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The Defenders of New Haven. http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=25727 |
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Author: | Apocolocyntosis [ Mon Aug 19, 2013 10:05 am ] |
Post subject: | Re: The Defenders of New Haven. |
Interesting project ![]() |
Author: | Llamahead [ Mon Aug 19, 2013 8:06 pm ] |
Post subject: | Re: The Defenders of New Haven. |
Thanks Apocolocyntosis. I'm currently playing with ideas for magic and background. This is my current idea for how New Haven came to be. Not every town has been devastated by the Cataclysm. New Haven is one of the great new metropolises of the world originally the Imperial Provincial Seat of Lysistra during the upheaval it gradually became after the sea settled down a mighty coastal port. However the Governor Sylistria became enamoured with the idea of re-establishing the true divine order of the Empire. This meant according to him the enslavement of all none elves. The local lords banded together and rebelled. As they outnumbered the Elves of Sylistra’s faction by a great degree and with his arrogance he’d offended all his surviving allies they easily drove him back to the citadel. Then with support from an Elven mage Fryana sickened by his treatment of prisoners and a Dwarven contingent after he’d offended their delegates they took the citadel the slaughter was great. After his departure one of the local human lords was declared King although with the involvement of the other civilised races with their rise the Haven dynasty is one of the few which still embrace those of other species. The trade routes bring wealth and its status as a port gives it great military power. However New Haven as a Bastion of civilisation often attracts the ire of evil forces and ambitious enemies who desire its wealth. New Haven is a prosperous city with a thriving hinterland one of the few surviving. It's armies are proper medieaevel force well trained citizen soldiers rather than forcibly impressed militia. Currently I see this force composed of Hero's (1 on Griffon 1 mounted I'd like some appropriate mage models as well) Halberdiers (Plenty of these) Bowmen (Too many to be honest) Pikemen (Not enough at least another packs worth) Man Forged Muskets (Less powerful and quick to fire but far cheaper than Dwarf Forged Muskets represented by either ECW models or bronze guns) Knights (Like a few more to be honest) I'd really like to add Artillery, Crossbows and Dismounted Men-at-Arms for variety. This army I want to have a very low fantasy feel to them which I've got. I'm also planning other human factions in the setting. Men of the West more high fantasy and closely linked to the elves possibly Greco-Roman Byzantium based. Men of the East. Dwarf linked Guns gunpowder and kilts (ECW Scots from Bacchus). Men of the South Araby Africa and Carthage inspired. Men of the North Barbarian clansmen Celto-Germans. As well as that the Ash Lords are planned. A culture driven to human sacrifice to the God-Volcanos of Tiryashok's Children by the Cataclysm who believe only that sacrifice will prevent a recurrence of the disaster. These will be based upon the Dark Alliance models |
Author: | Llamahead [ Fri Aug 23, 2013 6:22 pm ] |
Post subject: | Re: The Defenders of New Haven. |
Contract won't be renewed mildly narked but to make myself feel better made an order of Microworld Games Undead to oppose these guys. |
Author: | Llamahead [ Wed Sep 04, 2013 10:34 pm ] |
Post subject: | Re: The Defenders of New Haven. |
Undead due in tomorrow and the scenerys begun. |
Author: | RexHavoc [ Thu Sep 05, 2013 10:41 am ] |
Post subject: | Re: The Defenders of New Haven. |
Looking forward to seeing the undead in 6mm- I intend to make my undead army a large project for next year, to coincide with a 6mm witch hunter army as well. Have you gone for microworld undead? I sae your other post about terrain- I have started making some cardstock buildings as well. http://www.brumbaer.de/Wm/Build/ I used these and printed at 66% and they came out really nice. I have only made up the smaller huts so far but they look great and they are free. http://www.davesgames.net/catalog-free-models.htm have a couple of free DLs, and they are brilliant. You can change the scheme of the buildings on some of them before you print so you can make several of the same building but each one has a more individual look. Some of them have some more complicated parts- fiddly to make at 66% scale but they look great when made. I fully intend to buy some of the building packs later this year, as I was that impressed with the quailty of the free buildings. I have also placed an order with leven miniatures for a viking settlement and Saxon roundhouses- I ordered very late Monday night and they had got back to me with in half an hour! Very impressive! Once they arrive I intend to get some photos up on here as I think they will work brilliantly for 6mm fantasy. I hope the links might be good for you. Keep up the good work- I am loving what you have done so far! |
Author: | Apocolocyntosis [ Thu Sep 05, 2013 11:03 am ] |
Post subject: | Re: The Defenders of New Haven. |
RexHavoc wrote: L I sae your other post about terrain- I have started making some cardstock buildings as well. http://www.brumbaer.de/Wm/Build/ I used these and printed at 66% and they came out really nice. I have only made up the smaller huts so far but they look great and they are free. There are very good, I did a similar 66%, pic here with 6mm fantasy : http://i340.photobucket.com/albums/o354 ... 3-Copy.jpg |
Author: | Llamahead [ Fri Sep 06, 2013 5:06 pm ] |
Post subject: | Re: The Defenders of New Haven. |
Another recommendation for paper saving the 4x4 option on the multiple pages button in PDF reader when going to print looks appropriately approximately 6mm scale. |
Author: | RexHavoc [ Mon Sep 09, 2013 5:30 pm ] |
Post subject: | Re: The Defenders of New Haven. |
Llamahead wrote: Out of interest what ruleset do you use currently I'm writing up some homebrew rules to amuse myself? Also what models are you planning for the Witchhunters? Bacchus or Irregular? I think we will be mostly using Mantics KoW rules to start out with- from what Ive read of them, they play out well both in regular small games, and stand up to huge all day mega battle games at very high points. Though I also have Mayhem rules from bombshell games- which is a great set of rules, but as they run on activations/command points, they don't seem to suit the larger games as you wont be able to move most of your units. Failing both of them, I have collected up a lot of warmaster resources and army lists to try out. Which ever lets us roll the most amount of dice and get some serious amounts of miniatures down on the table! I intend to use mostly baccus for my which hunters, a lot of the WotR minis are fantastic and I wanted an excuse to own and paint some- but with out needing the historical aspects of them! But I will have to rely on irregular for several items- especially war dogs/handlers as not one seems to have 6mm dogs. |
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