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Gonzo's Factory, now with more Marines

 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Thu Jun 18, 2015 5:35 pm 
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awesome!!

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Fri Jun 19, 2015 12:30 am 
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Hi!

Cool!

Primarch

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Fri Jun 19, 2015 10:32 am 
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mordoten wrote:
awesome!!


primarch wrote:
Hi!

Cool!

Primarch


Thanks, guys.

The objective markers are from Miniman on Shapeways.

https://www.shapeways.com/shops/minimansshop

Check out his shop, he has tons of cool 6mm terrain pieces and most of them are really well priced.
Super happy with my Deathbot prints. :)

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Fri Jun 19, 2015 12:57 pm 
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Great stuff !!!! :spin

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Mon Jun 22, 2015 11:46 am 
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A new WIP preview of the objective markers :)

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Mon Jun 22, 2015 2:18 pm 
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Very nice.

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Mon Jun 22, 2015 8:11 pm 
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Hi!

Sweet!

Primarch

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Tue Jun 23, 2015 11:28 am 
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beelzemetz wrote:
Does the palm glow?!?


It does. All painted. :)
Comes with a build in portal for the angry robots to pour out and wreck havoc!

Have yet to decide if the hand or the altar becomes the blitz/tomb complex.
Opinions? :)

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Tue Jun 23, 2015 3:11 pm 
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Looking forward to seeing these at Exeter! (I hope?)


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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Wed Jun 24, 2015 10:38 am 
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Received a new update this morning. :)
Just some last fine tuning and then the objectives would be done.
Again, very happy how David/Vidpui translated my direction/vision for them.

The Destroyer Lord is done as well, so just big old daddy Cthulhu left :)

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Blip wrote:
Looking forward to seeing these at Exeter! (I hope?)


That's the plan!
Though i will likely have only one game of practise with the whole race beforehand so apologies in advance if i need to consult my army book more then usual. :)

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Last edited by MrGonzo on Wed Jun 24, 2015 12:46 pm, edited 2 times in total.

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Wed Jun 24, 2015 10:40 am 
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MrGonzo wrote:
That's the plan.
Though i will likely have only one game of practise with the whole race beforehand so apologies in advance if i need to consult my army book more then usual. :)


Not a problem if it means I get to beat you this time! ;-)


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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Wed Jun 24, 2015 12:43 pm 
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Blip wrote:
MrGonzo wrote:
That's the plan.
Though i will likely have only one game of practise with the whole race beforehand so apologies in advance if i need to consult my army book more then usual. :)


Not a problem if it means I get to beat you this time! ;-)



Haha, you're welcome to try!
Looking forward to your potential game :)

The freelance painter just had a great surprise for me, showing me the huge progress he made on Cthulhu! :o :o :o *with me thinking he hasn't even started him yet

Going through the revision process at the moment.
My initial mood boards for the commission included some specific colour references for Cthulhu and I think he again did a fantastic job translating it into miniature art.

Wasn't sure about the pink mouth tentacles first but they are growing on me by the second.
Guess otherwise the figure would have been too monotone within the stark contrasts of the rest of the army.

What you guys think? :)

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 Post subject: Re: Gonzo's Factory, now with more Angry Robots
PostPosted: Wed Jun 24, 2015 2:08 pm 
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How the hell does anybody paint like that? Jesus wept.

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