Quote: (Moscovian @ Sep. 29 2009, 15:03 )
Whereas an 'unofficial' list of units and such could find themselves playtested many times before they ever get to a variant list.  That would make the building of said lists that much easier.
And that was part of what I wanted to get at. One of the biggest problems I have towards contributing to playtesting is the fact that on the limited occasions I get to play, I have to make a choice between playing a straight-up tourney scenario, which I know will be fun and not have much hassle or confusion, or playing a game where someone plays one of the many playtest lists, where the fun could be ruined by unbalanced units, misunderstood rules, or the general unpreparedness that comes when facing a new list.
It's kind of like when I go to a favorite restaurant. I can either choose the dish I always get, because I know it is good and I will leave happy, or I order a new dish and risk leaving with a bad taste in my mouth. Wouldn’t it be great if I could get a sample of the new dish as a sort of appetizer to the regular choice?
If, in general, everyone were more open to the idea of including a very limited selection of experimental units into an otherwise official game, the risk of ruining the game would be minor, and everyone could gradually get a better feel for how the new units work (or don’t work). On the other side of the issue, if people wanting to playtest lists were more willing to limit the scope of their testing of a new list to mostly settled units and only a set limit of experimental units, I think things could potentially progress faster.
I believe that some limited inclusion of experiment units/formations, a la 0-1, or <10% of total points, or some such can be done and still have a game that is balanced within reason. Balanced enough that it could even be encouraged at semi-official tourneys where some experimental lists are allowed anyway.