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community input: gorgon super heavy proxy

 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Wed Aug 22, 2012 2:38 pm 
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That's the one! Just with a Cyclops Heavy Mortar instead of a Hector IFV turret.

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Wed Aug 22, 2012 2:43 pm 
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I LIKE IT !!!!!!!!!!!!!!!!! ;D :spin Of course, I'd imagine the Turrets are modular like on the MBT hull ... so any turret or hatch would work, yes ? However the mortar seems a good proxie choice ! ;)

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Wed Aug 22, 2012 3:42 pm 
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So when's this hitting the market (shipping stateside is a beast, need more us distributors :))? Looks great!

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Wed Aug 22, 2012 7:19 pm 
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jimmyzimms wrote:
Looking for input/suggestions for gorgonzola styled proxies out there. Similar to MoK, I have been working on a modular guard collection, one of which was a DKoK force. I originally planned on using 6 of a friendly water mammal's crass little figures of which I only acquired 3 due to my own procrastination and I'll leave it at that. I'm not really ready to throw in the towel just yet so I figured I'd see if anyone has an idea from a 3rd party line that would work.


I feel your pain. >:( You could always make moulds of what you have and make resin copies. It's made of only three parts.


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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Wed Aug 22, 2012 7:23 pm 
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jimmyzimms wrote:
So when's this hitting the market (shipping stateside is a beast, need more us distributors :))? Looks great!


Next month ;).

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Wed Aug 22, 2012 7:56 pm 
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I like that Gaia!


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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 11:08 am 
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I suppose there's no harm done in posting an unpainted production model then...
Cyclops turret in the middle. The Agamemnon command turret looks really good as well (top). But any EW turret or hatch will fit the socket and the top is nice and flat, so it is simple to convert.


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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 12:51 pm 
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No harm at all! They are looking good!

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 1:16 pm 
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Those look great, but i'm not very familiar with the enforcer chassis, how are all the transported troops geting in and out?

Is there a seizable rear hatch?

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 2:07 pm 
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Warmaster Nice wrote:
I suppose there's no harm done in posting an unpainted production model then...
Cyclops turret in the middle. The Agamemnon command turret looks really good as well (top). But any EW turret or hatch will fit the socket and the top is nice and flat, so it is simple to convert.

Very Nice indeed !!!!!!! :spin

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 5:01 pm 
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Apocolocyntosis wrote:
Those look great, but i'm not very familiar with the enforcer chassis, how are all the transported troops geting in and out?

Is there a seizable rear hatch?


The idea is that the front dozerblade is lifted and drawn backwards by pistons on top of the chassis. A bit like a garage door. So troops would be disembarking from the front, like a Gorgon or a WW2 landing craft.

Image

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 5:27 pm 
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Aha, thanks :) a great addition to the range

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Thu Aug 23, 2012 11:04 pm 
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They look great


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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Fri Aug 24, 2012 7:03 am 
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Warmaster Nice wrote:
The idea is that the front dozerblade is lifted and drawn backwards by pistons on top of the chassis. A bit like a garage door. So troops would be disembarking from the front, like a Gorgon or a WW2 landing craft.


the million dollar question, is can they be modelled as such? I like to have movement in my models, so I'd be very interested in having a couple with the dozer blade raised and a horde of troops pouring out modelled on the base.....

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 Post subject: Re: community input: gorgon super heavy proxy
PostPosted: Fri Aug 24, 2012 11:29 am 
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A tall order :D

Well yes and no. The dozer blade itself is separate, so you could glue it on in an open position. But no interior has been modeled behind the blade, so you would have to carve out/model that yourself.

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