Hi Dave. Thanks for responding.

Dave wrote:
Higher SR places obectives/deploy/garrison first for balance reasons since they're very likely to get strategy and thus go first. This gives the opponent a slight handicap.
Understood, but when Strategy 5 plays Strategy 4, for example, that "very likely" becomes "somewhat likely", in which case the punishment for being a higher Strategy Rating is even more severe—and makes even less sense.

This is the core of it: you've already paid for your Strategy Rating in your points costs, surely; why are you then punished further by always having to deploy first?
Dave wrote:
For teleporting, the higher strategy can choose to go first or defer.
That strikes me as a great house-rule, and one we'll probably adopt wholesale, but I can't see where the rules for Teleportation allow for that currently.
Happy to be enlightened, though, of course!
