Tactical Command
http://www.tacticalwargames.net/taccmd/

How big can WE get?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=7&t=13950
Page 1 of 2

Author:  Tepoc [ Thu Nov 13, 2008 3:07 am ]
Post subject:  How big can WE get?

So I'm looking wistfully at the Baneblade model and find myself wondering if it could reasonably be turned into something for epic.

Probably not anything for an army list but perhaps some kind of objective/terrain feature?

Anyone who's seen some of the stuff I do (I'm mostly a builder/painter) know that I love the big vehicles.

Idea's I've had
Space Marines are sometimes known for having mobile fortress monasteries.

Some imperial mining outposts are self-contained mini hives that have limited mobility.

In the dark age of technology Humans created some fighting machines called Juggernauts (from Rogue trader)...

Dark Mechanus are always trying to create the newest death machines for their infernal masters. Anything is possible in the Warp...

Cheers!
Tepoc
PS anyone wants to look at my galleries they're at www.pbase.com/tepoc

Author:  Legion 4 [ Thu Nov 13, 2008 4:20 am ]
Post subject:  How big can WE get?

Check Baccus's Command Horizon line, their Centaur aliens have some nice Large mobile fortresses ...  :alien:

Author:  semajnollissor [ Thu Nov 13, 2008 4:59 am ]
Post subject:  How big can WE get?

I think a real challenge when it comes to converting a 40k scale anything into an epic scale piece is insuring that the scale of the fine details are correct. For example, the rivets on the baneblade will be a dead giveaway that it is a 40k scale piece, so you might want to scrape all those off. Also, the panel slabs could be scaled to a more appropriate size by painting or modeling sub-panels (the guys over at starshipmodeler.com call it an "aztec" pattern). The guns can be brought into scale by adding multiple, small recoil cylinders and additional support structure to imply the unbelievable mass of the guns.

Structurally, there are other issues. The tank treads won't really look right; the tread segments are too thick compared to their width (at least when compared to other large epic vehicles). Also, the tread loop runs too high up the side of the vehicle (again, compared to other large epic vehicles). That doesn't even get into the real world issues like can such a large vehicle really get around usefully on that tread arrangement. Hatches are a problem, too. Even in the cases where a 3-4 story high door is appropriate (such as in a large cargo craft), the door framing won't be in scale with other epic pieces, much less the handles.

Basically, I think you need to hide all of the 40k scale details (hatchs, rivets, vent panels, etc.) under a veneer of epic scale details, then make the treads appear to loop around much lower to the ground.




Author:  malika [ Thu Nov 13, 2008 11:04 am ]
Post subject:  How big can WE get?

What's a Juggernaut?

I like the idea of a movable mini hive. Over at the Anargo Sector Project we have a world which has moving mining cities because the planet's surface is too hot to live on, so the cities move and mine to stay on the dark side of the planet. These are huge constructs originating from the Golden Age of Technology. Perhaps you could create one of those things?

Author:  DaCone2 [ Thu Nov 13, 2008 11:13 am ]
Post subject:  How big can WE get?

There was something in the book double eagle i think was called a land carrier. ( or something similar )
This was a stupidly large mobile airfield on tracks that had loads of defences etc and was used by the chaos against the imperials. Actually, to be honest i think the baneblade might actually be too small :S

Largest cannon superheavies so far would be the Hellbore, Capitol Imperialis, mega gargant and the imperator




Author:  Tepoc [ Thu Nov 13, 2008 1:37 pm ]
Post subject:  How big can WE get?

It's actually called a "Mass Carrier" and I'm already working on one...

http://www.pbase.com/tepoc/mass_carrier

What I'm looking at is something to make out of a baneblade... If it just looks too hard I might scratch it instead but that kit comes with sooo many nice detail; bits that are easily modded into epic.

I really like the mining facility, not just for the Mad Max diorama that it would require (with Orks of course), but for the fiddly detail that I live on.

Another idea would be a mobile defense laser installation. Or a mobile titan repair facility...

Cheers!
Tepoc

Author:  daemonkin [ Thu Nov 13, 2008 1:55 pm ]
Post subject:  How big can WE get?

I was watching your log of the mass carrier project on Specialist Games but the last i seen of it was adding the Chaos Star to the decking. Any further progress?

D.

Author:  Warmaster Nice [ Thu Nov 13, 2008 2:06 pm ]
Post subject:  How big can WE get?

Interesting ideas. I agree though: Extensive work with fine details is needed for this to look right.

When building a large model it is tempting to have large flat areas. However when building larger models I always have a regular sized vehicle next to it. If the thing is to look right I want to hit about the same "texture density" on the large model. Ie. Having large areas without anything is a big nono in my book.

I remember seeing (I think it was in the BFG parts of the forum) someone scratch building a Star Wars Star destroyer. The model is actually a fairly good example: The basic shape is simple enough, but to give an impression of size the tiny detail becomes very important: The "techy" looking areas sandwhiched between the upper and lower sides of the model is an important feature to give a sense of size.


Although much smaller than what you have in mind, my CI conversion illustrates my point:
At first I just put the basic shape together from plasticard. It is a lot of work, but I tried to cover the entire model with textures and shapes that you would recognize from other Epic models. The gothic windows are the same size as the ruins spures, the infantry statues (obviously), and the spaced armor plating similar to lucius pattern titans. Looking at the model I still feel the treads are the most problematic part of the model since they still look oversized and are too easily recognizable as 40k bits.
Using 40k parts as a basis for Epic models is cool, but they require extensive camouflage IMO :)


The mobile mining platform sounds like a really cool project: Adding some model railroad refinery bits, or maybe an offshore drilling platform drill tower would be an interesting start.




Author:  Tepoc [ Thu Nov 13, 2008 2:06 pm ]
Post subject:  How big can WE get?

It's back out but there's a 1 year old baby who limits me...

Cheers
Tepoc

Author:  Dwarf Supreme [ Thu Nov 13, 2008 3:12 pm ]
Post subject:  How big can WE get?

I agree that converting a 40k model to epic is a challenge, but the treads might not be as problematic as you might think. Take a look a at the treads on the NASA crawler (the thing that carries the shuttle to the launch pad) or massive excavators. Their treads are huge!

Warmaster, I think the treads on your CI look just fine.

Author:  Ghudra [ Thu Nov 13, 2008 3:54 pm ]
Post subject:  How big can WE get?

As mentioned by semajnollissor & others, you would really need to do some extensive work/converting to cover up the 28mm 40K features.  The problem here is that, since your end result will eliminate most of the original kit's defining features, you would probably be better off starting with something other than a Baneblade.  Besides, the Baneblade is a pretty miserable kit to use considering the running gear is molded as part of the frame and the tracks are in sections.

The mobile mining platform is a great idea and it would give you some wonderful options for modelling.  Landing pads or bays for cargo flyers, a smattering of defense weapons, drilling rigs, refinery structures, vent ports for ejecting tailings, & pretty much anything else that strikes you as fitting. :))

Author:  daemonkin [ Thu Nov 13, 2008 4:14 pm ]
Post subject:  How big can WE get?

Sort of like a big sand crawler from Star Wars?

D.

Author:  Moscovian [ Thu Nov 13, 2008 5:25 pm ]
Post subject:  How big can WE get?

6mm figures dotting the piece would most certainly help.  I had seen some amazing Ork stuff done in the past (the details elude me) but I seem to recall Ork Boyz loading ammo, swinging wrenches, dangling from ropes, etc.  It gave the sense of scale quite well.

Author:  Tepoc [ Thu Nov 13, 2008 7:50 pm ]
Post subject:  How big can WE get?

That's the idea. The problem I guess I'm dealing with is that I'm wondering if it's worth it to get the kit or just scratch it.

Sure the Baneblade is expensive but so is plasticard an my time.

If I can shorten a project by 10-20 hours by not building a frame or tracks then it will probably be worth it.

For example my leviatian cost 30 hours and $40 of plasticard and it is about 1/20th the size.
http://www.pbase.com/tepoc/epic_leviathan_wip

Of course I wouldn't start anything new until the mass carrier is done, and a few other projects...

Cheers!
Tepoc

Author:  Otterman [ Thu Nov 13, 2008 9:01 pm ]
Post subject:  How big can WE get?

Jeez, that thing looks good.

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/