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Next up for 3D land

 Post subject: Next up for 3D land
PostPosted: Fri Nov 28, 2008 9:19 pm 
I'm sorry BlackLegion, I don't understand your question. Do you mean "What are you holding?" I'm holding the plug on the end of the Heckhammer cannon. Once it's cast in resin you can clip that part off and pin it to the Baneblade.

Money solves many problems, dear Warhead.

The denizens near the Maze, called the Alkelda region, have a different sort of way of interacting with warp points. Their battle tenders have a way of using probability near the warp point and so jump out a variable distance, rather than right on top of the WP. The equipment is bulky, so battle riders are carried. WP assaults in this region of space happen as a flood of invaders scattered around the contested area, rather than a single file death march. Refer to Alkelda Dawn for more information. You should be able to find lots of unsold copies within the web.

I wrote a few scenarios about the initial clashes between our protagonists, the Vestrii, and their invaders, the Kess and J'Rill.


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 Post subject: Next up for 3D land
PostPosted: Fri Nov 28, 2008 10:02 pm 
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Your answer proofed that you understood me perfectly :D
I just wondered because this peg seems to be at the business end of the mussle (= the projectile will leave the mussle in the direction of your fingers.).

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 Post subject: Next up for 3D land
PostPosted: Fri Nov 28, 2008 11:51 pm 
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MMmmMMmmMMM Zombie Robot goodness!!  :wow:

-Malakai

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 Post subject: Next up for 3D land
PostPosted: Tue Dec 02, 2008 9:39 pm 
I was foolish to make the holes on the sides of the heckhammers so deep and flat. I'm going to have a hard time molding them right, then keeping the little bits of rubber intact.

Should have gone with a shallower, sloped hole.


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 Post subject: Next up for 3D land
PostPosted: Tue Dec 02, 2008 9:53 pm 
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Would it be possible to partially fill the hole with a dot of putty to ease the problems with casting?

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 Post subject: Next up for 3D land
PostPosted: Tue Dec 02, 2008 9:57 pm 
That's so crazy, it just might work!


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 Post subject: Next up for 3D land
PostPosted: Wed Dec 03, 2008 6:26 pm 
This will be non-sequitur, but I wanted to make this known. I will not design human skulls into any of my works.

Part of this is because I think they're passe and overused. The other part is because my girlfriend is Cambodian.

Non-human skulls, particularly skinny robot heads, are OK.


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 Post subject: Next up for 3D land
PostPosted: Wed Dec 03, 2008 9:19 pm 
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The other part is because my girlfriend is Cambodian.

Understandable and respected view so no arguments from me.

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 Post subject: Next up for 3D land
PostPosted: Fri Dec 05, 2008 9:41 pm 
Past projects:

The Arma enclosure was done in 3 separate ways, but I settled on Todd Boyce of NinjaMagic. He's the bronze guy

Name                    When        3D Technique    Result / Status
----------------------------------------------------------
Necron Pylon            Mid 2007    Stratasys 3D    Utter failure
Monolith                Mid 2007    Stratasys 3D    Utter failure
Obelisk                 Mid 2007    Stratasys 3D    Utter failure
Zombie Euro Robot Symbol Mid 2008   Acu-Cast        Short term production, molds deprecated

Arma enclosure          Aug 2008    NinjaMagic      Success! Travelling abroad
Arma weapons            Aug 2008    Acu-Cast        Success!
   Artillery
   Mortar
   Flak

Zombie robot pillars    Aug 2008    Acu-Cast        Success!
ZR control point        Aug 2008    Acu-Cast        Success!
ZR summoning core       Aug 2008    Acu-Cast        Fiddly
ZR Gauss turrets        Aug 2008    Acu-Cast        Failure, too small

Starfire DD             Aug 2008    Acu-Cast        Failure, resolution too low, crappy model

Gothic window           Aug 2008    Acu-Cast        Success!

S-61 Bison tank         Nov 2008    GrowIt          Acceptable, in production $2.50 each

      Sep 2008    NinjaMagic      Success! Travelling abroad
Robot bug               Dec 2008    NinjaMagic      Success! Mold in progress
Heckhammer, small       Dec 2008    NinjaMagic      Adequate, rivet loss, mold in progress
Heckhammer, large       Dec 2008    NinjaMagic      Adequate, 1 rivet loss, mold in progress
Kess battle tender
   Bridge              Dec 2008    NinjaMagic      Success! Mold in progress
   Body                Dec 2008    NinjaMagic      Success! Mold in progress



Designed, in print queue              
----------------------------------------------------------
Siege tankette          Late Dec    NinjaMagic      Awaiting results of Kess molds
Square windowed wall    ?           Acu-Cast        Undamaged gothic window sections
Zombie robot turret     ?           Acu-Cast
Kirche windows          ?           Acu-Cast        Modelled after Dresdner Frauer Kirche
F&E counter             ?           Acu-Cast        My answer to Steve Cole's bad attitude
Anargo Manticore        ?           Acu-Cast        Original design by CELS


In Design              
----------------------------------------------------------
Petite Crabe            Jan 2009    NinjaMagic      2 of 8 pieces designed
Nectaris Nashorn        Jan 2009    NinjaMagic      .75 of 4 pieces designed
Kess battle tender
   Engine              Late Dec    NinjaMagic      Awaiting results of Kess molds


In flux / awaiting outcome of prior experiments
----------------------------------------------------------
More wall sections, architecural components
More CELS stuff, namely Valdor, Macaroth, BFG sections
Zombie Robot skimmers


Probable Nectaris Designs
----------------------------------------------------------
Variant Bison turrets
Slagger (Tank destroyer)
Octopus (MLRS)


Probable Krieg Designs
----------------------------------------------------------
Minotaur
Gorgon
Heavy field artillery
Medium field artillery


Probable Starfire Designs
----------------------------------------------------------
Kess battle rider
Vestrii scout



Lower priority Nectaris Designs
----------------------------------------------------------
Hawkeye anti-air
Grizzly tank
Polar Bear tank
Titan tank
Lenet tank
Falcon close space priority fighter


Lower priority Starfire Designs
----------------------------------------------------------
Vestrii cruiser
Vestrii fleet carrier
TFN light cruiser
TFN heavy cruiser
TFN battlecruiser
TFN SD
Orion CV
Gorm battleship


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 Post subject: Next up for 3D land
PostPosted: Fri Dec 05, 2008 9:46 pm 
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I knew you had a lot of projects going on, but I never realized how many. Thanks for the summary, O-man.

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 Post subject: Next up for 3D land
PostPosted: Fri Dec 05, 2008 10:02 pm 
Oh yeah, I will probably redo one of the heckhammers with a different rivet design.


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 Post subject: Next up for 3D land
PostPosted: Fri Dec 05, 2008 10:55 pm 
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Crazy idea I know, but why don't you just add the missing rivets afterwards - when you have the bronze but before you make the mould? Also, wouldn't half-spherical rivets work/mould better in general?

Otherwise, I have to say that your work is *very* impressive!  :agree:

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 Post subject: Next up for 3D land
PostPosted: Fri Dec 05, 2008 11:26 pm 
Because I suck at real world sculpting. Otherwise, a good idea for someone less clumsy than myself.

The Forge World superheavies have rather flattened/hemispherical rivets, and I don't like the way they paint up. I need nice flat surfaces to catch a drybrush.


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 Post subject: Next up for 3D land
PostPosted: Sat Dec 06, 2008 5:21 pm 
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Most impressive :)

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