nealhunt wrote:
Hello everyone:
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3) In looking through the old FAQ thread and some of the linked discussions, I think it's probably worth it to have an extended discussion on fortifications. They have had a long series of ad hoc rules dating all the way back to the Epic scenarios that were included in the Eye of Terror worldwide campaign. TRC successfully nailed down quite a few details with Baran FAQs, but there's still more to be done.
For example, there are bunkers as terrain features, bunkers as semi-units with DC so they can be destroyed but without activations, and I know I've personally played scenarios with bunkers that were full-on 0cm move units with mounted weapons, CC and FF.
BlackLegion wrote:
I'm under the impression that fortifications should be a "army list" of it's own where any army could use some percentage of points to buy fortifications from.
Clearly this should be for scenarios only not for Tournament Games unless the Turney Organiszer agrees to allow them.
Fortress Walls, Defence Lasers, MIssile Silos, etc could have a good place in supplement specific scenarios too. No need to fixate them to a given army list.
Let's spitball. How would you standardize fortifications. I'm not proposing changing Baran, Mossinian, or Kreig, but I think it's important to have a discussion on how to make fortifications work going forward.
Which structures should be terrain features? Which should be units? Are there any special rules that would be appropriate? Is there an effective way to genericise certain fortifications to be used by any race? (I'm thinking the "Heavy Weapons APx/ATx" route here so Eldar and Imperials can use the same set of rules) Should units transported in Fortifications be immune to fire, or should they simply get a cover save? (e.g. a rule that would specify unit capacity and save, so bunkers (as units) would get a Fortification (3+, 3 units) rule) Would Fortifications as units without weapons be able to activate (i.e. STM's 'Passive' Rule).
Discuss.
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SG
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