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What makes a game system great?

 Post subject: What makes a game system great?
PostPosted: Sat May 21, 2005 8:48 pm 
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Hi!

Actually ork gargnats are built to be a firepower sink. They are big inviting targets that make the opponent want to shoot it. The easier way to beat an ork opponent is "ignore" his gargants and kill of his troops. Of course, the trick is keeping the gargant from doing the same to you... :;):

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 Post subject: What makes a game system great?
PostPosted: Sun May 22, 2005 6:38 am 
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Of course ... :;):  I've trashed a few Gargants in my time and still managed to win the day ! :D

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 Post subject: What makes a game system great?
PostPosted: Sun May 22, 2005 6:44 pm 
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Hi Guys,

WHAT MAKES A GAME GREAT...

I think there are two primary factors which make a game great:

1. IMAGINATION FACTOR:
- If a game allows me to immerse myself in its background and really enjoy it. In other words, it ignites my imagination... This is a very important factor...

2. FUN FACTOR:
- If I have a good time sharing a game with friends then it's a hit in my book. The length of play is a factor, but I'd rather spend four hours playing one fun game than play four "not-fun" games in the same period.

Shalom,
Maksim-Smelchak.

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 Post subject: What makes a game system great?
PostPosted: Sun May 22, 2005 8:57 pm 
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Hi!

That pretty much sums it all up Maksim. :)

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 Post subject: What makes a game system great?
PostPosted: Sun May 22, 2005 10:17 pm 
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I have been thinking about this a bit recently, and I think that the most important thing for is narrative in a game. I want a story to unfold, and I want to be able to picture the action. This means a strong background story to the world that I am playing in, and a set of rules mechanics that are logical and reasonable in play. I want a rules set the makes sense in the way that it works, which means a certain amount of 'realism' (whatever that means) and something that moves along each turn.

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 Post subject: What makes a game system great?
PostPosted: Sun May 22, 2005 11:55 pm 
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It depends on the type of game setting you have and time frame.  For a casual game, or short time span, I don't want a complex game that requires lots of time just to look at rules, or time spent flipping through a rulebook.  An easy to learn game that is fun and exciting hits it for a casual gaming session.  For example, my brother just bought Monster Menace America, which fits that bill perfectly.  Not too complicated, fun to play, and relatively short.

my 2cents,

iblisdrax

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 Post subject: What makes a game system great?
PostPosted: Mon May 23, 2005 1:14 am 
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Hi!

I wonder sometimes if the desires expressed here are widespread in todays gamers. Judging by rules design in more recent times competitiveness seems to win over "narrative".

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