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What was the rationale for changing single Warhound costs?

 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Tue Jun 15, 2010 10:48 pm 
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Then there's always a chance it could be destroyed if opponent gets really lucky.

I did once see a Warhound take a hit, stagger into a building (Takes a damage point), after which we rolled to see if that damage point was critical (It was) and then it staggered into another Warhound standing nearby and died.

But that's long, and very conditional, odds.

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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Tue Jun 15, 2010 11:13 pm 
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Evil and Chaos wrote:
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Then there's always a chance it could be destroyed if opponent gets really lucky.

I did once see a Warhound take a hit, stagger into a building (Takes a damage point), after which we rolled to see if that damage point was critical (It was) and then it staggered into another Warhound standing nearby and died.

But that's long, and very conditional, odds.


Hah!! that's not lucky, try these for size ;) .

Playing at a tournament in Mansfield I assaulted an opponents Warhound with buckets of support.
I managed to get well over a dozen hits (some of them macro's) on it after shields were removed.
All were saved bar 1,which then rolled a critical and staggered the 'hound of the table edge.....Justice ;D .

Playing at another tournament,in Warhammer World this time, I assaulted a Tank Co. with a 'hound.
Having a full SL Mech. Co. in support plus other bits I was confident that if the 'hound survived the support would do the damage needed for winning the assault.
When all the dust settled from the many dice I'd rolled I think I had caused a single casualty but I'd only taken 1 point of damage.
My opponent rolled for the critical after saying he'd never actually managed to cause a crit. before.
Well this time he did cause one and the 'hound staggered and stomped all over 2 of his Leman Russ which he then failed to save and they were squashed flat.....Oh how we laughed, well I did more than him :P .

Don't forget too (with the extra hit on a critical) that with the failure to save the extra hit the 'hound would be broken.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Wed Jun 16, 2010 2:09 pm 
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Certainly other paired WE's such as the Revenant would be interesting if allowed as a 0-1 singles choice (The Revenant at ~375pts as a single). I do think the Warhound has the least dangerous crtical result out of all WE's. They all take impairment and/or additional damage upto destroyed most of the time, Warhounds routinely take nothing.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Wed Jun 16, 2010 4:46 pm 
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arkturas wrote:
Certainly other paired WE's such as the Revenant would be interesting if allowed as a 0-1 singles choice (The Revenant at ~375pts as a single). I do think the Warhound has the least dangerous crtical result out of all WE's. They all take impairment and/or additional damage upto destroyed most of the time, Warhounds routinely take nothing.


then, at the other end of the scale you have the awesome Battlefortress crit, which is so bad it actually stops people taking them. There doesn't seem to be much rhyme or reason to WE crits.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Wed Jun 16, 2010 11:32 pm 
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Warhound crit is a joke.

Most other war engines of equivelent points and 3 DC have no shields and are actually destroyed on a critical, so I don't think it's too much to ask for the warhound to suffer additional damage/be destroyed on a crit. That one change would go a long way to balancing the single warhound.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Fri Jun 18, 2010 1:40 pm 
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Looking at the scout titan WE bracket you've got the Supastompa (permanent -1 to hit for first, addional damage after) and Revenant (Destroy Holofield first, Destoyed after). I don't necessariliy think the Warhound needs changing at 275pts but any further change I think should be a modification of the critical table to something like 1-3 Stagger (as now) 4-6 Take additional damage point.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Fri Jun 18, 2010 3:52 pm 
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I also do not like that every WE has a different critical. I would like to see something like in BFG where every critical hit results in a roll on a universal crit table. So all are equal. On this table could be thinks like "immobilized" or outright destroyed. As it is now, the criticals feel very arbitrary.

And it would stop moments like "Hey, I scored a critical on this WE!". Hectical searching starts..."What does a crit do on this particular one??"


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Sat Jun 19, 2010 3:18 pm 
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I'd guess that a universal crtical table doesn't exist due to the DC range (DC2 upto DC12). Outright destroyed on a Trygon (DC2) is not the same as on an Imperator (DC12). It would need to be a cascading table with cumulative damage.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Sun Jun 20, 2010 12:42 am 
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On an 'escalating' table, there are several potential alternatives, but I must say I would prefer something more general. Basically there are weaponry, mobility and shields that could be damaged as well as a reduction in the damage capacity of the War Engine, so how about the following criticals:-

1st critical hit:
    1 = main weapon is destroyed (note #1 below)
    2 = track or leg is destroyed, rendering the War Engine immobile. (see note #2 below)
    3 = Shield generators are destroyed, the War Engine loses shields for the remainder of the game
    4 = minor damage, lose +1 DC
    5 = major damage, lose +2 DC
    6+= catastrophic damage, lose +4 DC

2nd and subsequent critical hit:
    Add +2 to the critical roll for each additional critical

Notes
  1. The main weapon is that with the greatest range. If there are a pair only one is destroyed (Land Raider has 2x Pulse lazer)
  2. If the unit is tracked, on a 1-3, the unit can rotate to face a different direction

If preferred, we could add the unit's 'special' hit from the units note to criticals 4-6 - eg Warhound 'staggers' etc, or we could add the 'fire' and 'reactor' notes for some form of additional colour etc


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Sun Jun 20, 2010 9:12 am 
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Ginger wrote:
3 = Shield generators are destroyed, the War Engine loses shields for the remainder of the game

What about WE without sheilds? Thunderhawk and SHT. Would losing Void shields be equivalent to Holo's?

I really don't see what's wrong with how the Crit's are played now. It's anymore work to look down or just to remember what the Crit it. A table would be fun I guess for some variety but I don't think it's critical.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Sun Jun 20, 2010 11:19 pm 
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Those WE without shields would not suffer any further effects - not really a problem as it is the only 'safe' option.
However the intention is that all shields would be removed, so that includes Eldar holoshields, imperial generators, Tau Necron etc

On the current criticals, the issue raised by most people is their somewhat random nature - especially the warhound 'stagger' which usually has no lasting effect at all. The other problem is the need to refer to the data sheet for the particular effects of the critical to that WE. This proposal provides both greater possible effects while also standardising them into a single table.

The intention of the proposal is to provide something that can be used across all WE and all races. Other comments can be included if desired, but one intrinsic intention is that successive criticals should become increasingly disasterous to the WE. This is so that the larger titans can still be brought down by a few criticals.


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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Sun Jun 20, 2010 11:32 pm 
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IIRC in BFG when you roll up a critical result which can't be applied twice, you move up the table to the next one.

So if you followed that convention, rolling a 3 (Shields damaged) on the chart for a Baneblade, you'd move up to 4 (Minor damage) and apply that result instead...

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 Post subject: Re: What was the rationale for changing single Warhound cost
PostPosted: Mon Jun 21, 2010 12:44 am 
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Evil and Chaos wrote:
IIRC in BFG when you roll up a critical result which can't be applied twice, you move up the table to the next one.

So if you followed that convention, rolling a 3 (Shields damaged) on the chart for a Baneblade, you'd move up to 4 (Minor damage) and apply that result instead...

But also in BFG Eldar and Crons have there own Crit table. Ie not a universal chart. I think its more of a hassle to keep reading a chart then knowing what the Crit is for the 2 type of WE you run all the time.


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