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Dark Angle detachemnts http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=22912 |
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Author: | S'Cipio [ Fri Mar 30, 2012 5:45 am ] |
Post subject: | Dark Angle detachemnts |
So, give me some advice. If you paint up multiple datachments of Dark Angels, how do you distinguish them from one another? I may try putting the Dark Angel emblem on one shoulder, but I don't think I want to try putting numbers on the other; and even if I did I don't think they'd help you much at arm's lenght on the tabletop. Would you vary the color on somehthing? -Allen McCarley |
Author: | SpeakerToMachines [ Fri Mar 30, 2012 9:29 am ] |
Post subject: | Re: Dark Angle detachemnts |
S'Cipio wrote: If you paint up multiple datachments of Dark Angles, how do you distinguish them from one another? I'd make some of them oblique and some of them obtuse... ![]() Anyway, jokes aside, I use colors on the left pauldron: My 2st company uses blue markings, the 3rd company uses green markings. One tactical detachment uses a vertical Party Per Fess, the other a Party Per Pale. The assault and devastator detachments uses solid color on the pauldron, and uses a colored helmet to distinguish them from tacticals (I only have the old SM minis, so all my marines are identical - no HW or jumppacks). Assault marines have red helmets, devastators have blue helmets. (Heraldry references: http://en.wikipedia.org/wiki/Heraldry http://en.wikipedia.org/wiki/Division_of_the_field) It's reasonably simple and quick, and easy to pick out in the field (and when sorting them after the battle). |
Author: | enri [ Fri Mar 30, 2012 10:12 am ] |
Post subject: | Re: Dark Angle detachemnts |
coloured helmets is the way forward: My BA army uses the old yellow / assault marines, blue / devastators codex colouring ![]() If you're being a purist though and want everything green.. then helmet colours aren't so good ![]() My suggestion would be to paint weapons red, should be painfully obvious who's who on the tabletop at a glance. 2 big red blobs? devastators... lots of sticky up pointy red sticks? assault marines... ! |
Author: | Curis [ Fri Mar 30, 2012 12:28 pm ] |
Post subject: | Re: Dark Angle detachemnts |
Dark Angles!? ![]() |
Author: | Spectrar Ghost [ Fri Mar 30, 2012 2:48 pm ] |
Post subject: | Re: Dark Angle detachemnts |
That image is really nerdy. I approve. |
Author: | moocifer [ Fri Mar 30, 2012 3:02 pm ] |
Post subject: | Re: Dark Angle detachemnts |
I think the really "dark" angles are the obtuse ones .. that 135° is a right dimwit !! |
Author: | carlisimo109 [ Fri Mar 30, 2012 4:12 pm ] |
Post subject: | Re: Dark Angle detachemnts |
Markings on the pauldrons or knee pads... Or different color guns, or basing. |
Author: | Curis [ Fri Mar 30, 2012 5:15 pm ] |
Post subject: | Re: Dark Angle detachemnts |
moocifer wrote: .. that 135° is a right dimwit !! No. 90° is a right dimwit. |
Author: | Spectrar Ghost [ Sat Mar 31, 2012 1:13 am ] |
Post subject: | Re: Dark Angle detachemnts |
Ow. My brain. Don't you know activating the ventral pun cortex causes pain in about 16% of adults? |
Author: | S'Cipio [ Sat Mar 31, 2012 8:18 am ] |
Post subject: | Re: Dark Angle detachemnts |
SpeakerToMachines wrote: S'Cipio wrote: If you paint up multiple datachments of Dark Angles, how do you distinguish them from one another? I'd make some of them oblique and some of them obtuse... ![]() <forehead smack> I can't believe I did that twice in the same post. You're joke did give me one idea; If I did three detachments of tacticals, I could mount one detachment facing 30 degrees to the left on their stands, mount one of them facing front, and mount the third facing 30 degrees to the right. No, I don't think this would look good in a game and I'm not really going to do it, but I bet it would look cool in the army photo. -Allen McCarley |
Author: | dptdexys [ Sun Apr 01, 2012 10:45 am ] |
Post subject: | Re: Dark Angle detachemnts |
For my old Marine armies I use the position of the Heavy weapon trooper to differentiate the formations. Have the heavy weapon trooper on the left for 1 formation, on the right for another and center for another. You could do similar with the Devastators too. |
Author: | jimmyzimms [ Sun Apr 01, 2012 4:58 pm ] |
Post subject: | Re: Dark Angle detachemnts |
enri wrote: If you're being a purist though and want everything green.. then helmet colours aren't so good ![]() My suggestion would be to paint weapons red, should be painfully obvious who's who on the tabletop at a glance. 2 big red blobs? devastators... lots of sticky up pointy red sticks? assault marines... ! DA studio armies tend to go with colored weapons (predominately red) so while not completely cannon its the next best thing to fluff ![]() |
Author: | S'Cipio [ Wed Apr 04, 2012 3:56 am ] |
Post subject: | Re: Dark Angle detachemnts |
dptdexys wrote: For my old Marine armies I use the position of the Heavy weapon trooper to differentiate the formations. Have the heavy weapon trooper on the left for 1 formation, on the right for another and center for another. You could do similar with the Devastators too. ![]() So simple and brilliant! I'm not sure I'll go this way, but this is definitely worth thinking about. It would then leave more "minor color variations" I could use to distinguish between companies. (Not that I think I'd ever field more than one tactical *company* at a time.) -Allen McCarley |
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