zombocom wrote:
The responses from a 26,000 point game are interesting, but have little bearing on that balance of the list in the 2000-5000 point range, which is the stated objective.
Quite right. Lsrwolf and I aren't debatingthe balance of the army lists at the 2-5,000pts range. What we have been saying is that even at the 26,000 pt range it would appear that the army lists are still roughly balanced. We have played games (per side) somewhere around the 15,000pt level, at the 18,000pt level, and now we have just concluded a game at the 27,000pt level. Of these games the following happened:
At 15,000pts (victory evluation starting at Turn 5, following the normal rules: Turn 2 nobody would have won, Turn 3 nobody would have one, Turn 4 Eldar would have won, Turn 5 (start checking) Eldar won on goals.
At 18,000pts (victory evaluation starting on Turn 5): Turn 3 nobody would have one, Turn 4 Eldar would have won, Turn 5 (start checking) Nobody won, Turn 6 Imperial Guard won on tie breaker points by a massive margin.
At 27,000pts (victory evaluation starting at Turn 4): Turn 2 Eldar would have won, Turn 3 Eldar would have won, Turn 4 Eldar won on goals only because of a stupid move/oversight on my part otherwise the game would have continued into Turn 5 where it would have been a furball as to who won.
Granted this is only three games at the epic Epic scale, but the 18,000pt and 27,000pt game have been very, very close. At this level of table size and army size you really have to think about how you allocate your forces. IG artillery can't hit everywhere on the table. Distances involved really force you to consider where your thrusts will be and how likely one front can reinforce the other. And you definetely have "fronts" at this level. The "metagame" dramatically increases.
But to address the original post (lol), Yes, roughriders are an incredibly good formation for 150pts. Very fragile, but very useful.