adam77 wrote:
Do you have a website?
http://www.microworldgames.comDwarf Supreme wrote:
For me a dedicated ruleset would be most important, with good background fluff helping. What might also help would be minis that could be used in other game systems, not just fantasy. I personally don't know of any 6mm fantasy rules, but I can think of generic fantasy minis that could be used in Epic.
http://www.microworldgames.com/product_ ... cts_id=104$11.00 Or[c]osaur/Mukakil? Seems to be a good price point.
I feel a little sheepish commenting at the length below...especially because your figures have been on my "would like to buy" list for an awful long time with no actual cash outlay. Nevertheless...
I think your release stategy has been good -- I can feel myself weakening each time I see a new complete army... I don't think dribs and drabs would make that much difference to me. As to the next armies: Lizardmen would be very cool, and good in the Warmaster context. Demons are another very neat Warmaster Army, and also fairly genre-independent (i.e. I can imagine a significant interest amongst E:A players).
I'd think about a higher price point for a larger batch of command figures -- especially at 6mm scale, it's important to provide some diversity to the formations in order to catch the eye.
I'm not sure I'd be that concerned about rules themselves so much as finding a venue to show your figures in play: batreps and pictures from a Warmaster game, or from an Impetus Fantasy/ DBF Game (two fairly different mounting systems) would be particularly helpful. One crucial problem I see with the microworldgames.com website (which is, by the way, shared by most of its competitors) is the fact that it's hard to visualize the figures actually in play... and so you miss out on one of the strongest arguments for 6mm scaling -- it's actually possible to paint up and play with the scale fairly easily and quickly.
[edit] looking more closely, I do notice that the Gnoll warriors are nicely painted and based, as are most of the Woodland realm folks. That said, I'm not sure that the basing does the scale justice -- for me at least, part of the attraction to 6mm scale is that the basing can be more scenic/more interesting, and in fantasy/pre-industrial, you can actually set out the minis in a fair facsimile of historical formation. The bases displayed on the website instead look like WM 10mm bases, but with less detail.
Back to rules... I'd only go into rules design for its own sake: to fill a niche/void in fantasy rules, and/or a void that can be particularly easily addressed at 6mm. Siege rules and campaign rules come to mind, especially because Z-scale sieges seem to be a reasonable endeavor, and because they were a climactic episodes in a certain venerable trilogy. Or perhaps hex-based rules intended for use with (e.g.) heroscape 1.5" hexes.
Finally, can you negotiate a distribution agreement with Baccus (and/or, show scale comparisons?) This sort of thing might be an excellent 'force multiplier.' And another interesting ruleset might go in a Victorian/steampunk direction: Orc's Drift/Space 1889.