Tactical Command
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Otter FAQ
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=21353
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Author:  Otterman [ Tue Sep 13, 2011 3:40 pm ]
Post subject:  Otter FAQ

Q: That Otterman, is he mental, or something, like the Rainman?
A: Yes, but not as smart. Probably has a touch of Asperger's Syndrome, definitely has a lot of stuff going on.

Q: Such as?
A: He's the head software engineer for a 100+ person company, has shared custody of a sarcastic 7 year old girl, is a boyfriend of a brown Asian hotty, toy maker, mold pourer, and metal spinner.

Q: Why is he always asking for my address?
A: You would be surprised how often people move and don't tell me. Or tell me, and I forget to update my address list. At any rate, it's always easiest to have it in a recent PM chain.

Q: Why don't you make a proxy for (insert favorite toy soldier here)?
A: I'm sorry, what? Can you speak up? I'm a little deaf in that ear.

Q: Why does it take so long to make toys?
A: For a jillion reasons. Mainly, it's not my day job, and as you can see from above, not much spare time is available.
Additionally, there are a lot of steps:
1) Make 3D design.
2) Submit for plastic 3D prototype print. This used to be fast, but Fineline stopped making the good stuff, and Shapeways is SLOW.
3) Evaluate prototypes by making a silicon mold, and trying test casts. This helps reveal problems in the design, such as with undercuts.
3A) If necessary, revise and repeat steps 1, 2, and 3.
4) Submit 3D design to Todd Boyce NinjaMagic. He's usually also super busy with Real Life, and I have various competitors for his time.
5) Fix problems with the design that previous steps didn't catch.
6) Print the design at super high resolution.
7) Get a jewelsmith to perform an investment cast.
8) Correct problems in steps (6) and (7).
9) Once bronze masters are available, sweet talk a local metalsmith into making molds.
10) Wait 1d20 + 4 weeks.
11) Victory!

Q: Where did you learn how to do this?
A: I taught myself how to use the 3D program Moment of Inspiration (http://www.moi3d.com), as well as how to make silicon molds.
The Ninjamagic / metalsmith connections were formed by keeping my ears open.

Author:  kyussinchains [ Tue Sep 13, 2011 4:08 pm ]
Post subject:  Re: Otter FAQ

metal spinner..... conjures up the image of you riding an exercise bike whilst cranking some Judas Priest.....

Author:  Legion 4 [ Tue Sep 13, 2011 4:12 pm ]
Post subject:  Re: Otter FAQ

Good to know ... ;D

Author:  Lord Aaron [ Tue Sep 13, 2011 6:14 pm ]
Post subject:  Re: Otter FAQ

"and mental spinner, deitie to many fallowers and Jedi Master."

There, fixed it for you. lol.

Author:  wargame_insomniac [ Tue Sep 13, 2011 7:08 pm ]
Post subject:  Re: Otter FAQ

Definitely lot of stuff going on.

Why don't you make a proxy for the Death Star in 6mm scale?

:)

James

Author:  braxat2000 [ Tue Sep 13, 2011 7:19 pm ]
Post subject:  Re: Otter FAQ

Otterman is COOL!!!

Would you consider doing 6mm figures of famous people in history?
I would also like you to do as quickly as possible the southpark boys in 6mm
Thanks.

Author:  epic [ Tue Sep 13, 2011 7:23 pm ]
Post subject:  Re: Otter FAQ

Oman,
Glad to hear your keeping busy, still have not forgot about the church bits, I feel your pain about been in charge of a large number of people,

regards epic

Author:  SpeakerToMachines [ Tue Sep 13, 2011 7:57 pm ]
Post subject:  Re: Otter FAQ

wargame_insomniac wrote:
Why don't you make a proxy for the Death Star in 6mm scale?


I second that. What's the ballpark cost of a 480m diameter sphere of resin? I assume metal is right out :)

Author:  Otterman [ Tue Sep 13, 2011 8:54 pm ]
Post subject:  Re: Otter FAQ

The way Lucas did the trench run scenes were to cast a bunch of modular components and array them. Starship Modeller used to sell some.

So, I imagine we could do it the same way. Get a ball half a kilometer across, cast millions of slightlycurved plates, and start gluing. Easy!

(Math happens)...

OK, assuming that our modular plates are 10 cm on an edge, then we'll need about 80 million of them.

Author:  Otterman [ Tue Sep 13, 2011 8:55 pm ]
Post subject:  Re: Otter FAQ

Or rather I should say, the way ILM did the trench run scenes...

Author:  KivArn [ Tue Sep 13, 2011 8:58 pm ]
Post subject:  Re: Otter FAQ

If every user on the forum makes 10 a day will have it done in 10 years... easy :)

Author:  carlos [ Tue Sep 13, 2011 9:44 pm ]
Post subject:  Re: Otter FAQ

Pics of hot girlfriend or GTFO

Author:  Spectrar Ghost [ Tue Sep 13, 2011 10:22 pm ]
Post subject:  Re: Otter FAQ

carlos wrote:
Pics of hot girlfriend or GTFO

Photobucket, my friend.

Author:  Otterman [ Tue Sep 13, 2011 10:34 pm ]
Post subject:  Re: Otter FAQ

Yeah, I need to stick those back up there.

Author:  Dobbsy [ Tue Sep 13, 2011 11:58 pm ]
Post subject:  Re: Otter FAQ

carlos wrote:
Pics of hot girlfriend or GTFO


spectrar ghost wrote:
Photobucket, my friend.

Stalkers! :D

Also I think process number 2 should have been:
2) Name new item with often-indecipherable naming scheme
2a)Confuse prospective customers with said often-indeciperable naming scheme.

And then of course...
Question 12: How do I decipher O'man speak?
Question 13: Is there an O'man dictionary?

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