| Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
| What happened to the Commander change? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=15969 |
Page 1 of 1 |
| Author: | The_Real_Chris [ Thu Jun 25, 2009 6:35 am ] |
| Post subject: | What happened to the Commander change? |
So when a formation with commander was attacked it could choose to intermingle nearby allies? |
|
| Author: | Evil and Chaos [ Thu Jun 25, 2009 11:04 am ] |
| Post subject: | What happened to the Commander change? |
Jervis rejected that idea. |
|
| Author: | alansa [ Thu Jun 25, 2009 11:12 am ] |
| Post subject: | What happened to the Commander change? |
God knows why. It's a great idea. |
|
| Author: | Mephiston [ Thu Jun 25, 2009 11:17 am ] |
| Post subject: | What happened to the Commander change? |
To me its a small change that *could* have a big impact. |
|
| Author: | Ginger [ Thu Jun 25, 2009 12:00 pm ] |
| Post subject: | What happened to the Commander change? |
Quote: (Mephiston @ 25 Jun. 2009, 11:17 ) To me its a small change that *could* have a big impact. agreed |
|
| Author: | The_Real_Chris [ Thu Jun 25, 2009 12:11 pm ] |
| Post subject: | What happened to the Commander change? |
Oh yes, thats why it was so great Was it only me that wanted to do a close order battle drill with the guard? |
|
| Author: | Evil and Chaos [ Thu Jun 25, 2009 12:17 pm ] |
| Post subject: | What happened to the Commander change? |
Unlimited self-interminglings per turn... that wouldn't make Siegemasters even better, would it? |
|
| Author: | nealhunt [ Thu Jun 25, 2009 1:24 pm ] |
| Post subject: | What happened to the Commander change? |
It just wasn't tested enough. I floated the idea and it got a lot of positive response so I included it in the list of changes for consideration. However, very few games were reported and, of course, even when it is used it doesn't come up every game. |
|
| Author: | The_Real_Chris [ Thu Jun 25, 2009 1:28 pm ] |
| Post subject: | What happened to the Commander change? |
Quote: (Evil and Chaos @ 25 Jun. 2009, 12:17 ) Unlimited self-interminglings per turn... that wouldn't make Siegemasters even better, would it? Funnily enough sadly not as much as you'd think |
|
| Page 1 of 1 | All times are UTC [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|