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Games Played

 Post subject: Games Played
PostPosted: Sun Jun 11, 2006 3:46 pm 
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Quote (corey3750 @ 11 June 2006 (14:54))
I just looked at it, and i'll be damned...

Obelisks are scouts, and should always have had Scout on them. ?How I could have missed that for this long is beyond me.

Wow!  That's gonna *really* help the "Murder of Monoliths" army!  (Just gotta watch out for intermingling the incoming wave of Monoliths!)

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 Post subject: Games Played
PostPosted: Sun Jun 11, 2006 6:59 pm 
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Quote (Chroma @ 11 June 2006 (15:46))
Quote (corey3750 @ 11 June 2006 (14:54))
I just looked at it, and i'll be damned...

Obelisks are scouts, and should always have had Scout on them. ?How I could have missed that for this long is beyond me.

Wow! ?That's gonna *really* help the "Murder of Monoliths" army! ?(Just gotta watch out for intermingling the incoming wave of Monoliths!)

It makes the Obelisk Formation an awesome area-denial system too. Teleport a unit of Obelisks in ringing one of the objectives at about 8cm distance from the objective. It's now not possible for the enemy to get close enough to the objective to contest it without destroying most of the unit of Obelisks.

The point of it, as Corey explained to me, was that they're around to prevent people getting close to the Monoliths. Three of them with a Monolith, put around it in a triangle, and it's very very hard to get close enough to fire-fight the Monolith without getting into base-to-base with one of the Obelisks.


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 Post subject: Games Played
PostPosted: Sun Jun 11, 2006 7:12 pm 
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Quote (Ilushia @ 11 June 2006 (18:59))
The point of it, as Corey explained to me, was that they're around to prevent people getting close to the Monoliths. Three of them with a Monolith, put around it in a triangle, and it's very very hard to get close enough to fire-fight the Monolith without getting into base-to-base with one of the Obelisks.

To keep the Monolith in coherency though, it will need to be within 5cm of at least one of the Obelisks...

Man, with scout I certainly will consider taking them on their own!

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 Post subject: Games Played
PostPosted: Mon Jun 12, 2006 11:28 am 
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Quote (Chroma @ 11 June 2006 (19:12))
[quote="Ilushia,11 June 2006 (18:59)"]
Man, with scout I certainly will consider taking them on their own!

Yep, me too!  :)

At 300 points I thought they were a bit pricy, but Scout makes a world of difference and opens up many possibilities.


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 Post subject: Games Played
PostPosted: Mon Jun 12, 2006 6:15 pm 
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I FINALLY thought of why Fearless was bothering me on Obelisks. Fearless with Scout makes them fantastically able to stop enemies from EVER being able to move much of anywhere. Broken units still create a ZoC, and with these being Fearless they never have to run away. 300 points for 6 Obelisks means you can ring the enemy's deployment, or nearly so, with them. So the enemy has to chew through several before they can even attempt to move away. Go for 2 units and you teleport one in on Turn 2, broken or not they just hang there until the end of the turn severly limiting enemy movement. Teleport them back in if they get broken next turn.

It might just be my imagination as to how effective this would be. But I could easily see using two of these to ring in the enemy basically all-game, if they don't bring War Engines to barge their way through the formations and drag them off then there's very little to be done, especially since you can drop in a ring of Obelisks followed by a pair of Monoliths behind it, which makes for an exceedingly tough block to break, as far as I can see. Probably just my imagination though.






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 Post subject: Games Played
PostPosted: Mon Jun 12, 2006 11:19 pm 
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Quote (Ilushia @ 12 June 2006 (18:15))
It might just be my imagination as to how effective this would be. But I could easily see using two of these to ring in the enemy basically all-game, if they don't bring War Engines to barge their way through the formations and drag them off then there's very little to be done, especially since you can drop in a ring of Obelisks followed by a pair of Monoliths behind it, which makes for an exceedingly tough block to break, as far as I can see. Probably just my imagination though.

Now that's evil enough to be one of my ideas!  *laugh* :alien:

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 Post subject: Games Played
PostPosted: Tue Jun 13, 2006 12:50 am 
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Actually, as I recall broken units don't have a ZoC because they aren't sufficiently coherent.

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 Post subject: Games Played
PostPosted: Tue Jun 13, 2006 1:04 am 
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Quote (corey3750 @ 13 June 2006 (00:50))
Actually, as I recall broken units don't have a ZoC because they aren't sufficiently coherent.

From the FAQ in the back of the EPIC:A rulebook:

Q: Do broken units still exert a Zone of Control?
A: Yes. The only way a unit loses its ZOC is if it is in base-to base contact with an enemy unit (or a number of enemy units equal to its starting DC if it is a War Engine).


So broken Obelisks would still have their scout ZoC...

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 Post subject: Games Played
PostPosted: Tue Jun 13, 2006 8:06 am 
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And being Fearless they not only don't have to run away, but they don't take Hackdown hits. And they can't be instant-destroyed in assaults! Makes them bloody freaking hard to get rid of. Especially when they can ring you close enough to force your outer layers of units not to be able to do anything but either run away from them or engage them.


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 Post subject: Games Played
PostPosted: Tue Jun 13, 2006 8:20 am 
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Considering that 2 TLDs, that's 8 3+ shots, are unlikely to kill more then 2 out of 6, I'd consider it fairly bad. Take two units of them and you've got 12 of them that need to be killed. It's possible to break out of the blockade, yes. But it'd be exceedingly difficult, and I'd be surprised if most armies would have sufficient fire-power to destroy enough of the obelisks to create a hole they could exploit without using virtually their entire army to do it. It's probably just my imagination as to how nasty this would be, and likely growing from the way Corey used them in the games we played.


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 Post subject: Games Played
PostPosted: Wed Jun 14, 2006 11:40 pm 
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It wouldn't make much sense for a machine to be subject to fear.  :D

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 Post subject: Games Played
PostPosted: Fri Aug 04, 2006 5:42 pm 
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(corey3750 @ Jun. 11 2006,14:54)
QUOTE
:80:

I just looked at it, and i'll be damned...

Obelisks are scouts, and should always have had Scout on them. ?How I could have missed that for this long is beyond me.

Sorry for the possible thread necromancy, but I knew I remembered reading somewhere that Obelisks had the Scout ability.  

Is there going to be a 4.2 or 4.1.1 release that lists Obelisks as having scouts?


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