Tau and Eldar terrain |
stormseer
|
Post subject: Tau and Eldar terrain Posted: Tue Apr 01, 2003 7:32 pm |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
|
..Duh!! ...now why didn't I think of that... 
_________________ www.darkrealmminiatures.com
|
|
Top |
|
 |
Chris
|
Post subject: Tau and Eldar terrain Posted: Tue Apr 01, 2003 9:41 pm |
|
Brood Brother |
 |
 |
Joined: Wed Jan 15, 2003 6:42 pm Posts: 2412
|
Is that sarcasm or the truth??
Cheers
Chris
_________________ Chris
|
|
Top |
|
 |
stormseer
|
Post subject: Tau and Eldar terrain Posted: Wed Apr 02, 2003 1:08 pm |
|
Brood Brother |
 |
 |
Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
|
Is that sarcasm or the truth?? |
No, no! The truth, its just me being dim... !!
_________________ www.darkrealmminiatures.com
|
Top |
|
 |
signius
|
Post subject: Tau and Eldar terrain Posted: Thu Apr 03, 2003 11:42 pm |
|
Brood Brother |
 |
 |
Joined: Wed Feb 12, 2003 9:23 pm Posts: 873 Location: San Jose, California
|
Ok, I was going through my sketches of hypthetical Eldar terrain and I hit a roadblock. While I like a few of the buildings and things I designed, I had some thoughts. Hopefully someone will shed some light on the subject.
I know the eldar are supposed to gbe few in number. Wich ?would make any metro-centers unavailable. Am I correct? That would mean that Eldar would only exist on a planet in settlements if at all.
Also, given the nature of the arc habbitats, that would also mean a communal style of living. So, I am assuming that buildings would be few in number. Giving, instead to a large central unit with few smaller supporting structures. Correct? (I also read something about Eldar and geodesic domes but, I hate that look. Too, logans run.) This type of life style is also more efficient, so a simple over-all layout is necessary.
I am still going to submit some of my ideas. I just want a few of my concerns answered or am I over thinking this?
_________________ Utinam logica falsa tuam philosophiam totam suffodiant!
|
|
Top |
|
 |
Legion 4
|
Post subject: Tau and Eldar terrain Posted: Fri Apr 04, 2003 6:14 am |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
|
Exodites live on planets, but I thought most Eldar live on Craft Worlds ie., very big space ships !!!
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
|
|
Top |
|
 |
MaksimSmelchak
|
Post subject: Tau and Eldar terrain Posted: Fri Apr 04, 2003 6:27 am |
|
Brood Brother |
 |
 |
Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
|
Ok, I was going through my sketches of hypthetical Eldar terrain and I hit a roadblock. While I like a few of the buildings and things I designed, I had some thoughts. Hopefully someone will shed some light on the subject.
I know the Eldar are supposed to be few in number. Which ?would make any metropolitan-centers unavailable. Am I correct? |
While most of the Eldar survivors are craftworld-bound (live on huge spaceships), the Exodites live on maiden worlds and have some kind of urban dwelling abode, but it's never been explained, developed, or "fluff-iffied."
I would guess that it's eco-friendly since the Eldar Exodites are "in tune" with nature, but who knows?
I've looked through books of "green" architecture for ideas.
I still like the idea of organiform homes of the "Barbapapa" type.
I wonder if Eldar homes would have soul stones and wraithbone?
I would think so.
Opinions, anyone?
That would mean that Eldar would only exist on a planet in settlements if at all.
Also, given the nature of the arcology habitats, that would also mean a communal style of living. So, I am assuming that buildings would be few in number. Giving, instead to a large central unit with few smaller supporting structures. Correct? (I also read something about Eldar and geodesic domes but, I hate that look. Too, "Logan's Run.") This type of life style is also more efficient, so a simple over-all layout is necessary. |
I like the communal idea, but I think that some Eldar might be individuals with private homes. There would also be special purpose structures.
I am still going to submit some of my ideas. I just want a few of my concerns answered or am I over thinking this?
Considering that it's all fantasy anyway, I don't think you overthinking it. Have fun with your ideas and share them with us later, please. ?
Shalom,
Maksim-Smelchak.
signius
|
Post subject: Tau and Eldar terrain Posted: Fri Apr 04, 2003 12:37 pm |
|
Brood Brother |
 |
 |
Joined: Wed Feb 12, 2003 9:23 pm Posts: 873 Location: San Jose, California
|
Quote (MaksimSmelchak @ 03 2003 April,22:27) | I like the communal idea, but I think that some Eldar might be individuals with private homes. There would also be special purpose structures. | I didn't mean that they would be living close quarters, like a bunch of hippies. I meant one of two things. 1. A massive central structure with living units, shrines, entertainment ect... Like a big vegas hotel. With smaller supporting structures surrounding. i.e. farms, production and manufacturing on small levels.
2. A few large key structures for residents, military, religious and buisiness. (whatever that may be) With smaller supporting structures surrounding.
_________________ Utinam logica falsa tuam philosophiam totam suffodiant!
|
|
Top |
|
 |
CyberShadow
|
Post subject: Tau and Eldar terrain Posted: Fri Apr 04, 2003 12:48 pm |
|
Swarm Tyrant |
 |
 |
Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
|
OK, lets see how much of this I can actually remember from various conversations and forums...
Exodites - These are the planet-bound Eldar. They dont use spirit stones to capture their souls on death, and instead their essence fused with the planet and nature in some kind of Gaia effect. Probably the best way to think of these guys is 40K Wood Elves. They represent a mix of small technology and nature, riding beasts and wielding pistols and power lances. I would guess that their architecture would be fusion of natural and curved artificial. A lot of huts which are round and well built, but which are simple and elegant.
Craftworld - The 'ark Eldar'. Craftworld Eldar are the traditional type. Most of their structures are made from Wraithbone, which is shaped and 'grown' in a way similar to crystals. Look at the 40K Dreadnought or Gothic ships for good examples. The Craftworlds are described as having a load of domes, the dome of eldars is the heart of the Craftworld, where the Eldar die, their soul joins the Infinity Matrix and a crystal tree grows where they lay. It becomes a place of pilgrimage and reflection and communion. Eldar Craftworld architecture is all spaceship bound, and I guess would be spectacular and grand.
I hope that this helps a little, let me know if you need anything else and I can see what else I can pull up from memory.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
|
|
Top |
|
 |
TuffSkull
|
Post subject: Tau and Eldar terrain Posted: Fri Apr 04, 2003 1:51 pm |
|
Brood Brother |
 |
 |
Joined: Tue Feb 25, 2003 11:49 am Posts: 2830 Location: South East UK
|
As Cybershadow mentioned above, There are the exodites ?that ride the lizards, are at one with nature etc.etc.
However, there is another aspect to the "exodite" fluff that could provide for an interesting mix of structures if making Eldar scenery for a planet bound game/campaign.
That is the Knights. The Eldar Knights were first made as a defence /way of herding the great beasts (dino's!) that inhabited the Exodite planets.
This takes exodite architechture from the relatively small scale community with naturalistic buildings etc. to a much larger scale in my mind. To have the Means to build Knights, whilst obviously not as great as titans, would still require a hell of a large facility be it "green" or not.
All I'm getting at is that between the two aspects, you have the freedom to create whatever you want in style or scale (within reason of course.. I mean from basic buildings to large structures, they still wouldn't have great big Cuboid tower blocks IMHO ? ) and it will be justifiable within the Exodite's varied background fluff. So go create....and take plenty of photos ?
_________________ Cheers, Paul "TuffSkull" T. http://hobbybrush.com - My New Website, with thousands of painted Mini Pics :) http://hobbybrush.blogspot.com - My Hobby Blog TuffSkull's notepad- My Old Blog on Wargames Wiki.
|
|
Top |
|
 |
Legion 4
|
Post subject: Tau and Eldar terrain Posted: Fri Apr 04, 2003 5:25 pm |
|
Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 5:13 pm Posts: 36984 Location: Ohio - USA
|
Well, CyberShadow's description, is the way I remember it from the years of "Fluff". And T/S, Jimbo, and Max, made some good points also. There's a lot "Food for Thought", there. The Exodites being more "Feral" then their space-borne brethren. Wood Elves, with a high-tech twist, would be a good analogy. It has appeared to me that in the past, the Eldar Craft Worlds had an Egyptian or West Asian look for the interior of their ships. But I could be wrong, it's been years since I've been on an Eldar ship, ... oops !!! I wasn't supposed to say that ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
|
|
Top |
|
 |