Quote: (Ginger @ Dec. 01 2009, 22:08 )
So how do we define 'blocking'?
There seems to be some confusion as to the concept of "blocking" a Portal; there seems to be both a "flavour/real (game) world" concept of "denying its use due to the presence of the enemy" and the we're playing a game "physical placement of game pieces on the battlefield" concept.
I believe most of the concept of "blocking" is about actual physical coverage of the table space occupied by the Wraithgate by enemy models, so that there is no path, nor area of placement, that Eldar models may occupy/pass through when drawing a line of movement from the Wraithgate model, e.g., a Warlord model standing "on" the Wraithgate with its entire base covering the objective: Can the Eldar use this gate?
Quote:
IIRC the majority of opinion was that Wraithgate should be blockable (option c)
The
poll is, pretty well split on whether the enemy can or cannot completely deny the use of the Gate... hence the ongoing debate.
I have no problem with "physically" blocking the Gate with model placement, forcing the Eldar to use some other formation to clear the enemy away.  I
don't think there's a "magic number" of units that need to "touch" the Gate to render it ineffective as there's no defined size for objectives anywhere in the game, and any number selected will be arbitrary.
I'll aslo admit that in all my years of playing Eldar, I've never seen anyone try to "cover" a Gate.