Tactical Command
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D.Knight Shamalan
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=20619
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Author:  fattdex [ Mon Apr 25, 2011 6:21 am ]
Post subject:  D.Knight Shamalan

Image Image

http://www.youtube.com/watch?v=QyCrjeENmis

So many little bits... o so many little bits...
I have to add the side guard on the thigh, add some ribbing on the leg frame and some rivets (what is the reccomended rivet size again?)

I'm thinking i may need to ad some 'ribbing' between the back of the big piston and the back of the leg, so it casts properly, that could be trimmed away with a hobby knife like flash
(ps this will be the left leg)
(pps youtube vid changed to truesilver armour. I can't get a good avi render out of my program on this machine so I just installed virtualdub for avi creation. great little program! with my system set up to rock and roll now i will finish the leg tomorrow, onto the feet and titan underpants.)

Author:  Armand [ Mon Apr 25, 2011 1:23 pm ]
Post subject:  Re: D.Knight Shamalan

Whoa!

Author:  BlackLegion [ Mon Apr 25, 2011 2:29 pm ]
Post subject:  Re: D.Knight Shamalan

Ok..now i get exited :D

Author:  deacon [ Mon Apr 25, 2011 3:10 pm ]
Post subject:  Re: D.Knight Shamalan

sweet! what program are you using?

Author:  fattdex [ Mon Apr 25, 2011 4:55 pm ]
Post subject:  Re: D.Knight Shamalan

I use Lightwave3d (9.6)

Author:  semajnollissor [ Mon Apr 25, 2011 5:31 pm ]
Post subject:  Re: D.Knight Shamalan

On the back of the leg, where you show 2 pistons and a pair of cables going to those pistons, I suggest you make that into a single piston with a single cable.

The undercut is minor, but having a single piston (instead of the appropriate two) will save you some hassle for casting, and making the change won't 'ruin' the model for any reasonable person.

Author:  fattdex [ Mon Apr 25, 2011 6:06 pm ]
Post subject:  Re: D.Knight Shamalan

I was thinking of kind of plugging that middle area up with a triangular blocking piece extending out to the top of the 'ankle' piston. Should fix a few probs, will post example tomorrow.

Author:  Otterman [ Mon Apr 25, 2011 7:24 pm ]
Post subject:  Re: D.Knight Shamalan

When you design the crotch, be sure to put the word "TITAN" on there.

Author:  semajnollissor [ Mon Apr 25, 2011 7:59 pm ]
Post subject:  Re: D.Knight Shamalan

Or Wendy

Author:  fattdex [ Tue Apr 26, 2011 3:35 pm ]
Post subject:  Re: D.Knight Shamalan

When rivets attack

Image

Author:  Otterman [ Tue Apr 26, 2011 3:40 pm ]
Post subject:  Re: D.Knight Shamalan

Needs more cowbell.

Author:  fattdex [ Tue Apr 26, 2011 3:58 pm ]
Post subject:  Re: D.Knight Shamalan

Scale shot with Easter Egg
Image

Author:  ceimeifukan [ Tue Apr 26, 2011 4:07 pm ]
Post subject:  Re: D.Knight Shamalan

If it wasn't floating I'd be totally fooled into thinking you were just taking photos of a finished model! That's just amazing work

Author:  Otterman [ Tue Apr 26, 2011 4:12 pm ]
Post subject:  Re: D.Knight Shamalan

Yeah, what renderer (and materials therein) are you using?

Author:  fattdex [ Tue Apr 26, 2011 4:42 pm ]
Post subject:  Re: D.Knight Shamalan

Lightwave native renderer with 3 lights, no gi in this shot but rendering an anim using final gather, gnats pube of a difference in look though. Surface is reflective with an hdr image map. I do lots of light setup and surface fakery at my job ;-)

Ps, this is the paint scheme for my epic/40k gk army- have the chrome paint and airbrush in the mail

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