Tactical Command
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Questions: The Demolisher Cannon
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=28629
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Author:  Dobbsy [ Tue Dec 02, 2014 5:01 pm ]
Post subject:  Questions: The Demolisher Cannon

Discussion about the Demolisher Cannon has been circling recently and a point has been made here that sheds light on its abilities, however, the change would effect several lists at once - Marines, Chaos, Imperial Guard.

Should or could the weapon receive MW 4+ and should it change in all lists?

Author:  kyussinchains [ Tue Dec 02, 2014 5:06 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

I'm torn.... thematically it really should be a MW, but in the marine case, it would change the vindicator from a siege breaking tank (good at blasting infantry in heavy cover) to an AV killer...... I'm not sure that's a good thing

Author:  jimmyzimms [ Tue Dec 02, 2014 5:13 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

Perhaps an IC, Disrupt AP3+, AT5+ attack? Not quite the MW monster. I really wish that MW was an ability and not an attack type, that way you could apply it to various target types independently

Author:  Dobbsy [ Tue Dec 02, 2014 5:15 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

kyussinchains wrote:
I'm torn.... thematically it really should be a MW, but in the marine case, it would change the vindicator from a siege breaking tank (good at blasting infantry in heavy cover) to an AV killer...... I'm not sure that's a good thing

True, but as Morsla mentions it does nasty things to AV as well.

jimmyzimms wrote:
I really wish that MW was an ability and not an attack type, that way you could apply it to various target types independently

You mean like the Rail Gun in the Tau lists....?

Author:  jimmyzimms [ Tue Dec 02, 2014 5:19 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

That might make the Baneblade more aggressive if we did try MW so solve two problems at once. Problem is you've got chaos with them as well and no offence, they're overloaded with MW already.

Author:  Dobbsy [ Tue Dec 02, 2014 5:48 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

jimmyzimms wrote:
That might make the Baneblade more aggressive if we did try MW so solve two problems at once. Problem is you've got chaos with them as well and no offence, they're overloaded with MW already.

Agreed and the one thing that makes me question this idea. Chaos does not generally need the extra MW ability, whereas both Imperial units both seem able to make the argument for it

Author:  Ginger [ Tue Dec 02, 2014 6:17 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

So, is this the point to equip the chaos vehicles with different weaponry, due perhaps to differing development / tactics etc since they turned to Chaos?

OR

is this another good reason for treating MW as a weapon ability as Jimmy suggested earlier?

Author:  MikeT [ Tue Dec 02, 2014 6:48 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

Ginger wrote:
So, is this the point to equip the chaos vehicles with different weaponry, due perhaps to differing development / tactics etc since they turned to Chaos?



Sorry, not allowed; The ERC have decided that is verboten.

Author:  jimmyzimms [ Tue Dec 02, 2014 6:52 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

Not really MikeT. We can rename the weapons to get around that by design.

Author:  Apocolocyntosis [ Tue Dec 02, 2014 6:54 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

you probably don't want to do this, but just putting it out there, siege rounds for stuff in bunkers could be 1BP IC.

Assuming it is essentially a sturmtiger, using high explosive rounds to nuke stuff that's in hard cover.

Think you need to strictly define what the demolisher's role in epic (or 40k) is , *then* stat it.

Author:  MikeT [ Tue Dec 02, 2014 7:01 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

jimmyzimms wrote:
Not really MikeT. We can rename the weapons to get around that by design.


But they are literally the same weapon, made in the same factorys, to the exact same designs. Hell, if there should be any difference, then the vintage 30k era Traitor Vinidcators should be built with better technology and so would have a better claim to upgraded stats

Author:  jimmyzimms [ Tue Dec 02, 2014 7:01 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

Oh i agree, it's pushing it ;D

Author:  carlisimo109 [ Tue Dec 02, 2014 9:49 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

SM could use MW weaponry, but it would feel weird for it to come from Vindicators. Those may be weak right now, but they feel right when it comes to their role. Maybe give them disrupt? It's not as significant as it is to barrage weapons, and I'd imagine a shell like that would have an impact on morale.

Author:  jimmyzimms [ Tue Dec 02, 2014 10:11 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

I'd also like to start small and evaluate. IC + Disrupt is nothing to sneeze at, especially if we do 4-6 Vindi formations.

Author:  Dobbsy [ Tue Dec 02, 2014 10:26 pm ]
Post subject:  Re: Questions: The Demolisher Cannon

jimmyzimms wrote:
I'd also like to start small and evaluate. IC + Disrupt is nothing to sneeze at, especially if we do 4-6 Vindi formations.

Agreed.

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