Lsrwolf wrote:
SgtBalicki wrote:
Also were discussing the idea presented here of a "strategic border" that encompassed a 4' x6' centrally located area that would have normal distance effects and where objectives would be placed.
Note to the forum, our last 3 games have all been corner to corner deployments, so the strategic backfield may make deployment...odd.
As for the marching, it really makes roads a precious resource... and don;t let Sgt. Balicki fool ya, he still had LOTS of firing happening on turn 1.
If you want to adopt the "strategic rear" idea, let us assume that it represents a 3' deep strip directly behind your deployment zone. So if playing across your table, the battlefield would be 18'x6', and each player would have a 18'x3' "strategic rear".
For corner deployment, the battlefield would be 12'x6' with the "strategic rear" strip behind the corner deployment zones (though it could possibly be extended as a neutral strategic strip around the remainder of the table).
Players may deploy troops in their usual 'deployment zone' on the battlefield, or anywhere in their "strategic rear", though they may advance into the 'neutral' strategic areas in an attempt to flank march.
(Indeed, I guess you could adopt the same approach on the 'normal' tables, though this is going to increase the likelyhood of combat in these 'strategic' portions of the table which may net be such a good ides - but suck it and see)