Tactical Command
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[Nids] Hive Mind...
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=2345
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Author:  Lextar [ Tue Dec 20, 2005 7:04 pm ]
Post subject:  [Nids] Hive Mind...

Well... not sure if this is a terrain piece or an actual monster... yet.

Anyway... yet another new project... hopefully one I will finish.

Tyranid Project





Author:  Markconz [ Tue Dec 20, 2005 9:12 pm ]
Post subject:  [Nids] Hive Mind...

Excellent work Lextar!

Author:  primarch [ Tue Dec 20, 2005 10:24 pm ]
Post subject:  [Nids] Hive Mind...

Hi!

Very interesting!

Primarch

Author:  stormseer [ Wed Dec 21, 2005 12:22 am ]
Post subject:  [Nids] Hive Mind...

Oooh.. gooey. :D
Looks ace Lex!

Author:  MaksimSmelchak [ Wed Dec 21, 2005 4:45 pm ]
Post subject:  [Nids] Hive Mind...

Hi Lextar,

Looking good... :)

Shalom,
Maksim-Smelchak.

Author:  Dwarf Supreme [ Wed Dec 21, 2005 4:48 pm ]
Post subject:  [Nids] Hive Mind...

Nice job. :cool:

Author:  Lextar [ Sun Jan 08, 2006 10:16 pm ]
Post subject:  [Nids] Hive Mind...

Well... I'm taking yet another break from all this. Made some progress on this so check the page again.

I now have four standard squads of Termigaunts painted and thinking of doing some Gaunts with Devourers. Who knows.

I sorta in the process of converting my table in the study yet again... due to additional wife being here, she needs room here as she hogs up the PC. Anyway... getting off topic.

Hopefully I'll get the second layer painted and start on the third layer... although not sure how I want it to look yet.

Anyone got any ideas? I was thinking of a shell like creature... but like a bird sitting on a nest of eggs, it'll have a head and some spines and cannons to protect iteself, but it won't be able to move.

Author:  Markconz [ Sun Jan 08, 2006 11:03 pm ]
Post subject:  [Nids] Hive Mind...

Quote (Lextar @ 08 Jan. 2006 (20:16))
due to additional wife being here,

You have an extra one?  :80:  :D

RE scenery: I'm not sure about how to paint it, but I look forward to seeing how it turns out!

Author:  Legion 4 [ Mon Jan 09, 2006 12:49 am ]
Post subject:  [Nids] Hive Mind...

Wow !   NeAT ! :;):

Author:  Dwarf Supreme [ Mon Jan 09, 2006 3:44 pm ]
Post subject:  [Nids] Hive Mind...

Quote (Markconz @ 08 Jan. 2006 (22:03))
Quote (Lextar @ 08 Jan. 2006 (20:16))
due to additional wife being here,

You have an extra one? ?:80: ?:D

I don't know about anyone else, but I've found that having one wife is more than enough.  :D  :laugh:

Author:  primarch [ Mon Jan 09, 2006 9:45 pm ]
Post subject:  [Nids] Hive Mind...

Quote (Dwarf Supreme @ 09 Jan. 2006 (09:44))
Quote (Markconz @ 08 Jan. 2006 (22:03))
Quote (Lextar @ 08 Jan. 2006 (20:16))
due to additional wife being here,

You have an extra one? ?:80: ?:D

I don't know about anyone else, but I've found that having one wife is more than enough. ?:D ?:laugh:

Hi!

Agreed.

I'd advocate on methods of reducing the number, not increase it...  :devil:

Primarch

Author:  Mojarn Piett [ Tue Jan 10, 2006 8:19 am ]
Post subject:  [Nids] Hive Mind...


Anyone got any ideas? I was thinking of a shell like creature... but like a bird sitting on a nest of eggs, it'll have a head and some spines and cannons to protect iteself, but it won't be able to move.


A shell (for protecting the eggs) sounds good. And as we are talking about 'nids there are the obligatory tentacles. Both for moving the eggs and lashing at intruders.
Author:  Lextar [ Wed Jan 11, 2006 10:10 pm ]
Post subject:  [Nids] Hive Mind...

haha... I meant the room has an additional occupant other than me.

hmm... tentacles... not sure as there won't be eggs, they just bulbous bits.

Author:  Mojarn Piett [ Thu Jan 12, 2006 8:05 am ]
Post subject:  [Nids] Hive Mind...

Ah, I see I misunderstood your intent. I thought you were after some kind of Norn Queen type critter.

Well, the tentacles are good for ripping apart intruding meat things so IMO would still fit in just fine.  :8):

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