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TK allocation to WEs

 Post subject: TK allocation to WEs
PostPosted: Wed Sep 19, 2007 4:30 pm 
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In the revisions I drafted, with the intent of reflecting the consensus opinion on the best options, I threw out most of the experimental rules.  That includes the "TK must allocate to WEs" restriction because any weapon can target WEs just like an AP/AT weapon can choose to target infantry or vehicles.  It's unnecessary.

Then I noticed a reference by Hena to TK in assaults.

In an assault, hits are not broken up by AP/AT/WE.  They are simply hits or MW hits and are allocated front to back without exception.  That means it's possible that you might have a TK assault attack in a major assault that ends up allocated to infantry or a vehicle even though a WE is involved in the assault.

Is this something to change?  Should the "Must go to WE" restriction be included in order to account for the assault oddity?  Can we chalk the rare "mis-allocation" up to the fact that it's a chaotic assault and the TK crew might just not be able to shoot at the target they want because there are more pressing matters, like screaming hordes of enemies threatening to overrun?

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 Post subject: TK allocation to WEs
PostPosted: Wed Sep 19, 2007 4:47 pm 
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Chalk it up to the chaos of battle.

Otherwise a Chaos Bloodthirster / Daemon Prince will be TK sniping WE's from close combat with infantry stands etc.

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 Post subject: TK allocation to WEs
PostPosted: Wed Sep 19, 2007 5:12 pm 
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Normal, then MW, then TK, closest to furthest each time.

Barring the idiots who think it's clever to roll enough normal attacks to fall one short of a vital target, and then roll their MW attack/(s), it's a fair system, because neither player can affect it. Thus it ain't gamey. :)

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 Post subject: TK allocation to WEs
PostPosted: Wed Sep 19, 2007 6:21 pm 
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At least they should be allocated in two rounds. First normal, then MW/TK.


That's how it works.

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 Post subject: TK allocation to WEs
PostPosted: Wed Sep 19, 2007 8:38 pm 
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spread 'close' from the centre of the engagement line or some other pre-detirmined method.

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 Post subject: TK allocation to WEs
PostPosted: Thu Sep 20, 2007 3:19 pm 
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If all of the units involved in an assault were the same size then it would be logical for normal, MW, and TK hits to be allocated as per the normal rules.  But when you start to get unusually large units, like war engines, mixed into the fray then the logic starts to fail.  Shouldn't it be easier to hit a very large target, like a WE, in an assault?  And when you have a weapon specifically designed to take out WE, like TK weapons, then logically you are going to make sure you fire that weapon at the WE and not some group of Grots coming up at you.

I think it is a good idea to have TK weapons automatically target WE at the firing player's discretion.

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 Post subject: TK allocation to WEs
PostPosted: Thu Sep 20, 2007 5:49 pm 
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In the revisions I drafted, with the intent of reflecting the consensus opinion on the best options, I threw out most of the experimental rules

-Is published somewhere? did I misss that?

By the way do you intend to keep the restriction concerning CC MW hits that must be allocated to units in range?
Ok, my 2 cents then :
-Allocating MW hits in second clearly upgrade their power in assault when their are mixed with normal weapons, as they will probably hit a unit that saved a normal hit. So MW have a better chance to hit an armored target.


-I'm in favor of the exception for TK weapons. Except with a warlock titan, it is rather hard to uses TK assaut weapons, so hits should never end on cheap infantry.


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 Post subject: TK allocation to WEs
PostPosted: Thu Sep 20, 2007 10:13 pm 
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(nealhunt @ Sep. 19 2007,15:30)
QUOTE
Is this something to change?  Should the "Must go to WE" restriction be included in order to account for the assault oddity?  Can we chalk the rare "mis-allocation" up to the fact that it's a chaotic assault and the TK crew might just not be able to shoot at the target they want because there are more pressing matters, like screaming hordes of enemies threatening to overrun?

I would like to see 'must go to WE' in assaults also.

Assault TK's are going to be pretty crap in many situations otherwise.

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