Pariahs. I'm not even sure a +10 points raise is enough to make players hesitate between the two, but at least it's something.
--- Immortal >>> 40 (=)
They're good units for their price (especially if the Phalanx goes up to 250, as they would then be cheaper than regular Warriors), they simply currently can't compete with Pariahs.
--- Wraith >>> 50 (=)
Strangely enough, Wraiths are excellent units but don't seem to be taken all that often by Necron players (me included)... I'd be hard pressed to say why.
--- Venator formation >>> 200 (=)
Flayed Ones are a bit weak, I think. Teleporting is not as good as assaulting from a portal, and with only 1 CC3+ attack, they are rather unattractive. I know they have Deep Strike in 40K, but wouldn't it be better for them to lose Teleport and gain First Strike instead (to represent the terror they cause to their ennemies)?
--- Destroyers and Heavy Destroyers >>> see below
Chroma half convinced me that HD give Necrons some much needed AT firepower and that this is the reason why a) they are less versatile than Destroyers, b) weaker in assaut (FF4+ instead of 3+) and c) they cost the same. While that makes sense, I can't help but feel for the poor HD, who really get no love at all. Trouble is, I can't find a way to change things without unbalancing the formation... Any suggestions? Or perhaps nobody else thinks a change is needed?
--- Monolith >>> 75 points (=)
If the +6 EA cap is adopted, 75 points feels about right. If not, I still think it needs to cost 100 points.
--- Obelisk >>> variable, see below
Corey suggested keeping the Obelisk as they are now (with Scout and everything) but with different prices:
* Monolith formation: May add 0-3 Obelisk for +50 points each. * Obelisk Recon formation: ?4 Obelisks - 300 points
I like the idea, but I think 300 points for 4 Obelisks is way too expensive... 250 would be better. OR 275 and give them Living Metal (it would make sense to have all Necrons AV and WE with Living Metal, wouldn't it?)
--- Pylon >>> 200 (=)
No need to change anything, I think.
--- Orb >>> 750 (=)
I haven't tried the upgraded version (with 90 cm barrage), but it feels OK in theory. I still think the barrage should get Ignore Cover, though.
--- Abattoir >>> 750 (=)
Well... OK, I've sort of given up on giving it +2DC. It would help, but not much, and would probably make it too strong in CC. The thing NEEDS to go in CC, otherwise you've just wasted 750 points. Here another idea to make it more attractive: allow it to Garrison. That way it will be able to reach CC by turn 2 instead of turn 3 (or sometimes not at all). Sure it will wreak havok, but it costs 750 points. It should have a big impact on a game, not just try to get in an assault for three turns and end up broken after doing nothing at all. Would you ever take a Great Gargant or a Warlord that could only shoot 30 cm away?
--- C'tan >>> 300 points (=)
Both C'tan are now balanced, at well worth their 300 points. Like the Immortals and Pariahs, they should involve the kind choice I was talking about earlier: do you take a C'tan or do you take an Orb or an Abattoir? Of course at the moment the competitive answer is rather obvious, hence the necessity of modifying the Harvester engines.
--- Scythe Class Harvester >>> 350 (=)
Has anybody EVER taken a spacecraft in a Necron army? Probably not... and that's the way it should be. ? ?It's nice to have the option, though, so by all means keep it, even though it's completely useless. ?
OK, now I've got cramps after typing so much so I'll let you guys answer.
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