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BATREP: Necrons vs. Saim Hann Eldar

 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Sat Feb 25, 2006 4:38 pm 
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And I think that "pulling in three monoliths" means the support fire.


@Hena and Hojyn,

Hena is correct in his assumption. In hindsight I agree with what the both of you are saying.

Plan A:

1. Engage with a monolith + obelisk formation, then use the supporting fire from the surrounding monoliths/obelisks to severely damage the Vyper/Falcon formation

2. Then since I had not put any feet on the ground, with the survivors, double or triple over to the next target

3. Then unload phalanxes to assault as that was where I wanted the knockdown fight to be

Plan B ended up being how Hojyn used his forces, although I didn't come to that conclusion until the start of Turn 3. That was effective, however and especially against the Saim Hann Eldar, with their high mobility, they are quite capable of escaping to other areas as well as using hit and run tactics to keep the "plodding" infantry off balance.

My concern was that I didn't think I was going to win the game by just out regenerating the Eldar, I needed to annihilate formations so that they didn't come back to haunt me in later turns.

So, in some respect, although my Plan A did not work the way I wanted it to, in combination with Plan B (Hojyn variant), I still see it as viable. But an assault using phalanxes in addition to "clouds" of supporting fire is what that will take.

At +5FF, you just can't depend on the monolith to do that all by itself, which some of you figured out early, I had to learn it the hard way. ?:/

However, and this comes from Hojyn's report (which was very good by the way), I'm not convinced that the Monolith is unbalanced or overwhelming as is.

In Hojyn's game, we saw what happens when the Necron plan works as expected. In mine, we saw different things, not the least of which is succumbing to AT if enough shots are applied, as well as the possibility of them "not" having that effective of fire.

As I am looking at it now, it would be very early in the analysis to be making too strong of an assumption one way or another.

I do know for a fact that the Necrons have been playtested in Memphis rather extensively against an array of army types and that their reported success is only at the 50% level.

Some of this will stem from their familiarity with the list, some from the implied balance.

So, I think it's good that we play and test so that more feedback can be provided...but, I do see it as early in the game.

:;):

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 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Sat Feb 25, 2006 6:02 pm 
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Quote (Hena @ 25 Feb. 2006 (16:34))
IMO the monolith is good. But it is too cheap. 75 or even a 100 would be more correct price.

Agreed, I also think it is too cheap as is.

My favourite solution would be FF6+ and 75 points for the Monolith.


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 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Sat Feb 25, 2006 6:34 pm 
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I also think it is too cheap  :devil:

The only downside with dumping out troops (which I would have done as well) is that any survivors are going to hit and run out fo the situaiton, and then I have you at a speed disadvantage. Having said that I think it would be an excellent tactic against rear IG units. Nids, I am not sure I'd do that as they can then employ their CC values more effectively.   As our Nid player is still playing oil guy in the gulf we'll have to wait a bit to playtest the theory.

The other point that has not been discussed is the location of the mono placement. I would have dropped htem more on the other flank, in that it was closer to more objectives.  You forgot you don't have Tau speed and isolated yourself somewhat.  Absent monos breaking and re-teleporting most of your forces would have been on the side, and I would have kept hit and running monoliths to try to keep you back.

Finally there is a luck/turn one issue.  You really should have soaked that flank on the drop. A combination of poor dice on your part (including multiple BM's from teleport), and super saves preserved my units there.

We still have to do the vaunted AVATAR/Ctan throwdown.  My boy gets tired of attacking trees and rocks and needs a better challenge...

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 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Sat Feb 25, 2006 9:08 pm 
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Hi!

Ace stuff, thanks for sharing it!

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 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Wed Mar 08, 2006 1:26 am 
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Excellent report Honda.

In fact, it hit on many of the points I've discovered myself.

Yes, it may SEEM that a Monolith is cheap at it's current price, but remember, you really have to factor in the cost of Obelisks that you REALLY need to bring with them.

Otherwise you run the rather real risk of having them teleport onto the table and breaking immediately.. which is counter-productive in the extreme.

If you plan to do a mass teleport assault, it is best done after the enemy has deployed around the board.  You then pick a likely target an then throw everything you don't plan to hold in reserve at it.  This gets your force on the board, and let's you do some good in the meantime.

Always keep a formation or two in reserve to sieze, or contest an objective.  This is especially important if you have wisely purchased a Tomb Complex.  Then your reserve formation is in place to contest your opponent if he claims your blitzkrieg objective.

Finally.  It is a feasible tactic to deploy most of your force normally, and use your reserves to hit where you need to later in the game.

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 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Wed Mar 08, 2006 9:26 am 
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Quote (corey3750 @ 08 Mar. 2006 (00:26))
Otherwise you run the rather real risk of having them teleport onto the table and breaking immediately.. which is counter-productive in the extreme.

Not really, since :

a. Monolith are Fearless, and can even use their withdrawal move to get closer to the enemy ;

b. Broken or not, the Portal is still active.

The only difference is that your Monolith cannot support in an assault, or contest an objective later on. Granted, it is problematic in some cases, but it has happened to me at least once per game, and I've always had plenty of other options to work around it.


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 Post subject: BATREP: Necrons vs. Saim Hann Eldar
PostPosted: Wed Mar 08, 2006 1:56 pm 
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Quote (Hojyn @ 08 Mar. 2006 (08:26))
Quote (corey3750 @ 08 Mar. 2006 (00:26))
Otherwise you run the rather real risk of having them teleport onto the table and breaking immediately.. which is counter-productive in the extreme.

Not really, since :

a. Monolith are Fearless, and can even use their withdrawal move to get closer to the enemy ;

b. Broken or not, the Portal is still active.

The only difference is that your Monolith cannot support in an assault, or contest an objective later on. Granted, it is problematic in some cases, but it has happened to me at least once per game, and I've always had plenty of other options to work around it.

that's my point.

When broken (and they are easy to break solo), they are nothing more than a portal.

So, in order to make full use of their combat capability, you have to add some Obelisks, and that get's expensive fast.

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