Jaggedtoothgrin wrote:
No, Not really.
you can safely walk right over the top of your own infantry in all those examples. they could always do that
they just cant do it if there is nowhere to stand when they get there.
What if it's the presence of enemy troops (locked in CC with friendlies) that has taken up the real estate for their feet.
Jaggedtoothgrin wrote:
and in most instances they're advancing to provide their armour more than firepower benefits to the squishier fellows in their care, so these war engines are crushing their own troops in an effort to... protect their own troops?
I don't think that's
necessarily the case -- vis. the Ork Gargant amidst its bhoys. The problem is that most of this debate is writing barging rules from the bottom up -- to make the Gorgon work -- rather than from the top down -- to make War Engines work. Granted, arguably, Matt's use of Gorgons is highlighting a potential WE abuse, or making WE more unbalanced... but I'm not sure the balance issues are entirely clear -- especially because Matt's tactics are predicated on
combined arms using
both WEs and
Infantry. From my point of view, if you can find potent
combinations like this, more power to you.
Jaggedtoothgrin wrote:
and you're not locking them in. you can still move the engines through friendly infantry at no penalty so long as you have somewhere to put it once you're done you're just not getting extra bonuses if your infantrymen where in combat (which makes no sense at all) and my wording would suggest you can still move enemy units so long as you dont break combats, so you can bend them out of the way, so they'd hardly be pinned in all the time, just when the enemy has outmaneuvered or outpositioned you. which should be the case.
This may be so, but really here we're down to issues of tactics -- some significant portion of the imbalance came from the idea that Matt surprised his opponents with his use of Gorgons, won himself a reputation for invincibility, and the campaign ended before his opponents got over complaining to sit down and take apart his tactics and counter-tactics. My interpretation of the initial issue is that we're dealing with evolving tactical problems -- to borrow from Kubler Ross sense, we're seeing a snapshot of tactics in the 2nd stage of defeat (denial, anger, acceptance, innovation).
It may be that there are problems with the barging rules, much as there may be problems with, say, clipping... but I'd argue for letting these 'stages of defeat' play out through to the (counter-)innovation stage on a larger scale before patching up the rules. (or even nerfing the Gorgon).