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Magnifying headset

 Post subject: Re: Magnifying headset
PostPosted: Sat Aug 02, 2014 7:13 am 
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Kevster wrote:
One thing I did have to adjust to, however, was avoiding the temptation to paint far more detail than is really necessary. There's probably not much point in painting something that looks great under the glass if you can't see it with the naked (or spectacled) eye.


Well..... ummm...... <ahem> ..... see.... umm.....

No comment.

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 Post subject: Re: Magnifying headset
PostPosted: Sat Aug 02, 2014 7:26 am 
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So cramming 7 termagants on to a 20mm base might look cool but sorting out the bases is a pain in the parts.

I picked up a lamp like kevster suggested - found it on eBay - definitely a good buy. Gave it a test drive last night and my eyes are already thanking me for it.

Simple but very effective.


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 Post subject: Re: Magnifying headset
PostPosted: Sat Aug 02, 2014 7:15 pm 
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Kevster wrote:
There's probably not much point in painting something that looks great under the glass if you can't see it with the naked (or spectacled) eye.

I usually employ the "arm's length" rule. If it it looks good at arm's length, I'm not going to worry about how it looks 4" from my eyes.

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 Post subject: Re: Sv: Magnifying headset
PostPosted: Sun Aug 03, 2014 9:26 am 
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Dwarf Supreme wrote:
Kevster wrote:
There's probably not much point in painting something that looks great under the glass if you can't see it with the naked (or spectacled) eye.

I usually employ the "arm's length" rule. If it it looks good at arm's length, I'm not going to worry about how it looks 4" from my eyes.

In all fairness, this is hardly a problem. Anyone buying a magnifier lamp will realize this in short order. Whether you chose to paint invisible detail anyway is up to you. As for what can be seen and not, this comes down to the eyesight and attention span of the observer. I suspect we have a good spread of these in the 6mm/epic community :-)

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