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Xenos Tunneller Thread

 Post subject: Xenos Tunneller Thread
PostPosted: Mon Dec 06, 2010 7:19 am 
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Ok picking up where we left off, and making this an exclusive thread to deal with the tunneller rules as they apply to the Xenos project, here goes. Oh and on the way I will be posting the new Squat list in the next week. Been pretty happy with our in house playtesting, while not complete, as the group is too small for that, it will be a good starting point.

Now that Neal has knocked my head back into what we had originally talked about, and thank you Neal (Brain Fart on my part, call it old age)

Here is the last posted Tunneller rule. Things in italics are my additions, fluff stuff, hey that rhymes ;D

Quote:
Tunneler
Tunnellers are set up touching their own side's table edge before the battle starts at the same time that spacecraft are setup (see EA 4.3.1). Any units transported in the tunneller should be placed to one side at this time too.

Secretly write down the location where the tunneller will surface at the same time and in the same manner that you record the coordinates of a drop zone (see EA 4.3.1). You must also secretly record when the tunneller will surface. If it is going to surface in your half of the table it may arrive from the second turn onwards. If it is going to surface in the opposing half of the table, it may arrive from turn three onwards. The reason tunnellers cannot appear earlier then the turns given here is because it takes time for the tunnellers themselves to get to the points in which they are going to emerge

Set up the tunneller at the start of the stated turn, before placing units with teleport, at the location you wrote down. Any units being transported are allowed to disembark immediately upon surfacing. Surfacing does not count as movement for the purposes of triggering overwatch fire. Disembarking triggers overwatch fire as normal.

If the tunneler surfaces on terrain that is impassable for it, under a friendly unit, or in an enemy zone of control then it is assumed that on-board sensor equipment will divert it towards another entry point. The unit should be moved by the opposing player to the nearest area where it can surface.

Formations of multiple tunnelers need only record one location where they will surface. Place a unit at this location, or within 5cm of another unit that has already been placed, so long as all units are placed within 15cm of the location and on the appropriate half of the table.While the tunnellers themselves may take much different paths to reach the emergance point, moving underground of course, they will emerge as a group to insure formation integrity upon surfacing.

Tunnellers, and any units being transported in them, may take an action on the turn they appear.


Squat Only Rules Additions for Termite, Mole, Hellbore.

Squat Moles and Termites are basically on a 'one way trip' because they do not have their TBMs available to them to re-enter the ground. In effect they are abandoned once they have delivered their cargo back to the surface, and they remain inactive and in place for later recovery. The Hellbore is just too massive, and too expensive, to be abandoned in this manner, and has itself been designed to function on the surface as a fighting machine.

Rule: Once Termites and Moles surface they remain in place and do not move, effectively giving them a movement of 0cms. They remain active, as fighting units of the formation they carried, as long as they remain in coherency range of mobile units of the formation transported. Once the formation moves out of coherency of the Moles/Termites they are removed from the table and play no further part in the game.

The Hellbore, of course will follow all the rules of WE transports, nuff said here as I am only posting the above to keep the debate going on the Xenos project.

My comments............................

I would like to add a rule for the Termites, Moles, and Hellbore that lets them avoid scattering IF the TBMs can see the emergance location, but they scatter if the TBMs cannot. This may be adding a bit much to the rule, but I wanted to mention it anyways.

Let the debate continue.

Jaldon

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