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Necron points cost review

 Post subject: Necron points cost review
PostPosted: Wed Nov 15, 2006 12:32 pm 
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Hi,

inspired by my own comments in THIS THREAD (hmm... do I sound a bit narcissic here or what? ?:p ), here's another "suggestions" thread, relative to Necrons points costs this time.

What I'd like to see, based on my personal experience and feelings and other players comments.

--- Phalanx >>> 250 points (+25)

The basic Necron formation, the Phalanx has tons of advantages that assault formations from other armies don't have (almost never starts and assault with BM, can strike anywhere, can repair dead units, has access to cheap Charismatic units, etc.). 225 feels really cheap IMO. 250 points isn't much more, but you can't go too high or the army will be unplayable.

--- Tomb Spyder >>> 75 points (=)

OK, I've come to terms with it. :) I don't like it much, I will probably hardly ever use it in a 3000 points game, but I have to admit it has a very strong ability and that maxed out Phalanxes with 3 TS are undoubtedly nasty formations.

--- Pariah >>> 50 points (+10)

They are obviously too cheap at 40 points. Army building should be about choices, and Pariahs are an absolute must-have in any Phalanx. Players should have to choose between Immortal and Pariahs. I'm not even sure a +10 points raise is enough to make players hesitate between the two, but at least it's something.

--- Immortal >>> 40 (=)

They're good units for their price (especially if the Phalanx goes up to 250, as they would then be cheaper than regular Warriors), they simply currently can't compete with Pariahs.

--- Wraith >>> 50 (=)

Strangely enough, Wraiths are excellent units but don't seem to be taken all that often by Necron players (me included)... I'd be hard pressed to say why.

--- Venator formation >>> 200 (=)

Flayed Ones are a bit weak, I think. Teleporting is not as good as assaulting from a portal, and with only 1 CC3+ attack, they are rather unattractive. I know they have Deep Strike in 40K, but wouldn't it be better for them to lose Teleport and gain First Strike instead (to represent the terror they cause to their ennemies)?

--- Destroyers and Heavy Destroyers >>> see below

Chroma half convinced me that HD give Necrons some much needed AT firepower and that this is the reason why a) they are less versatile than Destroyers, b) weaker in assaut (FF4+ instead of 3+) and c) they cost the same.
While that makes sense, I can't help but feel for the poor HD, who really get no love at all. Trouble is, I can't find a way to change things without unbalancing the formation... Any suggestions? Or perhaps nobody else thinks a change is needed?

--- Monolith >>> 75 points (=)

If the +6 EA cap is adopted, 75 points feels about right. If not, I still think it needs to cost 100 points.

--- Obelisk >>> variable, see below

Corey suggested keeping the Obelisk as they are now (with Scout and everything) but with different prices:

* Monolith formation: May add 0-3 Obelisk for +50 points each.
* Obelisk Recon formation: ?4 Obelisks - 300 points

I like the idea, but I think 300 points for 4 Obelisks is way too expensive... 250 would be better. OR 275 and give them Living Metal (it would make sense to have all Necrons AV and WE with Living Metal, wouldn't it?)

--- Pylon >>> 200 (=)

No need to change anything, I think.

--- Orb >>> 750 (=)

I haven't tried the upgraded version (with 90 cm barrage), but it feels OK in theory. I still think the barrage should get Ignore Cover, though.

--- Abattoir >>> 750 (=)

Well... OK, I've sort of given up on giving it +2DC. It would help, but not much, and would probably make it too strong in CC.
The thing NEEDS to go in CC, otherwise you've just wasted 750 points. Here another idea to make it more attractive: allow it to Garrison. That way it will be able to reach CC by turn 2 instead of turn 3 (or sometimes not at all). Sure it will wreak havok, but it costs 750 points. It should have a big impact on a game, not just try to get in an assault for three turns and end up broken after doing nothing at all. Would you ever take a Great Gargant or a Warlord that could only shoot 30 cm away?

--- C'tan >>> 300 points (=)

Both C'tan are now balanced, at well worth their 300 points. Like the Immortals and Pariahs, they should involve the kind choice I was talking about earlier: do you take a C'tan or do you take an Orb or an Abattoir? Of course at the moment the competitive answer is rather obvious, hence the necessity of modifying the Harvester engines.

--- Scythe Class Harvester >>> 350 (=)

Has anybody EVER taken a spacecraft in a Necron army? Probably not... and that's the way it should be. ?:) ?It's nice to have the option, though, so by all means keep it, even though it's completely useless. ?:D

OK, now I've got cramps after typing so much so I'll let you guys answer.


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 Post subject: Necron points cost review
PostPosted: Wed Nov 15, 2006 1:42 pm 
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Hop a sum up of what I think about that...


(Hojyn @ Nov. 15 2006,11:32)
QUOTE
--- Phalanx >>> 250 points (+25)

The basic Necron formation, the Phalanx has tons of advantages that assault formations from other armies don't have (almost never starts and assault with BM, can strike anywhere, can repair dead units, has access to cheap Charismatic units, etc.). 225 feels really cheap IMO. 250 points isn't much more, but you can't go too high or the army will be unplayable.


I do not agree : Phalanxes are not as polyvalent as the standard formations of the other armies, they are only good in assault, they can repair units AND lose one turn to do that. In addition upgrades have been overvalued because of the low cost of the formation...

--- Pariah >>> 50 points (+10)

They are obviously too cheap at 40 points. Army building should be about choices, and Pariahs are an absolute must-have in any Phalanx. Players should have to choose between Immortal and Pariahs. I'm not even sure a +10 points raise is enough to make players hesitate between the two, but at least it's something.


Their will be no hesitation as long as the Pariahs will be "Inspiring", IMHO. Cost is not the problem. If Pariahs are more expensive, I'll drop the few immortals of my army.

--- Immortal >>> 40 (=)

They're good units for their price (especially if the Phalanx goes up to 250, as they would then be cheaper than regular Warriors), they simply currently can't compete with Pariahs.

Immortals should not be cheaper than regular Warriors, shouldn't they?

--- Wraith >>> 50 (=)

Strangely enough, Wraiths are excellent units but don't seem to be taken all that often by Necron players (me included)... I'd be hard pressed to say why.

Because it is difficult to find correct miniatures for them I guess. :)

--- Venator formation >>> 200 (=)

Flayed Ones are a bit weak, I think. Teleporting is not as good as assaulting from a portal, and with only 1 CC3+ attack, they are rather unattractive. I know they have Deep Strike in 40K, but wouldn't it be better for them to lose Teleport and gain First Strike instead (to represent the terror they cause to their ennemies)?

Yep! I do agree on that point. They are infiltrators, this is enough to represent the 40k Deep Strike.

--- Destroyers and Heavy Destroyers >>> see below

Chroma half convinced me that HD give Necrons some much needed AT firepower and that this is the reason why a) they are less versatile than Destroyers, b) weaker in assaut (FF4+ instead of 3+) and c) they cost the same.
While that makes sense, I can't help but feel for the poor HD, who really get no love at all. Trouble is, I can't find a way to change things without unbalancing the formation... Any suggestions? Or perhaps nobody else thinks a change is needed?

I would simply add a AP6+ attack to Heavy Destroyers.

--- Monolith >>> 75 points (=)

If the +6 EA cap is adopted, 75 points feels about right. If not, I still think it needs to cost 100 points.

I vote for a +6 EA cap.

--- Obelisk >>> variable, see below

Corey suggested keeping the Obelisk as they are now (with Scout and everything) but with different prices

Scout Obelisks is very powerfull for a unit who can teleport. I would drop this competence and keep the same price.

--- Abattoir >>> 750 (=)

Well... OK, I've sort of given up on giving it +2DC. It would help, but not much, and would probably make it too strong in CC.
The thing NEEDS to go in CC, otherwise you've just wasted 750 points. Here another idea to make it more attractive: allow it to Garrison. That way it will be able to reach CC by turn 2 instead of turn 3 (or sometimes not at all). Sure it will wreak havok, but it costs 750 points. It should have a big impact on a game, not just try to get in an assault for three turns and end up broken after doing nothing at all. Would you ever take a Great Gargant or a Warlord that could only shoot 30 cm away?

I don't agree : deploying the Abattoir in garrison is quite powerfull. It can be easily broken but, at Lyon, I managed to avoid the problem thanks to your own advice (many thanks by the way ?:) ) : by using Phalanxes in garrison and, sometimes, the Pylon I forced my opponent to scatter his shoots.
I would only drop the cost to 700 points for both of the war engines.


I'll add that my opponents, during the Lyon event, did not think that the Necron army I played was unbalanced (except the Monoliths, they agree that they should be +6 attacks max). I played a v4.10 army list (see my army here) without the scouts competence for the Obelisks.

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 Post subject: Necron points cost review
PostPosted: Wed Nov 15, 2006 2:21 pm 
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(fbruntz @ Nov. 15 2006,12:42)
QUOTE
Their will be no hesitation as long as the Pariahs will be "Inspiring", IMHO. Cost is not the problem. If Pariahs are more expensive, I'll drop the few immortals of my army.

Cost IS a problem. Would you still take a Pariah if it cost 75 points?

Personally, I would, but that would be a difficult choice because for that price I could almost get 2 Immortals. More attacks or +1 to the combat resolution? Now that's a choice (although even at 75 points I'd go for the Pariah first...).


Immortals should not be cheaper than regular Warriors, shouldn't they?


Why not? They are upgrades, not independant formations. And at the moment they only cost 7 more points than the Warrior.

I would simply add a AP6+ attack to Heavy Destroyers.

I thought about that too, but the Heavy Gauss Cannon is very similar to the Lascannon in 40K. It's not made for killing Infantry, but vehicles.

I don't agree : deploying the Abattoir in garrison is quite powerfull. It can be easily broken but, at Lyon, I managed to avoid the problem thanks to your own advice (many thanks by the way  :) ) : by using Phalanxes in garrison and, sometimes, the Pylon I forced my opponent to scatter his shoots.
I would only drop the cost to 700 points for both of the war engines.

OK, so the Abattoir survived... but what did it kill? All big War Engines have the same problem: it's very hard for them to make up for their points value by killing an equivalent number of points in the opposing army. But this is even more true for the Abattoir who can only hope to do something in CC (it's not so bad in FF but there are lots of better FF units out there).

Let me take another example: look at the points cost of Tyranid Bio-Titan. Granted, they might be a bit cheap, but even the biggest and meanest of them cost about half the price of the Abattoir. It's more fragile, but it can't be broken and never gets BM. I'm not saying that the Abattoir should cost 500 points, but I'd like it to be competitive. At the moment, it's not.

I'll add that my opponents, during the Lyon event, did not think that the Necron army I played was unbalanced (except the Monoliths, they agree that they should be +6 attacks max).

Of course, you took an Abattoir!  :p


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 Post subject: Necron points cost review
PostPosted: Wed Nov 15, 2006 2:48 pm 
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(Hojyn @ Nov. 15 2006,13:21)
QUOTE

Cost IS a problem. Would you still take a Pariah if it cost 75 points?

Personally, I would, but that would be a difficult choice because for that price I could almost get 2 Immortals. More attacks or +1 to the combat resolution? Now that's a choice (although even at 75 points I'd go for the Pariah first...).


I would not pay 75 points an infantery unit.
But you first talked about 50 points. ;)
And if the cost of the Pariahs was 50 points, I would buy Pariahs and not Immortals. This is why I think that it is useless to increase the cost, the problem is elsewhere.

Immortals should not be cheaper than regular Warriors, shouldn't they?

Why not? They are upgrades, not independant formations. And at the moment they only cost 7 more points than the Warrior.

They should not be cheaper than warriors because they have better stats.  :laugh:

I would simply add a AP6+ attack to Heavy Destroyers.

I thought about that too, but the Heavy Gauss Cannon is very similar to the Lascannon in 40K. It's not made for killing Infantry, but vehicles.

I do not know 40k so I can't help on that point. The other solution is to increase from FF4+ to FF3+.

OK, so the Abattoir survived... but what did it kill? All big War Engines have the same problem: it's very hard for them to make up for their points value by killing an equivalent number of points in the opposing army. But this is even more true for the Abattoir who can only hope to do something in CC (it's not so bad in FF but there are lots of better FF units out there).

I don't think that the "kill list" of a unit can tell you if it has been usefull or not. While the opponent is targeting my Abattoir to destroy it or, at least, break it and that he let me attack elsewhere with the rest of my army, it has been usefull.  :)
During the Lyon event, I did not fight any army with Titans (except Tyranids but this is another point as this list doesn't seem to be well balanced - beware, there is some provocation in this sentence  :laugh: ) so my Abattoir was not so usefull : it only managed to make some support and some assaults against infantery formations, its TK attacks were useless...

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 Post subject: Necron points cost review
PostPosted: Sun Nov 19, 2006 12:39 am 
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So... I'm going to propose something really weird here for the whole 'Abattoir isn't good enough'. What about changing the rules so only units with the Necron special ability can't March? So you could March your Abattoir for 60cm of movement? Potentially you could move the No-March special rule to the Necron special rules, saying that as a result of their slow nature as living machines they don't move very quickly. Even with March orders a unit of Monoliths or the like only move 45cm after all, out-paced by anything faster then infantry fairly easily.


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