mnb - As this is the first time I’ve done anything like this, I wanted to keep things fairly simple.
We used a map of 4 planets with 9 territories per planet. A victory allowed a player to claim 1 territory. If their army was painted then they could claim an extra territory per victory.
Once all territories were claimed, the players could then challenge eachother with the victor taking one of the losers territories.
The player with the most territories at the end, won the campaign (see map above). If there was a tie and one player controlled an entire planet, then that player would win the campaign.
Thanks for all the kind words

.
The Mega-Battle.Well, to celebrate the end of the campaign and have some last minute practice for the tournament, we played a Mega-Battle. Each of the 6 players bought a legal 3000pt army and we split the teams up into Imperial vs a loose coalition of Chaos forces.
Imperial team had:
•- Space Marines
•- Imperial Guard
•- Imperial Titan Legion
The non-Imperials consisted of:
•- Eldar
•- Traitor Guard (using the Steel Legion list)
•- Chaos Titan Legion (using the AMTL Titan list)
We played on a 10ft x 4ft board with 3 objectives each as per usual (objectives had to be 60cm apart).

I finally had an oportunity to use my Dies Irae Chaos Imperator Titan!

I planned to keep the Chaos Knights close to help protect the Chaos Imperator from Teleporting Terminators… It didn’t really work out as I’d planned!

Almost the entire Marine force started off the board (3 lots of teleporting Terminators and 2 fully loaded Thunderhawks).
The Imperial Warhounds came bounding through the ruined city to pick off important targets and get set up for the 2nd turn.

Meanwhile, the Leman Russ companies waited their turn.

As they began to slowly move forward, the Eldar launched a suprise aerial assault with their deadliest troops.

Fortune favoured the Leman Russ companies as they fought off the assault and won the Engagement.
Turn 2 saw the dreaded Terminator teleport attack. Fortunately for the Chaos Titan, the traitor forces won the Strategy roll and were able to remove one of the 3 Terminator companies before the assault. The remaining Terminators were still able to easily win the engagement and break the huge War Engine (with only 3 DC left of it's original 12).

This is what the board looked like at the end of the 2nd turn.

The Imperials were in control of much of the board and were well set up for the 3rd turn. Unfortunately, we’d already played for 4 & a half hours and a couple of the Imperial players had to leave. The game hung in the balance with the 3rd turn
Strategy roll, probably giving the winner a victory. Sadly we’ll never know. It was a lot of fun and I hope we’ll get a chance to do this again and actually finish the game!
My thanks to:
Chris
Olly
Jason
Georg
Julian
and Connor.