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Epic Armageddon Handbook - Alpha

 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sun Sep 16, 2007 2:42 pm 
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(rpr @ Sep. 16 2007,12:08)
QUOTE
Handbook 1.5:

- Eldar warlock titan is marked to have move 15cm, not 25cm

Good work, but some contradictionary rules seem to be there :]
(ork flakwagons, eldar firestorm cost,..)

Hi, thanks for Warlock typo, but sorry I don't understand your second point?  ???

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sun Sep 16, 2007 8:35 pm 
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(Markconz @ Sep. 16 2007,16:42)
QUOTE

(rpr @ Sep. 16 2007,12:08)
QUOTE
Handbook 1.5:

- Eldar warlock titan is marked to have move 15cm, not 25cm

Good work, but some contradictionary rules seem to be there :]
(ork flakwagons, eldar firestorm cost,..)

Hi, thanks for Warlock typo, but sorry I don't understand your second point?  ???

I just mean that there seems to be still much debate especially about Firestorms and Flakwagons and these changes in handbook are more dramatic than in any other lists (like latest versions of various eldar craftworld lists).

Of course this mainly means that we have to come into some conclusion of final system for those - fow now - but what I mean here is that based on the various conversations in TC forum, I do not feel that those changes listed to handbook are clear majority... =]


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sun Sep 16, 2007 8:44 pm 
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(Evil and Chaos @ Sep. 15 2007,11:16)
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TRC travels a lot, and sometimes has irregular internet access, i think.

Too true.

He is one of the few of us actually doing something for the world. Well he works for the UN if that counts  :;):

He'll be back soon enough.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Sun Sep 16, 2007 11:38 pm 
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(rpr @ Sep. 16 2007,19:35)
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I just mean that there seems to be still much debate especially about Firestorms and Flakwagons and these changes in handbook are more dramatic than in any other lists (like latest versions of various eldar craftworld lists).

Of course this mainly means that we have to come into some conclusion of final system for those - fow now - but what I mean here is that based on the various conversations in TC forum, I do not feel that those changes listed to handbook are clear majority... =]

Ah I see what you mean.

The flakwagon issue has been raised by Neal and from what I've seen so far the option included is supported.

Firestorms - I was waiting on the debate at SG to settle down/ be resolved, as there seemed to be a fair bit of unhappiness with the decision there. I will raise it again though given the outcome of that.

In both cases final decision rests with Neal in any case.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Mon Sep 17, 2007 7:05 pm 
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I believe there's a typo on the Ulthwe army section.  It currently lists a Black Guardian Warhost as 2 Farseer units and 8 Guardian units.  The "official" SG v2.3 PDF and Chroma's proposed 3.0 list both show this formation as 2 Farseers and 6 Guardian units.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Tue Sep 18, 2007 8:58 am 
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Wow!  I just noticed this thread.  Good job, Markconz!  It looks like you've put a lot of work into this.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Tue Sep 18, 2007 10:38 am 
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(DaR @ Sep. 17 2007,18:05)
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I believe there's a typo on the Ulthwe army section.

Cheers DaR. You are correct it should be 6 Guardian units.  

@ Pariah Press - thanks! :)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Tue Sep 18, 2007 8:58 pm 
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Update on the change docs:  Everything is in the files - rules review, the most pressing clarifications (though I've no doubt missed some) and the unit/army list changes.  Ork change discussions are ongoing but I anticipate them wrapping up soon (as I've been hammering Tim).  I plan to do one more edit before distributing it to the "proof group" I've been using.

Both come in right at ~15-16 pages.  No fancy formatting, just straight up 2-column letter/A4.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Sep 19, 2007 12:55 am 
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Awesome news Neal, great work  :)

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Sep 19, 2007 4:24 pm 
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(nealhunt @ Sep. 18 2007,20:58)
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Both come in right at ~15-16 pages. ?No fancy formatting, just straight up 2-column letter/A4.

Looking forward to seeing it!

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Sep 19, 2007 7:31 pm 
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Well, I was feeling pretty blah about Epic these days, but this has got my hopes up, for sure.

I'll throw in these suggestions:

On the first page, in the Assault Modifiers table, in the row starting with "The opposing formation...," the +1* should be a +1** [unless I'm mistaken]

In the Specialist Units and Weapons section, you've added Support Craft and Disposible. I guess that's fine, but how about adding the Lance entry from the Eldar list into the main rules as well? Just because the Eldar are the only ones who use it now, doesn't mean that some future army couldn't use the same game mechanic at some point down the line. More importantly, it would give players a heads up that such a thing exists in the game.

I hope Neal forwards that rules rev. doc to me as well. I'd like to give that a read.


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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Sep 19, 2007 7:58 pm 
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Hit-n-run and holofields could be applied to the list for that matter.  Every Eldar list and the Dark Eldar use them (that is 6+ lists).

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Wed Sep 19, 2007 8:40 pm 
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(Moscovian @ Sep. 19 2007,13:58)
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Hit-n-run and holofields could be applied to the list for that matter. ?Every Eldar list and the Dark Eldar use them (that is 6+ lists).

Well, I think all of the different shield types should have an entry in Chapter 2 of the book, but since they don't currently, I was just sticking to the specialist weapons.

Void Shields
Power Fields
Holofields
Tau fields??
Necron live armor?

Hit-and Run might fall into the same category as ATSKNF and Mob Rule. Since they apply to the army as a whole, and they don't currently appear in chapter 2, maybe stick with the status quo.

Farsight probably has a legitimate claim to be included in the sepcialist rules section (even more than hit-and-run) since it is an entry on the unit's datafax, and not a generic, army-wide rule.

I think a good dividing line between special rules that belong in the Main Rulebook and those that don't is whether the special rule can be indicated in the notes section of a unit's datafax with just a single word.

Farsight, Void Shield (2), Support Craft, etc.

Since H&R and ATSKNF don't appear on the datafax, they don't make the cut?
Any other currently army-specific rules out there that deserve to be stuck in?






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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Sep 20, 2007 9:19 am 
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Hi Semaj, thanks for the comments.  You are correct about the first page (funny no one has noticed that yet!!).

Regarding where special rules are included, the principal has been that only rules that are present in multiple lists (and not just variants of a core list like all the eldar lists) should really be in the core rules rather than a specific army list.  Lance is a possibility, though no other list uses it yet. Exactly where that line is drawn is up for debate, though I've favoured minimal changes  this time around to expediate and make more realistic the goal actually getting a version 1.0 done in November, that will establish a new baseline for further development. Also there is a case for not overloading the core rules with too much detail and army specific rules like Tau fields and holofields.

Also currently I'm looking at just 12 core armies for this revision, not stuff like Dark Eldar or Necrons which have had comparatively less playtesting, and for which no figure range exists or has ever existed. Mosc is covering those in a supplement, though I don't know what deadline he has on when that is coming out.

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 Post subject: Epic Armageddon Handbook - Alpha
PostPosted: Thu Sep 20, 2007 1:00 pm 
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Just downloaded 1.5 and I?ve noticed some oddities with regards to the Eldar Shields of Vaul / Swords of Vaul.

Restricting them 0-1 in the Shields seems a bit ... arbitrary ... neither the discussions were leaning that way nor can I find any post by Sotec confirming this change.

Same with the replace 0-2 Falcons with FS for +25 each in the Swords.

I principally agree with a change being necessary, but I?d like to know the reasoning behind these.





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