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Prosies: Grots http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=2240 |
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Author: | nealhunt [ Wed Jul 13, 2005 5:23 pm ] |
Post subject: | Prosies: Grots |
It seems to be a very common problem among us old salts that there is a preponderance of boyz and a severe lack of grots. I tried to convince Jervis that the new Ork sprues needed to have more grots than a multiple-of-warband number in order to accomodate upgrades, but alas, it was not to be. So... Has anyone come up with a grot proxy model that they particularly like? |
Author: | Reaversbane [ Wed Jul 13, 2005 5:30 pm ] |
Post subject: | Prosies: Grots |
I've attempted to make bases of squigs, using BB pellets (which come off as giant squigs...), and rolled up balles of green stuff. I aint been that keen on the results, but someone with superior modelling skills may be able to produce something decent... |
Author: | MaksimSmelchak [ Wed Jul 13, 2005 6:55 pm ] |
Post subject: | Prosies: Grots |
Hi Guys, There was the idea awhile back to make "rice Grotz." Seriously, I would use the smaller original Ork models as Grtoz if you can't get anything better. Paint them distinctly and they'll do the job. Shalom, Maksim-Smelchak. |
Author: | dafrca [ Wed Jul 13, 2005 7:25 pm ] | ||
Post subject: | Prosies: Grots | ||
Except that would gut a good two thirds of my boyz... ![]() dafrca |
Author: | nealhunt [ Wed Jul 13, 2005 7:32 pm ] |
Post subject: | Prosies: Grots |
I can't bring myself to use rice grots. I have been using the older minis to "stretch" my grots stands. Typically, it's 3-4 grots, 1 old boy, and 0-1 "character" models to represent minders and such. I still find it really hard to stretch them very far, especially considering that I have a shortfall in the dozens of stands compared to the lists I want to build. I hadn't thought of the idea of using a mix of squig and grot stands, though. That could provide some substantial stretch. Any ideas on materials (besides bb's)? I wonder if something like poppy seeds could work - large enough to be distinguished from base flock/texture, but small enough to look in scale? |
Author: | Markconz [ Wed Jul 13, 2005 10:06 pm ] |
Post subject: | Prosies: Grots |
How about going for an absolute maximum of 3 grots per base, and fill the rest out with runtherdz etc, and even leave some at 3 per base - eg a runtherd and two grots. The squig idea is a good one too. Personally I'm just going with my current ratio of stndard numbers of Grots. I can see how more would be really good... but I'm going to try and work around it... I almost think there is something wrong with the list that they are so important. In the last edition they were expndable rubbish which the orks ignored... now they are crucial to absorb casualties in firefights and close combats and whether a big warband wins or loses will depend on numbers of grots hanging around ![]() |
Author: | nealhunt [ Wed Jul 13, 2005 11:03 pm ] |
Post subject: | Prosies: Grots |
I almost think there is something wrong with the list that they are so important |
Author: | dafrca [ Thu Jul 14, 2005 1:45 am ] |
Post subject: | Prosies: Grots |
I can't bring myself to use rice grots. |
Author: | MaksimSmelchak [ Thu Jul 14, 2005 2:20 am ] | ||
Post subject: | Prosies: Grots | ||
Hi Guys, I think Markco has a good point. Base fewer models on your stands. This looks fine especially if you use a circular stand like a 3/4" fender washer or a small coin. Shalom, Maksim-Smelchak. |
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