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Modelling Mephiston... need advice
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=8514
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Author:  Lextar [ Thu Feb 01, 2007 9:42 am ]
Post subject:  Modelling Mephiston... need advice

Not being able to find a model to use for converting, I decided to try my very first from scratch model.

So need some advice how I could go about doing this?

I only have green stuff unfortunately, so think I'm stuck with this.

I've heard of skeleton wires... but can this be done with epic?

Where do I start?

How long does green stuff actually take to harden?

Author:  Reaver [ Thu Feb 01, 2007 10:29 am ]
Post subject:  Modelling Mephiston... need advice

I've never been able to use anything more than one central wire, and work around that. Any wire thin enough to make a skeleton inside a 6mm model would probably be too bendy to be much use as a support.

Green stuff: mix it and leave it for 15 to 20 minutes, and it is easier to work with (less sticky). It cures pretty much in 2 1/2 hours, but you can spped this up with a putty oven ( basically a coffee can with a low watt lightbulb fitted ) or simply by pointing a desk lamp at it.

What about using the plastic Space Marine commander model, the one with the cloak and sword/bolter? Might be easier than starting from scratch...

regards,
Reaver

Author:  TuffSkull [ Thu Feb 01, 2007 11:23 am ]
Post subject:  Modelling Mephiston... need advice

You can use fine brass wire for a full armature. I have a *insert name of marine character with Beaky helmet, jump pack & two lightning claws here..* in 6mm I started ages ago with seperate wires for arms & legs. It allows for a more dynamic pose rather than one mass of putty.

Having said that, for a character like Mephiston there is probably no need - he's pretty much one block of cape & armour so no need to worry - just one central strut.

One trick to help along the way is to pre-mark the central strut with key points where you want head, shoulder's and hips to act as a scaling tool for the first layers of putty & make sure nothing ends up too out of whack.

If you've never used a putty oven before - beware: depending n the heat applied, The GS can get softer before hardening. It will still speed the cure, but be careful with any sticky-outy-bits (technical term..) with any weight to them - without support they can droop.

Author:  Lextar [ Sat Feb 03, 2007 5:22 pm ]
Post subject:  Modelling Mephiston... need advice

OK... started the head and although looks a bit skeleton like, its kinda ok.

Just a question though as I can't quite make out.

Has mephiston got horns? The pic I'm looking at is from an old Codex. He's got long hair showing at side of his head. On each side above these seems like something protuding out the side at his temple. What are these?

Author:  vanvlak [ Sat Feb 03, 2007 5:45 pm ]
Post subject:  Modelling Mephiston... need advice


(Lextar @ Feb. 03 2007,17:22)
QUOTE
Has mephiston got horns? The pic I'm looking at is from an old Codex. He's got long hair showing at side of his head. On each side above these seems like something protuding out the side at his temple. What are these?

No horns - that's a very high collar - and I think it was meant to act as a psychic hood.

Author:  Lextar [ Sat Feb 03, 2007 5:57 pm ]
Post subject:  Modelling Mephiston... need advice

hmm... you sure? It looks like it comes out of his head.

It's actually in front of his locks of hair though? The hair from his forehead disappears behind this and drops to his shoulders.

Found this image. Its the green thing on his head. Are these wires?





Author:  Mephiston [ Sat Feb 03, 2007 6:51 pm ]
Post subject:  Modelling Mephiston... need advice

They are wires connecting him to the physic hood as suggested earlier.

Author:  vanvlak [ Sat Feb 03, 2007 6:52 pm ]
Post subject:  Modelling Mephiston... need advice


(Mephiston @ Feb. 03 2007,18:51)
QUOTE
They are wires connecting him to the physic hood as suggested earlier.

Right - I'd forgottwn about the cable things.

Author:  Lextar [ Mon Feb 05, 2007 1:24 pm ]
Post subject:  Modelling Mephiston... need advice

Ok... found an image of his back in google images. Not very interesting :(




Author:  Enderel [ Mon Feb 05, 2007 1:57 pm ]
Post subject:  Modelling Mephiston... need advice


(TuffSkull @ Feb. 01 2007,10:23)
QUOTE
*insert name of marine character with Beaky helmet, jump pack & two lightning claws here..*

Kayvaan Shrike I think?  Ravenguard leader?

Author:  hotwire [ Mon Feb 05, 2007 8:06 pm ]
Post subject:  Modelling Mephiston... need advice

you see...if u make this dude...we'll all have a chance to be more depressed ;)

Author:  Lextar [ Wed Feb 07, 2007 10:15 am ]
Post subject:  Modelling Mephiston... need advice

Anyone got a better picture of his shoulder pad with the skull please.

Author:  blackhorizon [ Wed Feb 07, 2007 10:33 am ]
Post subject:  Modelling Mephiston... need advice

I have him, so if I have time I'll make a pic later today.

Author:  blackhorizon [ Fri Feb 09, 2007 3:17 pm ]
Post subject:  Modelling Mephiston... need advice

I didn't forget you! It is coming this weekend.

Author:  Lextar [ Fri Feb 09, 2007 10:30 pm ]
Post subject:  Modelling Mephiston... need advice

No worries. I found one. Wasn't much to the back anyway

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